Thanks for the report, but from the basic log we can't say much. Could you either send the save or set the log to trace and try to reproduce the CTD?
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Thanks for the report, but from the basic log we can't say much. Could you either send the save or set the log to trace and try to reproduce the CTD?Quote:
An other ctd:
Spoiler Alert, click show to read:
21:34:44.403 [game.script] [error] Trigger processing error in <BrotherAdopted_Addictions>
: IsFactionLeader needs a living character.
when testing <IsFactionLeader> condition
21:34:44.403 [game.script] [error] Trigger processing error in <BrotherAdopted_Money>
: IsFactionLeader needs a living character.
when testing <IsFactionLeader> condition
21:34:44.403 [game.script] [error] Trigger processing error in <BrotherAdopted_Loyalty>
: IsFactionLeader needs a living character.
when testing <IsFactionLeader> condition
21:35:50.094 [game.script] [always] Turn End scotland
21:35:50.100 [game.script] [always] Turn Start cumans
21:35:54.728 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
Indeed, the Y Archers are not recruitable, MWY must have changes it (they were in SS6.4), I've no idea why he did. Your proposal looks reasonable, I'll fix the issue along this line, maybe bringing the Longbowmen earlier, and the Retinues later.Quote:
Not sure if its just me but it seems England's Yeoman Archers are unavailable to recruit in the campaign. I dont see them in the export_descr_buildings file for recruitment either.
Also I noticed regular (Longbowmen) and (Retinue Longbowmen) both unlock at the TRANSITIONAL ARMOR event which is a bit odd progression wise with the missing Yeoman Archers.
Furthermore, there is an ENGLISH_ARCHERS event but it doesn't seem to be connected to triggers for building recruitment of English archers.
I would propose for a fix.
ENGLISH_ARCHERS event unlocks
Longbowmen
1270-1290
TRANSITIONAL_ARMOR event unlocks
Yeoman Archers
1292-1312
hundred_years_war event
Retinue Longbowmen Archers
1344
Lmk what ya think and if there is a way to recruit yeoman archers that I cant seem to find lol
You need a trace log indeed - 4 seconds between last entry and the crash notice is an eternity in log terms.Quote:
An other ctd:
Spoiler Alert, click show to read:
21:34:44.403 [game.script] [error] Trigger processing error in <BrotherAdopted_Addictions>
: IsFactionLeader needs a living character.
when testing <IsFactionLeader> condition
21:34:44.403 [game.script] [error] Trigger processing error in <BrotherAdopted_Money>
: IsFactionLeader needs a living character.
when testing <IsFactionLeader> condition
21:34:44.403 [game.script] [error] Trigger processing error in <BrotherAdopted_Loyalty>
: IsFactionLeader needs a living character.
when testing <IsFactionLeader> condition
21:35:50.094 [game.script] [always] Turn End scotland
21:35:50.100 [game.script] [always] Turn Start cumans
21:35:54.728 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
But I am more wondering about the trigger errors: maybe the wrong event (WhenToTest)?
An other bug:
Spoiler Alert, click show to read:
08:12:32.677 [game.script] [error] Script execution error for <inc_counter>, at line 48801, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Counter hanseatic_guild_allowed doesn't exist
I checked it and indeed it is: inc_counter hanseatic_guild_allowed 1 should be inc_event_counter hanseatic_guild_allowed 1
One more:
Spoiler Alert, click show to read:
08:26:21.940 [system.rpt] [always] CPU: SSE2
08:26:21.941 [system.rpt] [always] ==== system log start, build date: Sep 5 2014 version development ===
08:26:21.943 [system.io] [always] mounted pack packs/data_0.pack
08:26:21.944 [system.io] [always] mounted pack packs/data_1.pack
08:26:21.945 [system.io] [always] mounted pack packs/data_2.pack
08:26:21.946 [system.io] [always] mounted pack packs/data_3.pack
08:26:21.946 [system.io] [always] mounted pack packs/data_4.pack
08:26:21.947 [system.io] [always] mounted pack packs/localized.pack
08:26:50.469 [game.script] [error] Condition parsing error in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt, at line 49117, column 25
counter value not declared
08:26:50.469 [game.script] [error] Condition parsing error in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt, at line 49120, column 26
counter value not declared
08:26:50.800 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
08:27:20.525 [game.script] [always] Turn End england
08:27:20.531 [game.script] [always] Turn Start sicily
08:27:21.478 [game.script] [always] Turn End sicily
08:27:21.486 [game.script] [always] Turn Start abbasid
08:27:23.075 [game.script] [always] Turn End abbasid
08:27:23.075 [game.script] [always] Turn Start denmark
08:27:23.471 [game.script] [always] Turn End denmark
08:27:23.474 [game.script] [always] Turn Start egypt
08:27:25.216 [game.script] [always] Turn End egypt
08:27:25.228 [game.script] [always] Turn Start cumans
08:27:27.330 [game.script] [always] Turn End cumans
08:27:27.332 [game.script] [always] Turn Start turks
08:27:29.164 [game.script] [always] Turn End turks
08:27:29.166 [game.script] [always] Turn Start france
08:27:42.345 [game.script] [always] Turn End france
08:27:42.347 [game.script] [always] Turn Start hre
08:27:46.662 [game.script] [always] Turn End hre
08:27:46.668 [game.script] [always] Turn Start venice
08:27:47.062 [game.script] [always] Turn End venice
08:27:47.063 [game.script] [always] Turn Start portugal
08:27:47.208 [game.script] [always] Turn End portugal
08:27:47.211 [game.script] [always] Turn Start poland
08:27:47.940 [game.script] [always] Turn End poland
08:27:47.940 [game.script] [always] Turn Start byzantium
08:27:47.969 [game.script] [error] Script execution error for <if>, at line 49122, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
08:27:57.953 [game.script] [always] Turn End byzantium
08:27:57.972 [game.script] [always] Turn Start moors
08:27:59.696 [game.script] [always] Turn End moors
08:27:59.703 [game.script] [always] Turn Start russia
08:28:00.482 [game.script] [always] Turn End russia
08:28:00.493 [game.script] [always] Turn Start spain
08:28:03.084 [game.script] [always] Turn End spain
08:28:03.086 [game.script] [always] Turn Start hungary
08:28:04.028 [game.script] [always] Turn End hungary
08:28:04.028 [game.script] [always] Turn Start aragon
08:28:13.382 [game.script] [always] Turn End aragon
08:28:13.384 [game.script] [always] Turn Start lithuania
08:28:14.399 [game.script] [always] Turn End lithuania
08:28:14.401 [game.script] [always] Turn Start kievan_rus
08:28:17.038 [game.script] [always] Turn End kievan_rus
08:28:17.039 [game.script] [always] Turn Start serbia
08:28:17.413 [game.script] [always] Turn End serbia
08:28:17.415 [game.script] [always] Turn Start georgia
08:28:17.803 [game.script] [always] Turn End georgia
08:28:17.804 [game.script] [always] Turn Start norway
08:28:18.271 [game.script] [always] Turn End norway
08:28:18.274 [game.script] [always] Turn Start jerusalem
08:28:19.814 [game.script] [always] Turn End jerusalem
08:28:19.818 [game.script] [always] Turn Start zengid
08:28:19.947 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
Hi b0Gia,
please upload the save file and tell which version you're using.
The short error log doesn't say anything so even if you post multiple logs, it doesn't help. Besides, we've fixed a number of issues during the last few months so it's possible the issues were fixed (iirc, the hanseatic was already dealt, even though it was not the source of the crash, it's false positive). Then there'll be crashes related to the civil war script we're now suspending.
thanks for help - we don't have a tester team so any information is always useful.
cheers
JoC
Quote:
Hi b0Gia,
please upload the save file and tell which version you're using.
