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Thread: Troubles with Geomod

  1. #1
    PikEnthusiast's Avatar Foederatus
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    Default Troubles with Geomod

    Hello everyone! This is my first post, but I have a little problem with a mod I've been making. Whenever I try to play the campaign, it tries to load it for 15 or so seconds and then kicks me out to the singleplayer menu. I looked through the log, fixed all the bugs it said were wrong, but I still can't get into the campaign. I used the Geomod and bare_geomod tools to create the mod. Any help is greatly appreciated. I'll just post the maps if it helps any.

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    Thank you all

  2. #2

    Default Re: Troubles with Geomod

    Make sure your config file is set to:

    Code:
    [log]
    level = *script* trace
    Then check your log and it should list the reason for the kickback to the main menu when trying to start a campaign. The most likely problems are 1) a syntax error in descr_strat.txt, such as calling a character name which doesn't exist in names.txt (in log) or 2) calling a religion that doesn't exist in descr_mercenaries.txt (not in log).

  3. #3
    PikEnthusiast's Avatar Foederatus
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    Default Re: Troubles with Geomod

    Ok, I'll do that. I also found that a couple of .bin files were a little messed up. I'm going through the painstaking process of fixing them.

  4. #4
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Troubles with Geomod

    The delayed loading time is due to an issue of the tool when creating the text\historic_events.string.bin file. After exiting the tool run the provided python converter in that directory or simply delete the string.bin file if you haven't made changes in the campaign\events tab.










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