The short error log doesn't say anything so even if you post multiple logs, it doesn't help. Besides, we've fixed a number of issues during the last few months so it's possible the issues were fixed (iirc, the hanseatic was already dealt, even though it was not the source of the crash, it's false positive). Then there'll be crashes related to the civil war script we're now suspending.
thanks for help - we don't have a tester team so any information is always useful.
cheers
JoC
I will send you our current beta via PM, as soon as I fix a bug we found yesterday. I think is is a better solution, to not waste your time on known issues!Quote:
One more:
Spoiler Alert, click show to read:
08:26:21.940 [system.rpt] [always] CPU: SSE2
08:26:21.941 [system.rpt] [always] ==== system log start, build date: Sep 5 2014 version development ===
08:26:21.943 [system.io] [always] mounted pack packs/data_0.pack
08:26:21.944 [system.io] [always] mounted pack packs/data_1.pack
08:26:21.945 [system.io] [always] mounted pack packs/data_2.pack
08:26:21.946 [system.io] [always] mounted pack packs/data_3.pack
08:26:21.946 [system.io] [always] mounted pack packs/data_4.pack
08:26:21.947 [system.io] [always] mounted pack packs/localized.pack
08:26:50.469 [game.script] [error] Condition parsing error in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt, at line 49117, column 25
counter value not declared
08:26:50.469 [game.script] [error] Condition parsing error in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt, at line 49120, column 26
counter value not declared
08:26:50.800 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
08:27:20.525 [game.script] [always] Turn End england
08:27:20.531 [game.script] [always] Turn Start sicily
08:27:21.478 [game.script] [always] Turn End sicily
08:27:21.486 [game.script] [always] Turn Start abbasid
08:27:23.075 [game.script] [always] Turn End abbasid
08:27:23.075 [game.script] [always] Turn Start denmark
08:27:23.471 [game.script] [always] Turn End denmark
08:27:23.474 [game.script] [always] Turn Start egypt
08:27:25.216 [game.script] [always] Turn End egypt
08:27:25.228 [game.script] [always] Turn Start cumans
08:27:27.330 [game.script] [always] Turn End cumans
08:27:27.332 [game.script] [always] Turn Start turks
08:27:29.164 [game.script] [always] Turn End turks
08:27:29.166 [game.script] [always] Turn Start france
08:27:42.345 [game.script] [always] Turn End france
08:27:42.347 [game.script] [always] Turn Start hre
08:27:46.662 [game.script] [always] Turn End hre
08:27:46.668 [game.script] [always] Turn Start venice
08:27:47.062 [game.script] [always] Turn End venice
08:27:47.063 [game.script] [always] Turn Start portugal
08:27:47.208 [game.script] [always] Turn End portugal
08:27:47.211 [game.script] [always] Turn Start poland
08:27:47.940 [game.script] [always] Turn End poland
08:27:47.940 [game.script] [always] Turn Start byzantium
08:27:47.969 [game.script] [error] Script execution error for <if>, at line 49122, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
08:27:57.953 [game.script] [always] Turn End byzantium
08:27:57.972 [game.script] [always] Turn Start moors
08:27:59.696 [game.script] [always] Turn End moors
08:27:59.703 [game.script] [always] Turn Start russia
08:28:00.482 [game.script] [always] Turn End russia
08:28:00.493 [game.script] [always] Turn Start spain
08:28:03.084 [game.script] [always] Turn End spain
08:28:03.086 [game.script] [always] Turn Start hungary
08:28:04.028 [game.script] [always] Turn End hungary
08:28:04.028 [game.script] [always] Turn Start aragon
08:28:13.382 [game.script] [always] Turn End aragon
08:28:13.384 [game.script] [always] Turn Start lithuania
08:28:14.399 [game.script] [always] Turn End lithuania
08:28:14.401 [game.script] [always] Turn Start kievan_rus
08:28:17.038 [game.script] [always] Turn End kievan_rus
08:28:17.039 [game.script] [always] Turn Start serbia
08:28:17.413 [game.script] [always] Turn End serbia
08:28:17.415 [game.script] [always] Turn Start georgia
08:28:17.803 [game.script] [always] Turn End georgia
08:28:17.804 [game.script] [always] Turn Start norway
08:28:18.271 [game.script] [always] Turn End norway
08:28:18.274 [game.script] [always] Turn Start jerusalem
08:28:19.814 [game.script] [always] Turn End jerusalem
08:28:19.818 [game.script] [always] Turn Start zengid
08:28:19.947 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
Thanks Gigantus, the WhenToTest BecomFactionLeader fix is indeed on the to-do list.Quote:
If you can pop up on the beta test thread in our dev forum, we have a strange situation: a slave army is moving at abbasid turn to siege a slave settlement, creating a CTD. I tried moving the general far away with move_character command, but it still created a CTD. I didn't have the time to make further tests, but do you have any input on this?
BecomesFactionLeader together with IsFactionLeader will create that error message - the condition is superfluous anyhow vis a vis the event. My guess is that the character is not yet leader when the condition gets queried but at the same time there is no leader either, given that the old one has to be dead for this event to fire.
Yes we'll have to fix those.Quote:
BecomesFactionLeader together with IsFactionLeader will create that error message - the condition is superfluous anyhow vis a vis the event. My guess is that the character is not yet leader when the condition gets queried but at the same time there is no leader either, given that the old one has to be dead for this event to fire.
But do you have insight about the slave general moving on Abbasid turn? I could track it, he is the one causing the crash.
You could kill him with the console to rule out that the character has anything to do with the crash.
It it the last settlement of a faction? If so then the BecomesFactionLeader bug will be striking again.
Nevermind anyhow - how does a slave army move during another faction's turn? Turning rebel is obviously happening during a faction's turn, but moving?
Hello All,
Yes the bug fixed version will help a lot. I am using the latest version and patch allong with the KKC 95. The situation improved so far but now I see this error.
Spoiler Alert, click show to read:
13:52:56.019 [game.script] [always] Turn Start jerusalem
13:55:10.386 [game.script] [always] Turn End jerusalem
13:55:10.389 [game.script] [always] Turn Start sicily
13:55:23.056 [game.script] [always] Turn End sicily
13:55:23.063 [game.script] [always] Turn Start abbasid
13:55:24.405 [game.script] [always] Turn End abbasid
13:55:24.406 [game.script] [always] Turn Start denmark
13:55:24.863 [game.script] [always] Turn End denmark
13:55:24.870 [game.script] [always] Turn Start egypt
13:55:37.218 [game.script] [always] Turn End egypt
13:55:37.223 [game.script] [always] Turn Start scotland
13:55:37.406 [game.script] [always] Turn End scotland
13:55:37.408 [game.script] [always] Turn Start cumans
13:55:38.605 [game.script] [always] Turn End cumans
13:55:38.607 [game.script] [always] Turn Start turks
13:55:39.651 [game.script] [always] Turn End turks
13:55:39.654 [game.script] [always] Turn Start france
13:55:40.981 [game.script] [always] Turn End france
13:55:40.982 [game.script] [always] Turn Start hre
13:55:45.740 [game.script] [always] Turn End hre
13:55:45.744 [game.script] [always] Turn Start england
13:55:46.049 [game.script] [always] Turn End england
13:55:46.050 [game.script] [always] Turn Start portugal
13:55:46.552 [game.script] [always] Turn End portugal
13:55:46.553 [game.script] [always] Turn Start poland
13:55:47.912 [game.script] [always] Turn End poland
13:55:47.913 [game.script] [always] Turn Start byzantium
13:55:49.876 [game.script] [always] Turn End byzantium
13:55:49.892 [game.script] [always] Turn Start moors
13:55:51.888 [game.script] [always] Turn End moors
13:55:51.894 [game.script] [always] Turn Start russia
13:55:52.502 [game.script] [always] Turn End russia
13:55:52.504 [game.script] [always] Turn Start spain
13:55:53.755 [game.script] [always] Turn End spain
13:55:53.758 [game.script] [always] Turn Start hungary
13:55:55.124 [game.script] [always] Turn End hungary
13:55:55.125 [game.script] [always] Turn Start aragon
13:55:56.029 [game.script] [always] Turn End aragon
13:55:56.031 [game.script] [always] Turn Start lithuania
13:55:56.486 [game.script] [always] Turn End lithuania
13:55:56.488 [game.script] [always] Turn Start kievan_rus
13:55:58.500 [game.script] [always] Turn End kievan_rus
13:55:58.500 [game.script] [always] Turn Start serbia
13:55:58.778 [game.script] [error] Script execution error for <if>, at line 47626, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
<religion> is unavailable from event <>
when testing <FactionReligion> condition
13:55:58.778 [game.script] [error] Script execution error for <if>, at line 47634, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
<religion> is unavailable from event <>
when testing <FactionReligion> condition
13:55:58.778 [game.script] [error] Script execution error for <if>, at line 47638, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
13:55:58.835 [game.script] [always] Turn End serbia
13:55:58.836 [game.script] [always] Turn Start georgia
13:55:59.025 [game.script] [always] Turn End georgia
13:55:59.025 [game.script] [always] Turn Start norway
13:55:59.674 [game.script] [always] Turn End norway
13:55:59.678 [game.script] [always] Turn Start venice
13:56:00.123 [game.script] [always] Turn End venice
13:56:00.125 [game.script] [always] Turn Start zengid
13:56:00.897 [game.script] [always] Turn End zengid
13:56:00.898 [game.script] [always] Turn Start rum
13:56:01.150 [game.script] [always] Turn End rum
13:56:01.150 [game.script] [always] Turn Start pisa
13:56:01.579 [game.script] [always] Turn End pisa
13:56:01.582 [game.script] [always] Turn Start papal_states
13:56:01.693 [game.script] [always] Turn End papal_states
13:56:01.695 [game.script] [always] Turn Start slave
13:56:01.860 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
IIRC I also fixed that, but thanks again for all the reports, very useful! Bug in 098 beta is found, I'll fix it and send our beta version to you via PM.Quote:
Hello All,
Yes the bug fixed version will help a lot. I am using the latest version and patch allong with the KKC 95. The situation improved so far but now I see this error.
Spoiler Alert, click show to read:
13:52:56.019 [game.script] [always] Turn Start jerusalem
13:55:10.386 [game.script] [always] Turn End jerusalem
13:55:10.389 [game.script] [always] Turn Start sicily
13:55:23.056 [game.script] [always] Turn End sicily
13:55:23.063 [game.script] [always] Turn Start abbasid
13:55:24.405 [game.script] [always] Turn End abbasid
13:55:24.406 [game.script] [always] Turn Start denmark
13:55:24.863 [game.script] [always] Turn End denmark
13:55:24.870 [game.script] [always] Turn Start egypt
13:55:37.218 [game.script] [always] Turn End egypt
13:55:37.223 [game.script] [always] Turn Start scotland
13:55:37.406 [game.script] [always] Turn End scotland
13:55:37.408 [game.script] [always] Turn Start cumans
13:55:38.605 [game.script] [always] Turn End cumans
13:55:38.607 [game.script] [always] Turn Start turks
13:55:39.651 [game.script] [always] Turn End turks
13:55:39.654 [game.script] [always] Turn Start france
13:55:40.981 [game.script] [always] Turn End france
13:55:40.982 [game.script] [always] Turn Start hre
13:55:45.740 [game.script] [always] Turn End hre
13:55:45.744 [game.script] [always] Turn Start england
13:55:46.049 [game.script] [always] Turn End england
13:55:46.050 [game.script] [always] Turn Start portugal
13:55:46.552 [game.script] [always] Turn End portugal
13:55:46.553 [game.script] [always] Turn Start poland
13:55:47.912 [game.script] [always] Turn End poland
13:55:47.913 [game.script] [always] Turn Start byzantium
13:55:49.876 [game.script] [always] Turn End byzantium
13:55:49.892 [game.script] [always] Turn Start moors
13:55:51.888 [game.script] [always] Turn End moors
13:55:51.894 [game.script] [always] Turn Start russia
13:55:52.502 [game.script] [always] Turn End russia
13:55:52.504 [game.script] [always] Turn Start spain
13:55:53.755 [game.script] [always] Turn End spain
13:55:53.758 [game.script] [always] Turn Start hungary
13:55:55.124 [game.script] [always] Turn End hungary
13:55:55.125 [game.script] [always] Turn Start aragon
13:55:56.029 [game.script] [always] Turn End aragon
13:55:56.031 [game.script] [always] Turn Start lithuania
13:55:56.486 [game.script] [always] Turn End lithuania
13:55:56.488 [game.script] [always] Turn Start kievan_rus
13:55:58.500 [game.script] [always] Turn End kievan_rus
13:55:58.500 [game.script] [always] Turn Start serbia
13:55:58.778 [game.script] [error] Script execution error for <if>, at line 47626, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
<religion> is unavailable from event <>
when testing <FactionReligion> condition
13:55:58.778 [game.script] [error] Script execution error for <if>, at line 47634, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
<religion> is unavailable from event <>
when testing <FactionReligion> condition
13:55:58.778 [game.script] [error] Script execution error for <if>, at line 47638, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
<faction> is unavailable from event <>
when testing <FactionType> condition
13:55:58.835 [game.script] [always] Turn End serbia
13:55:58.836 [game.script] [always] Turn Start georgia
13:55:59.025 [game.script] [always] Turn End georgia
13:55:59.025 [game.script] [always] Turn Start norway
13:55:59.674 [game.script] [always] Turn End norway
13:55:59.678 [game.script] [always] Turn Start venice
13:56:00.123 [game.script] [always] Turn End venice
13:56:00.125 [game.script] [always] Turn Start zengid
13:56:00.897 [game.script] [always] Turn End zengid
13:56:00.898 [game.script] [always] Turn Start rum
13:56:01.150 [game.script] [always] Turn End rum
13:56:01.150 [game.script] [always] Turn Start pisa
13:56:01.579 [game.script] [always] Turn End pisa
13:56:01.582 [game.script] [always] Turn Start papal_states
13:56:01.693 [game.script] [always] Turn End papal_states
13:56:01.695 [game.script] [always] Turn Start slave
13:56:01.860 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
By killing character, do you mean using command kill_character? Because it doesn't work for me.Quote:
You could kill him with the console to rule out that the character has anything to do with the crash.
It it the last settlement of a faction? If so then the BecomesFactionLeader bug will be striking again.
Nevermind anyhow - how does a slave army move during another faction's turn? Turning rebel is obviously happening during a faction's turn, but moving?
Found the bug and explanation: it is a scripted general that was spawned during our "early sieges" script, but Macaras had the bad luck that he rebelled somehow (maybe distance to capital?), so next turn the script made this now-slave general attack the slave settlement Al Hasa. Then CTD, because attacker and defender were from the same faction now.
I'll prevent this by giving all scripted generals for early sieges script the max level of trait LoyaltyStarted (this one had only 1, and was spawned far from capital.).
Thanks for you help guys!
So it was indeed a scripted attack (slave army moving during non slave turn).
Great, @Belo! Let's put a warning for the future modders of the scripted sieges that they need to apply this max Loyalty so that the system works.Quote:
Found the bug and explanation: it is a scripted general that was spawned during our "early sieges" script, but Macaras had the bad luck that he rebelled somehow (maybe distance to capital?), so next turn the script made this now-slave general attack the slave settlement Al Hasa. Then CTD, because attacker and defender were from the same faction now.
I'll prevent this by giving all scripted generals for early sieges script the max level of trait LoyaltyStarted (this one had only 1, and was spawned far from capital.)
Good call, I'll do that. Now spawned generals will have a least 4 loyalty, it should be ok I guess.
No need! Apparently i installed the game incorrectly and i'm legit surprised that I can play until turn 8 with such a corrupted install lol
Thanks for reporting back, because we also had a ctd on our beta on turn 8 (which was a lot because of bad luck: a scripted general rebelled before the end of the script!), so I was getting nervous ;)
Installed new version, first bug report:
Spoiler Alert, click show to read:
16:06:58.557 [game.script] [always] ------ Script end
16:20:27.161 [game.script] [always] holiness_count = 1
16:20:27.164 [game.script] [always] --- Turn End england
16:20:27.164 [game.script] [always] --- Script Agressor tracking --- end turn cleanup
16:20:27.164 [game.script] [always] --- Ecumenical Patriarch --- set event counter Is_E_Patriarch 0
16:20:27.166 [game.script] [always] --- next is AI, very hard difficulty
16:20:27.166 [game.script] [always] Turn Start sicily ==============================================================
16:20:27.166 [game.script] [always] --- Script start : aggressor tracking
16:20:27.166 [game.script] [always] ------ testing sicily
16:20:27.166 [game.script] [always] ------ Script end
16:20:27.168 [game.script] [always] bishop_count = 1
16:20:27.168 [game.script] [always] bishop_count = 2
16:20:27.168 [game.script] [always] bishop_count = 3
16:20:27.184 [game.script] [always] bishop_count = 2
16:20:27.184 [game.script] [always] bishop_count = 1
16:20:27.184 [game.script] [always] bishop_count = 0
16:20:27.184 [game.script] [always] bishop_count = -1
16:20:27.185 [game.script] [always] --- Script start : sicily siege Tarabulus
16:20:27.185 [game.script] [always] ------ attack settlement
16:20:27.185 [game.script] [always] ------ Script start: Faction Leader policies
16:20:27.185 [game.script] [always] ------ testing sicily leader for policies
16:20:27.186 [game.script] [always] ------ Script end
16:20:27.186 [game.script] [always] --- Script start : Crusader state support
16:20:27.186 [game.script] [always] ------ Script end
16:20:27.466 [game.script] [always] ------ terminate monitor
16:20:28.665 [game.script] [always] holiness_count = 1
16:20:28.666 [game.script] [always] --- Church titles --- set event counter Antipope 1
16:20:28.666 [game.script] [always] holiness_count = 2
16:20:28.667 [game.script] [always] holiness_count = 3
16:20:28.671 [game.script] [always] --- Turn End sicily
16:20:28.671 [game.script] [always] --- Script Agressor tracking --- end turn cleanup
16:20:28.671 [game.script] [always] --- Ecumenical Patriarch --- set event counter Is_E_Patriarch 0
16:20:28.678 [game.script] [always] --- next is AI, very hard difficulty
16:20:28.678 [game.script] [always] Turn Start abbasid ==============================================================
16:20:28.679 [game.script] [always] --- Script start : aggressor tracking
16:20:28.679 [game.script] [always] ------ testing abbasid
16:20:28.679 [game.script] [always] ------ abbasid agressed Zengid
16:20:28.679 [game.script] [always] ------ Script end
16:20:28.685 [game.script] [always] ------ Script start: Faction Leader policies
16:20:28.685 [game.script] [always] ------ testing abbasid leader for policies
16:20:28.685 [game.script] [always] ------ Script end
16:20:28.685 [game.script] [always] --- Script start : Crusader state support
16:20:28.685 [game.script] [always] ------ Script end
16:20:30.794 [game.script] [always] --- Turn End abbasid
16:20:30.794 [game.script] [always] --- Script Agressor tracking --- end turn cleanup
16:20:30.794 [game.script] [always] --- Ecumenical Patriarch --- set event counter Is_E_Patriarch 0
16:20:30.795 [game.script] [always] --- next is AI, very hard difficulty
16:20:30.795 [game.script] [always] Turn Start denmark ==============================================================
16:20:30.795 [game.script] [always] --- Script start : aggressor tracking
16:20:30.795 [game.script] [always] ------ testing denmark
16:20:30.795 [game.script] [always] ------ Script end
16:20:30.800 [game.script] [always] bishop_count = -1
16:20:30.800 [game.script] [always] bishop_count = -2
16:20:30.801 [game.script] [always] bishop_count = -3
16:20:30.802 [game.script] [always] ------ Script start: Faction Leader policies
16:20:30.802 [game.script] [always] ------ testing denmark leader for policies
16:20:30.802 [game.script] [always] ------ Script end
16:20:30.802 [game.script] [always] --- Script start : Crusader state support
16:20:30.802 [game.script] [always] ------ Script end
16:20:31.020 [game.script] [always] holiness_count = 1
16:20:31.022 [game.script] [always] --- Turn End denmark
16:20:31.022 [game.script] [always] --- Script Agressor tracking --- end turn cleanup
16:20:31.023 [game.script] [always] --- Ecumenical Patriarch --- set event counter Is_E_Patriarch 0
16:20:31.025 [game.script] [always] --- next is AI, very hard difficulty
16:20:31.025 [game.script] [always] Turn Start egypt ==============================================================
16:20:31.025 [game.script] [always] --- Script start : aggressor tracking
16:20:31.025 [game.script] [always] ------ testing egypt
16:20:31.025 [game.script] [always] ------ Script end
16:20:31.042 [game.script] [always] --- economy script --- non-slave income less than 3000
16:20:31.042 [game.script] [always] ------ done
16:20:31.042 [game.script] [always] ------ Script start: Faction Leader policies
16:20:31.042 [game.script] [always] ------ testing egypt leader for policies
16:20:31.042 [game.script] [always] ------ Script end
16:20:31.042 [game.script] [always] --- Script start : Crusader state support
16:20:31.042 [game.script] [always] ------ Script end
16:20:32.088 [game.script] [always] --- Turn End egypt
16:20:32.088 [game.script] [always] --- Script Agressor tracking --- end turn cleanup
16:20:32.088 [game.script] [always] --- Ecumenical Patriarch --- set event counter Is_E_Patriarch 0
16:20:32.096 [game.script] [always] --- next is AI, very hard difficulty
16:20:32.096 [game.script] [always] Turn Start scotland ==============================================================
16:20:32.097 [game.script] [always] --- Script start : aggressor tracking
16:20:32.097 [game.script] [always] ------ testing scotland
16:20:32.097 [game.script] [always] ------ Script end
16:20:32.100 [game.script] [always] bishop_count = -1
16:20:32.100 [game.script] [always] bishop_count = -2
16:20:32.101 [game.script] [always] --- economy script --- non-slave income less than 3000
16:20:32.101 [game.script] [always] ------ done
16:20:32.101 [game.script] [always] ------ Script start: Faction Leader policies
16:20:32.101 [game.script] [always] ------ testing scotland leader for policies
16:20:32.101 [game.script] [always] ------ Script end
16:20:32.102 [game.script] [always] --- Script start : Crusader state support
16:20:32.102 [game.script] [always] ------ Script end
16:20:32.118 [game.script] [always] holiness_count = 1
16:20:32.119 [game.script] [always] --- Turn End scotland
16:20:32.119 [game.script] [always] --- Script Agressor tracking --- end turn cleanup
16:20:32.120 [game.script] [always] --- Ecumenical Patriarch --- set event counter Is_E_Patriarch 0
16:20:32.122 [game.script] [always] --- next is AI, very hard difficulty
16:20:32.122 [game.script] [always] Turn Start cumans ==============================================================
16:20:32.123 [game.script] [always] --- Script start : aggressor tracking
16:20:32.123 [game.script] [always] ------ testing cumans
16:20:32.123 [game.script] [always] ------ Script end
16:20:32.131 [game.script] [always] --- economy script --- non-slave income less than 3000
16:20:32.131 [game.script] [always] ------ done
16:20:32.131 [game.script] [always] ------ Script start: Faction Leader policies
16:20:32.131 [game.script] [always] ------ testing cumans leader for policies
16:20:32.131 [game.script] [always] ------ Script end
16:20:32.131 [game.script] [always] --- Script start : Crusader state support
16:20:32.131 [game.script] [always] ------ Script end
16:20:34.454 [game.script] [always] --- Turn End cumans
16:20:34.454 [game.script] [always] --- Script Agressor tracking --- end turn cleanup
16:20:34.454 [game.script] [always] --- Ecumenical Patriarch --- set event counter Is_E_Patriarch 0
16:20:34.454 [game.script] [always] --- next is AI, very hard difficulty
16:20:34.454 [game.script] [always] Turn Start turks ==============================================================
16:20:34.455 [game.script] [always] --- Script start : Qara Khitai (AI)
16:20:34.455 [game.script] [always] ------ Script end
16:20:34.455 [game.script] [always] --- Script start : aggressor tracking
16:20:34.455 [game.script] [always] ------ testing turks
16:20:34.455 [game.script] [always] ------ Script end
16:20:34.482 [game.script] [always] --- economy script --- non-slave income less than 3000
16:20:34.482 [game.script] [always] ------ done
16:20:34.483 [game.script] [always] ------ Script start: Faction Leader policies
16:20:34.483 [game.script] [always] ------ testing turks leader for policies
16:20:34.483 [game.script] [always] ------ Script end
16:20:34.483 [game.script] [always] --- Script start : Crusader state support
16:20:34.483 [game.script] [always] ------ Script end
16:20:36.228 [game.script] [always] --- Turn End turks
16:20:36.228 [game.script] [always] --- Script Agressor tracking --- end turn cleanup
16:20:36.228 [game.script] [always] --- Ecumenical Patriarch --- set event counter Is_E_Patriarch 0
16:20:36.230 [game.script] [always] --- next is AI, very hard difficulty
16:20:36.230 [game.script] [always] Turn Start france ==============================================================
16:20:36.231 [game.script] [always] --- Script start : aggressor tracking
16:20:36.231 [game.script] [always] ------ testing france
16:20:36.231 [game.script] [always] ------ Script end
16:20:36.232 [game.script] [always] bishop_count = 1
16:20:36.234 [game.script] [always] bishop_count = 0
16:20:36.234 [game.script] [always] bishop_count = -1
16:20:36.234 [game.script] [always] bishop_count = -2
16:20:36.234 [game.script] [always] bishop_count = -3
16:20:36.234 [game.script] [always] bishop_count = -4
16:20:36.236 [game.script] [always] --- economy script --- non-slave income less than 3000
16:20:36.236 [game.script] [always] ------ done
16:20:36.236 [game.script] [always] ------ Script start: Faction Leader policies
16:20:36.236 [game.script] [always] ------ testing france leader for policies
16:20:36.236 [game.script] [always] ------ Script end
16:20:36.236 [game.script] [always] --- Script start : Crusader state support
16:20:36.236 [game.script] [always] ------ Script end
16:20:36.324 [game.script] [always] holiness_count = 1
16:20:36.325 [game.script] [always] --- Church titles --- set event counter Antipope 1
16:20:36.325 [game.script] [always] holiness_count = 2
16:20:36.328 [game.script] [always] --- Turn End france
16:20:36.328 [game.script] [always] --- Script Agressor tracking --- end turn cleanup
16:20:36.329 [game.script] [always] --- Ecumenical Patriarch --- set event counter Is_E_Patriarch 0
16:20:36.329 [game.script] [always] --- next is AI, very hard difficulty
16:20:36.329 [game.script] [always] Turn Start hre ==============================================================
16:20:36.329 [game.script] [always] --- Script start : aggressor tracking
16:20:36.329 [game.script] [always] ------ testing hre
16:20:36.329 [game.script] [always] ------ Script end
16:20:36.329 [game.script] [always] --- economy script --- non-slave AI, treasury above 15000
16:20:36.330 [game.script] [always] ------ done
16:20:36.346 [game.script] [always] bishop_count = 1
16:20:36.347 [game.script] [always] bishop_count = 2
16:20:36.348 [game.script] [always] bishop_count = 3
16:20:36.352 [game.script] [always] bishop_count = 2
16:20:36.352 [game.script] [always] bishop_count = 1
16:20:36.352 [game.script] [always] bishop_count = 0
16:20:36.352 [game.script] [always] bishop_count = -1
16:20:36.352 [game.script] [always] bishop_count = -2
16:20:36.353 [game.script] [always] bishop_count = -3
16:20:36.353 [game.script] [always] bishop_count = -4
16:20:36.353 [game.script] [always] bishop_count = -5
16:20:36.353 [game.script] [always] bishop_count = -6
16:20:36.353 [game.script] [always] bishop_count = -7
16:20:36.353 [game.script] [always] bishop_count = -8
16:20:36.353 [game.script] [always] bishop_count = -9
16:20:36.354 [game.script] [always] bishop_count = -10
16:20:36.354 [game.script] [always] bishop_count = -11
16:20:36.355 [game.script] [always] --- economy script --- non-slave income less than 3000
16:20:36.355 [game.script] [always] ------ done
16:20:36.356 [game.script] [always] ------ Script start: Faction Leader policies
16:20:36.356 [game.script] [always] ------ testing hre leader for policies
16:20:36.356 [game.script] [always] ------ Script end
16:20:36.356 [game.script] [always] --- Script start : Crusader state support
16:20:36.356 [game.script] [always] ------ Script end
16:20:55.232 [game.script] [always] holiness_count = 1
16:20:55.233 [game.script] [always] --- Church titles --- set event counter Antipope 1
16:20:55.233 [game.script] [always] holiness_count = 2
16:20:55.233 [game.script] [always] holiness_count = 3
16:20:55.235 [game.script] [always] holiness_count = 4
16:20:55.236 [game.script] [always] holiness_count = 5
16:20:55.240 [game.script] [always] --- Turn End hre
16:20:55.240 [game.script] [always] --- Script Agressor tracking --- end turn cleanup
16:20:55.240 [game.script] [always] --- Ecumenical Patriarch --- set event counter Is_E_Patriarch 0
16:20:55.241 [game.script] [always] --- next is AI, very hard difficulty
16:20:55.241 [game.script] [always] Turn Start venice ==============================================================
16:20:55.241 [game.script] [always] --- Script start : aggressor tracking
16:20:55.241 [game.script] [always] ------ testing venice
16:20:55.241 [game.script] [always] ------ Script end
16:20:55.241 [game.script] [always] --- economy script --- non-slave AI, treasury above 15000
16:20:55.241 [game.script] [always] ------ done
16:20:55.245 [game.script] [always] bishop_count = -1
16:20:55.245 [game.script] [always] bishop_count = -2
16:20:55.247 [game.script] [always] --- economy script --- non-slave income less than 3000
16:20:55.247 [game.script] [always] ------ done
16:20:55.247 [game.script] [always] ------ Script start: Faction Leader policies
16:20:55.247 [game.script] [always] ------ testing venice leader for policies
16:20:55.247 [game.script] [always] ------ Script end
16:20:55.247 [game.script] [always] --- Script start : Crusader state support
16:20:55.247 [game.script] [always] ------ Script end
16:20:55.376 [game.script] [always] holiness_count = 1
16:20:55.377 [game.script] [always] --- Turn End venice
16:20:55.377 [game.script] [always] --- Script Agressor tracking --- end turn cleanup
16:20:55.377 [game.script] [always] --- Ecumenical Patriarch --- set event counter Is_E_Patriarch 0
16:20:55.379 [game.script] [always] --- next is AI, very hard difficulty
16:20:55.380 [game.script] [always] Turn Start portugal ==============================================================
16:20:55.380 [game.script] [always] --- Script start : aggressor tracking
16:20:55.380 [game.script] [always] ------ testing portugal
16:20:55.380 [game.script] [always] ------ Script end
16:20:55.383 [game.script] [always] bishop_count = -1
16:20:55.383 [game.script] [always] bishop_count = -2
16:20:55.384 [game.script] [always] ------ Script start: Faction Leader policies
16:20:55.384 [game.script] [always] ------ testing portugal leader for policies
16:20:55.384 [game.script] [always] ------ Script end
16:20:55.384 [game.script] [always] --- Script start : Crusader state support
16:20:55.384 [game.script] [always] ------ Script end
16:20:55.829 [game.script] [always] holiness_count = 1
16:20:55.832 [game.script] [always] --- Turn End portugal
16:20:55.832 [game.script] [always] --- Script Agressor tracking --- end turn cleanup
16:20:55.832 [game.script] [always] --- Ecumenical Patriarch --- set event counter Is_E_Patriarch 0
16:20:55.832 [game.script] [always] --- next is AI, very hard difficulty
16:20:55.832 [game.script] [always] Turn Start poland ==============================================================
16:20:55.833 [game.script] [always] --- Script start : aggressor tracking
16:20:55.833 [game.script] [always] ------ testing poland
16:20:55.833 [game.script] [always] ------ Script end
16:20:55.836 [game.script] [always] bishop_count = 1
16:20:55.836 [game.script] [always] bishop_count = 2
16:20:55.837 [game.script] [always] bishop_count = 1
16:20:55.837 [game.script] [always] bishop_count = 0
16:20:55.837 [game.script] [always] bishop_count = -1
16:20:55.837 [game.script] [always] bishop_count = -2
16:20:55.837 [game.script] [always] bishop_count = -3
16:20:55.839 [game.script] [always] ------ Script start: Faction Leader policies
16:20:55.839 [game.script] [always] ------ testing poland leader for policies
16:20:55.839 [game.script] [always] ------ Script end
16:20:55.839 [game.script] [always] --- Script start : Crusader state support
16:20:55.839 [game.script] [always] ------ Script end
16:20:56.534 [game.script] [always] holiness_count = 1
16:20:56.534 [game.script] [always] --- Church titles --- set event counter Antipope 1
16:20:56.534 [game.script] [always] holiness_count = 2
16:20:56.537 [game.script] [always] --- Turn End poland
16:20:56.537 [game.script] [always] --- Script Agressor tracking --- end turn cleanup
16:20:56.537 [game.script] [always] --- Ecumenical Patriarch --- set event counter Is_E_Patriarch 0
16:20:56.537 [game.script] [always] --- next is AI, very hard difficulty
16:20:56.537 [game.script] [always] Turn Start byzantium ==============================================================
16:20:56.538 [game.script] [always] --- Script start : aggressor tracking
16:20:56.538 [game.script] [always] ------ testing byzantium
16:20:56.538 [game.script] [always] ------ Script end
16:20:56.538 [game.script] [always] --- Right hand tracking --- set event counter trusted_ally 1
16:20:56.538 [game.script] [always] --- Right hand tracking --- set event counter right_hand 1
16:20:56.541 [game.script] [always] bishop_count = 1
16:20:56.541 [game.script] [always] --- Ecumenical Patriarch --- set event counter Is_E_Patriarch 1
16:20:56.543 [game.script] [always] bishop_count = 2
16:20:56.543 [game.script] [always] --- Ecumenical Patriarch --- set event counter Is_E_Patriarch 1
16:20:56.544 [game.script] [always] --- Church titles --- set event counter Patriarch 1
16:20:56.544 [game.script] [always] --- Ecumenical Patriarch --- set event counter Is_E_Patriarch 1
16:20:56.570 [game.script] [always] bishop_count = 1
16:20:56.570 [game.script] [always] --- Ecumenical Patriarch --- set event counter E_Patriarch 0
16:20:56.570 [game.script] [always] bishop_count = 0
16:20:56.570 [game.script] [always] bishop_count = -1
16:20:56.571 [game.script] [always] bishop_count = -2
16:20:56.571 [game.script] [always] bishop_count = -3
16:20:56.571 [game.script] [always] bishop_count = -4
16:20:56.571 [game.script] [always] bishop_count = -5
16:20:56.571 [game.script] [always] bishop_count = -6
16:20:56.571 [game.script] [always] bishop_count = -7
16:20:56.572 [game.script] [always] bishop_count = -8
16:20:56.572 [game.script] [always] bishop_count = -9
16:20:56.572 [game.script] [always] bishop_count = -10
16:20:56.572 [game.script] [always] bishop_count = -11
16:20:56.572 [game.script] [always] bishop_count = -12
16:20:56.572 [game.script] [always] bishop_count = -13
16:20:56.572 [game.script] [always] bishop_count = -14
16:20:56.573 [game.script] [always] bishop_count = -15
16:20:56.574 [game.script] [always] --- economy script --- non-slave income less than 3000
16:20:56.574 [game.script] [always] ------ done
16:20:56.575 [game.script] [always] ------ Script start: Faction Leader policies
16:20:56.575 [game.script] [always] ------ testing byzantium leader for policies
16:20:56.575 [game.script] [always] ------ Script end
16:20:56.575 [game.script] [always] --- Script start : Crusader state support
16:20:56.575 [game.script] [always] ------ Script end
16:20:59.099 [game.script] [always] holiness_count = 1
16:20:59.101 [game.script] [always] --- Church titles --- set event counter Patriarch 1
16:20:59.101 [game.script] [always] holiness_count = 2
16:20:59.101 [game.script] [always] holiness_count = 3
16:20:59.109 [game.script] [always] --- Ecumenical Patriarch --- set event counter E_Patriarch 1
16:20:59.109 [game.script] [always] --- Turn End byzantium
16:20:59.109 [game.script] [always] --- Script Agressor tracking --- end turn cleanup
16:20:59.110 [game.script] [always] --- Ecumenical Patriarch --- set event counter Is_E_Patriarch 0
16:20:59.127 [game.script] [always] --- next is AI, very hard difficulty
16:20:59.127 [game.script] [always] Turn Start moors ==============================================================
16:20:59.128 [game.script] [always] --- Script start : aggressor tracking
16:20:59.128 [game.script] [always] ------ testing moors
16:20:59.128 [game.script] [always] ------ Script end
16:20:59.143 [game.script] [always] ------ Script start: Faction Leader policies
16:20:59.143 [game.script] [always] ------ testing moors leader for policies
16:20:59.143 [game.script] [always] ------ Script end
16:20:59.144 [game.script] [always] --- Script start : Crusader state support
16:20:59.144 [game.script] [always] ------ Script end
16:21:00.172 [game.script] [always] --- Turn End moors
16:21:00.172 [game.script] [always] --- Script Agressor tracking --- end turn cleanup
16:21:00.173 [game.script] [always] --- Ecumenical Patriarch --- set event counter Is_E_Patriarch 0
16:21:00.179 [game.script] [always] --- next is AI, very hard difficulty
16:21:00.179 [game.script] [always] Turn Start russia ==============================================================
16:21:00.180 [game.script] [always] --- Script start : aggressor tracking
16:21:00.180 [game.script] [always] ------ testing russia
16:21:00.180 [game.script] [always] ------ Script end
16:21:00.181 [game.script] [always] --- Church titles --- set event counter Patriarch 1
16:21:00.185 [game.script] [always] bishop_count = -1
16:21:00.185 [game.script] [always] bishop_count = -2
16:21:00.185 [game.script] [always] bishop_count = -3
16:21:00.186 [game.script] [always] --- economy script --- non-slave income less than 3000
16:21:00.186 [game.script] [always] ------ done
16:21:00.186 [game.script] [always] ------ Script start: Faction Leader policies
16:21:00.186 [game.script] [always] ------ testing russia leader for policies
16:21:00.186 [game.script] [always] ------ Script end
16:21:00.186 [game.script] [always] --- Script start : Crusader state support
16:21:00.186 [game.script] [always] ------ Script end
16:21:00.534 [game.script] [always] holiness_count = 1
16:21:00.536 [game.script] [always] --- Turn End russia
16:21:00.536 [game.script] [always] --- Script Agressor tracking --- end turn cleanup
16:21:00.536 [game.script] [always] --- Ecumenical Patriarch --- set event counter Is_E_Patriarch 0
16:21:00.539 [game.script] [always] --- next is AI, very hard difficulty
16:21:00.539 [game.script] [always] Turn Start spain ==============================================================
16:21:00.539 [game.script] [always] --- Script start : aggressor tracking
16:21:00.539 [game.script] [always] ------ testing spain
16:21:00.539 [game.script] [always] ------ Script end
16:21:00.542 [game.script] [always] bishop_count = 1
16:21:00.542 [game.script] [always] bishop_count = 2
16:21:00.547 [game.script] [always] bishop_count = 1
16:21:00.547 [game.script] [always] bishop_count = 0
16:21:00.547 [game.script] [always] bishop_count = -1
16:21:00.548 [game.script] [always] bishop_count = -2
16:21:00.548 [game.script] [always] bishop_count = -3
16:21:00.549 [game.script] [always] ------ Script start: Faction Leader policies
16:21:00.549 [game.script] [always] ------ testing spain leader for policies
16:21:00.549 [game.script] [always] ------ Script end
16:21:00.549 [game.script] [always] --- Script start : Crusader state support
16:21:00.549 [game.script] [always] ------ Script end
16:21:01.037 [game.script] [always] holiness_count = 1
16:21:01.038 [game.script] [always] --- Church titles --- set event counter Antipope 1
16:21:01.038 [game.script] [always] holiness_count = 2
16:21:01.039 [game.script] [always] holiness_count = 3
16:21:01.041 [game.script] [always] --- Turn End spain
16:21:01.041 [game.script] [always] --- Script Agressor tracking --- end turn cleanup
16:21:01.041 [game.script] [always] --- Ecumenical Patriarch --- set event counter Is_E_Patriarch 0
16:21:01.045 [game.script] [always] --- next is AI, very hard difficulty
16:21:01.045 [game.script] [always] Turn Start hungary ==============================================================
16:21:01.045 [game.script] [always] --- Script start : aggressor tracking
16:21:01.045 [game.script] [always] ------ testing hungary
16:21:01.045 [game.script] [always] ------ Script end
16:21:01.052 [game.script] [always] bishop_count = -1
16:21:01.052 [game.script] [always] bishop_count = -2
16:21:01.052 [game.script] [always] bishop_count = -3
16:21:01.052 [game.script] [always] bishop_count = -4
16:21:01.052 [game.script] [always] bishop_count = -5
16:21:01.054 [game.script] [always] ------ Script start: Faction Leader policies
16:21:01.054 [game.script] [always] ------ testing hungary leader for policies
16:21:01.054 [game.script] [always] ------ Script end
16:21:01.054 [game.script] [always] --- Script start : Crusader state support
16:21:01.054 [game.script] [always] ------ Script end
16:21:01.876 [game.script] [always] holiness_count = 1
16:21:01.879 [game.script] [always] --- Turn End hungary
16:21:01.879 [game.script] [always] --- Script Agressor tracking --- end turn cleanup
16:21:01.879 [game.script] [always] --- Ecumenical Patriarch --- set event counter Is_E_Patriarch 0
16:21:01.879 [game.script] [always] --- next is AI, very hard difficulty
16:21:01.879 [game.script] [always] Turn Start aragon ==============================================================
16:21:01.880 [game.script] [always] --- Script start : aggressor tracking
16:21:01.880 [game.script] [always] ------ testing aragon
16:21:01.880 [game.script] [always] ------ Script end
16:21:01.881 [game.script] [always] bishop_count = 1
16:21:01.881 [game.script] [always] bishop_count = 2
16:21:01.885 [game.script] [always] bishop_count = 1
16:21:01.886 [game.script] [always] bishop_count = 0
16:21:01.886 [game.script] [always] bishop_count = -1
16:21:01.886 [game.script] [always] bishop_count = -2
16:21:01.887 [game.script] [always] ------ Script start: Faction Leader policies
16:21:01.887 [game.script] [always] ------ testing aragon leader for policies
16:21:01.887 [game.script] [always] ------ Script end
16:21:01.887 [game.script] [always] --- Script start : Crusader state support
16:21:01.887 [game.script] [always] ------ Script end
16:21:02.674 [game.script] [always] holiness_count = 1
16:21:02.677 [game.script] [always] --- Turn End aragon
16:21:02.677 [game.script] [always] --- Script Agressor tracking --- end turn cleanup
16:21:02.677 [game.script] [always] --- Ecumenical Patriarch --- set event counter Is_E_Patriarch 0
16:21:02.681 [game.script] [always] --- next is AI, very hard difficulty
16:21:02.681 [game.script] [always] Turn Start lithuania ==============================================================
16:21:02.681 [game.script] [always] --- Script start : aggressor tracking
16:21:02.681 [game.script] [always] ------ testing lithuania
16:21:02.681 [game.script] [always] ------ Script end
16:21:02.681 [game.script] [always] --- economy script --- non-slave AI, treasury above 15000
16:21:02.681 [game.script] [always] ------ done
16:21:02.684 [game.script] [always] --- economy script --- non-slave income less than 3000
16:21:02.684 [game.script] [always] ------ done
16:21:02.684 [game.script] [always] ------ Script start: Faction Leader policies
16:21:02.684 [game.script] [always] ------ testing lithuania leader for policies
16:21:02.684 [game.script] [always] ------ Script end
16:21:02.685 [game.script] [always] --- Script start : Crusader state support
16:21:02.685 [game.script] [always] ------ Script end
16:21:02.813 [game.script] [always] --- Turn End lithuania
16:21:02.813 [game.script] [always] --- Script Agressor tracking --- end turn cleanup
16:21:02.813 [game.script] [always] --- Ecumenical Patriarch --- set event counter Is_E_Patriarch 0
16:21:02.814 [game.script] [always] --- next is AI, very hard difficulty
16:21:02.814 [game.script] [always] Turn Start kievan_rus ==============================================================
16:21:02.814 [game.script] [always] --- Script start : aggressor tracking
16:21:02.814 [game.script] [always] ------ testing kievan_rus
16:21:02.814 [game.script] [always] ------ Script end
16:21:02.814 [game.script] [always] --- economy script --- non-slave AI, treasury above 15000
16:21:02.814 [game.script] [always] ------ done
16:21:02.818 [game.script] [always] bishop_count = 1
16:21:02.821 [game.script] [always] --- Church titles --- set event counter Patriarch 1
16:21:02.823 [game.script] [always] bishop_count = 2
16:21:02.824 [game.script] [always] bishop_count = 1
16:21:02.824 [game.script] [always] bishop_count = 0
16:21:02.824 [game.script] [always] bishop_count = -1
16:21:02.825 [game.script] [always] bishop_count = -2
16:21:02.825 [game.script] [always] bishop_count = -3
16:21:02.825 [game.script] [always] bishop_count = -4
16:21:02.825 [game.script] [always] bishop_count = -5
16:21:02.826 [game.script] [always] --- economy script --- non-slave income less than 3000
16:21:02.826 [game.script] [always] ------ done
16:21:02.826 [game.script] [always] ------ Script start: Faction Leader policies
16:21:02.826 [game.script] [always] ------ testing kievan_rus leader for policies
16:21:02.826 [game.script] [always] ------ Script end
16:21:02.827 [game.script] [always] --- Script start : Crusader state support
16:21:02.827 [game.script] [always] ------ Script end
16:21:04.625 [game.script] [always] holiness_count = 1
16:21:04.626 [game.script] [always] --- Church titles --- set event counter Patriarch 1
16:21:04.626 [game.script] [always] holiness_count = 2
16:21:04.627 [game.script] [always] --- Turn End kievan_rus
16:21:04.627 [game.script] [always] --- Script Agressor tracking --- end turn cleanup
16:21:04.627 [game.script] [always] --- Ecumenical Patriarch --- set event counter Is_E_Patriarch 0
16:21:04.628 [game.script] [always] --- next is AI, very hard difficulty
16:21:04.628 [game.script] [always] Turn Start serbia ==============================================================
16:21:04.628 [game.script] [always] --- Script start : aggressor tracking
16:21:04.628 [game.script] [always] ------ testing serbia
16:21:04.628 [game.script] [always] ------ Script end
16:21:04.630 [game.script] [always] bishop_count = -1
16:21:04.630 [game.script] [always] bishop_count = -2
16:21:04.631 [game.script] [always] bishop_count = -3
16:21:04.631 [game.script] [always] bishop_count = -4
16:21:04.632 [game.script] [always] ------ Script start: Faction Leader policies
16:21:04.632 [game.script] [always] ------ testing serbia leader for policies
16:21:04.632 [game.script] [always] ------ Script end
16:21:04.632 [game.script] [always] --- Script start : Crusader state support
16:21:04.632 [game.script] [always] ------ Script end
16:21:05.007 [game.script] [always] --- Turn End serbia
16:21:05.007 [game.script] [always] --- Script Agressor tracking --- end turn cleanup
16:21:05.007 [game.script] [always] --- Ecumenical Patriarch --- set event counter Is_E_Patriarch 0
16:21:05.008 [game.script] [always] --- next is AI, very hard difficulty
16:21:05.008 [game.script] [always] Turn Start georgia ==============================================================
16:21:05.008 [game.script] [always] --- Script start : aggressor tracking
16:21:05.008 [game.script] [always] ------ testing georgia
16:21:05.008 [game.script] [always] ------ Script end
16:21:05.010 [game.script] [always] bishop_count = -1
16:21:05.010 [game.script] [always] bishop_count = -2
16:21:05.011 [game.script] [always] ------ Script start: Faction Leader policies
16:21:05.011 [game.script] [always] ------ testing georgia leader for policies
16:21:05.012 [game.script] [always] ------ Script end
16:21:05.012 [game.script] [always] --- Script start : Crusader state support
16:21:05.012 [game.script] [always] ------ Script end
16:21:05.341 [game.script] [always] --- Turn End georgia
16:21:05.341 [game.script] [always] --- Script Agressor tracking --- end turn cleanup
16:21:05.341 [game.script] [always] --- Ecumenical Patriarch --- set event counter Is_E_Patriarch 0
16:21:05.341 [game.script] [always] --- next is AI, very hard difficulty
16:21:05.341 [game.script] [always] Turn Start norway ==============================================================
16:21:05.341 [game.script] [always] --- Script start : aggressor tracking
16:21:05.341 [game.script] [always] ------ testing norway
16:21:05.341 [game.script] [always] ------ Script end
16:21:05.347 [game.script] [always] bishop_count = -1
16:21:05.347 [game.script] [always] bishop_count = -2
16:21:05.347 [game.script] [always] bishop_count = -3
16:21:05.348 [game.script] [always] ------ Script start: Faction Leader policies
16:21:05.348 [game.script] [always] ------ testing norway leader for policies
16:21:05.348 [game.script] [always] ------ Script end
16:21:05.348 [game.script] [always] --- Script start : Crusader state support
16:21:05.348 [game.script] [always] ------ Script end
16:21:05.940 [game.script] [always] --- Turn End norway
16:21:05.940 [game.script] [always] --- Script Agressor tracking --- end turn cleanup
16:21:05.940 [game.script] [always] --- Ecumenical Patriarch --- set event counter Is_E_Patriarch 0
16:21:05.942 [game.script] [always] --- next is AI, very hard difficulty
16:21:05.942 [game.script] [always] Turn Start jerusalem ==============================================================
16:21:05.943 [game.script] [always] --- Script start : aggressor tracking
16:21:05.943 [game.script] [always] ------ testing jerusalem
16:21:05.943 [game.script] [always] ------ Script end
16:21:05.943 [game.script] [always] --- economy script --- non-slave AI, treasury above 15000
16:21:05.943 [game.script] [always] ------ done
16:21:05.947 [game.script] [always] bishop_count = -1
16:21:05.947 [game.script] [always] bishop_count = -2
16:21:05.948 [game.script] [always] bishop_count = -3
16:21:05.948 [game.script] [always] bishop_count = -4
16:21:05.948 [game.script] [always] bishop_count = -5
16:21:05.948 [game.script] [always] bishop_count = -6
16:21:05.949 [game.script] [always] ------ Script start: Faction Leader policies
16:21:05.949 [game.script] [always] ------ testing jerusalem leader for policies
16:21:05.949 [game.script] [always] ------ Script end
16:21:05.950 [game.script] [always] --- Script start : Crusader state support
16:21:05.950 [game.script] [always] ------ Script end
16:21:06.866 [game.script] [always] holiness_count = 1
16:21:06.873 [game.script] [always] --- Turn End jerusalem
16:21:06.873 [game.script] [always] --- Script Agressor tracking --- end turn cleanup
16:21:06.873 [game.script] [always] --- Ecumenical Patriarch --- set event counter Is_E_Patriarch 0
16:21:06.875 [game.script] [always] --- next is AI, very hard difficulty
16:21:06.875 [game.script] [always] Turn Start zengid ==============================================================
16:21:06.875 [game.script] [always] --- Script start : aggressor tracking
16:21:06.875 [game.script] [always] ------ testing zengid
16:21:06.875 [game.script] [always] ------ Script end
16:21:06.875 [game.script] [always] --- economy script --- non-slave AI, treasury above 15000
16:21:06.875 [game.script] [always] ------ done
16:21:06.881 [game.script] [always] ------ Script start: Faction Leader policies
16:21:06.881 [game.script] [always] ------ testing zengid leader for policies
16:21:06.881 [game.script] [always] ------ Script end
16:21:06.881 [game.script] [always] --- Script start : Crusader state support
16:21:06.881 [game.script] [always] ------ Script end
16:21:08.494 [game.script] [always] --- Turn End zengid
16:21:08.495 [game.script] [always] --- Script Agressor tracking --- end turn cleanup
16:21:08.495 [game.script] [always] --- Ecumenical Patriarch --- set event counter Is_E_Patriarch 0
16:21:08.495 [game.script] [always] --- next is AI, very hard difficulty
16:21:08.495 [game.script] [always] Turn Start rum ==============================================================
16:21:08.495 [game.script] [always] --- Script start : aggressor tracking
16:21:08.495 [game.script] [always] ------ testing rum
16:21:08.495 [game.script] [always] ------ Script end
16:21:08.508 [game.script] [always] --- Script start : rum siege Sives
16:21:08.508 [game.script] [always] ------ attack settlement
16:21:08.508 [game.script] [always] --- economy script --- non-slave income less than 3000
16:21:08.508 [game.script] [always] ------ done
16:21:08.509 [game.script] [always] ------ Script start: Faction Leader policies
16:21:08.509 [game.script] [always] ------ testing rum leader for policies
16:21:08.509 [game.script] [always] ------ Script end
16:21:08.509 [game.script] [always] --- Script start : Crusader state support
16:21:08.509 [game.script] [always] ------ Script end
16:21:08.719 [game.script] [always] ------ terminate monitor
16:21:08.731 [game.script] [always] sives_occupied = 1
16:21:09.130 [game.script] [always] --- Turn End rum
16:21:09.130 [game.script] [always] --- Script Agressor tracking --- end turn cleanup
16:21:09.130 [game.script] [always] --- Ecumenical Patriarch --- set event counter Is_E_Patriarch 0
16:21:09.130 [game.script] [always] --- next is AI, very hard difficulty
16:21:09.130 [game.script] [always] Turn Start pisa ==============================================================
16:21:09.131 [game.script] [always] --- Script start : aggressor tracking
16:21:09.131 [game.script] [always] ------ testing pisa
16:21:09.131 [game.script] [always] ------ Script end
16:21:09.136 [game.script] [always] bishop_count = -1
16:21:09.136 [game.script] [always] bishop_count = -2
16:21:09.136 [game.script] [always] bishop_count = -3
16:21:09.137 [game.script] [always] --- economy script --- non-slave income less than 3000
16:21:09.137 [game.script] [always] ------ done
16:21:09.137 [game.script] [always] ------ Script start: Faction Leader policies
16:21:09.137 [game.script] [always] ------ testing pisa leader for policies
16:21:09.137 [game.script] [always] ------ Script end
16:21:09.137 [game.script] [always] --- Script start : Crusader state support
16:21:09.137 [game.script] [always] ------ Script end
16:21:09.330 [game.script] [always] --- Turn End pisa
16:21:09.330 [game.script] [always] --- Script Agressor tracking --- end turn cleanup
16:21:09.330 [game.script] [always] --- Ecumenical Patriarch --- set event counter Is_E_Patriarch 0
16:21:09.333 [game.script] [always] --- next is AI, very hard difficulty
16:21:09.333 [game.script] [always] Turn Start papal_states ==============================================================
16:21:09.333 [game.script] [always] --- Script start : aggressor tracking
16:21:09.333 [game.script] [always] ------ testing papal_states
16:21:09.333 [game.script] [always] ------ Script end
16:21:09.335 [game.script] [always] bishop_count = -1
16:21:09.336 [game.script] [always] --- economy script --- non-slave income less than 3000
16:21:09.336 [game.script] [always] ------ done
16:21:09.336 [game.script] [always] ------ Script start: Faction Leader policies
16:21:09.336 [game.script] [always] ------ testing papal_states leader for policies
16:21:09.336 [game.script] [always] ------ Script end
16:21:09.336 [game.script] [always] --- Script start : Crusader state support
16:21:09.336 [game.script] [always] ------ Script end
16:21:09.417 [game.script] [always] holiness_count = 1
16:21:09.418 [game.script] [always] --- Turn End papal_states
16:21:09.418 [game.script] [always] --- Script Agressor tracking --- end turn cleanup
16:21:09.418 [game.script] [always] --- Ecumenical Patriarch --- set event counter Is_E_Patriarch 0
16:21:09.419 [game.script] [always] --- next is AI, very hard difficulty
16:21:09.419 [game.script] [always] Turn Start slave ==============================================================
16:21:09.419 [game.script] [always] --- Script start : aggressor tracking
16:21:09.420 [game.script] [always] ------ Script end
16:21:09.420 [game.script] [always] --- Script start : Civil war
16:21:09.420 [game.script] [always] ------ inc event counter resistance
16:21:09.420 [game.script] [always] ------ clean new_house counters
16:21:09.420 [game.script] [always] ------ test factions for civil war conditions
16:21:09.420 [game.script] [always] ------ check if Leader has lost Usurper
16:21:09.420 [game.script] [always] ------ end civil wars after some time
16:21:09.420 [game.script] [always] ------ Script end
16:21:09.420 [game.script] [always] --- economy script --- slave small debt
16:21:09.420 [game.script] [always] ------ done
16:21:09.420 [game.script] [always] --- economy script --- slave treasury above 40000
16:21:09.421 [game.script] [always] ------ done
16:21:09.457 [game.script] [always] --- Script start : Additional generals
16:21:09.457 [game.script] [always] ------ Script end
16:21:09.457 [game.script] [always] --- Script start : Reemergence (increase counters)
16:21:09.457 [game.script] [always] ------ Script end
16:21:09.457 [game.script] [always] --- Script start : Close to collapse events
16:21:09.457 [game.script] [always] ------ Script end
16:21:09.458 [game.script] [always] ------ Script start: Faction Leader policies
16:21:09.458 [game.script] [always] ------ Script end
16:21:09.458 [game.script] [always] --- Script start : Great people ancillaries
16:21:09.458 [game.script] [always] ------ Script end
16:21:09.458 [game.script] [always] --- Script start : Crusade and jihad check
16:21:09.458 [game.script] [always] ------ Script stop
16:21:09.458 [game.script] [always] --- Script start : Crusader state support
16:21:09.458 [game.script] [always] ------ Script end
16:21:10.455 [game.script] [always] --- Turn End slave
16:21:10.455 [game.script] [always] --- Script start : Additional fleets
16:21:10.455 [game.script] [always] ------ Script end
16:21:10.808 [game.script] [always] Turn Start england ==============================================================
16:21:10.808 [game.script] [always] --- Script start : aggressor tracking
16:21:10.809 [game.script] [always] ------ testing england
16:21:10.809 [game.script] [always] ------ Script end
16:21:10.809 [game.script] [always] --- Mercenaries disband : player recovered from debt
16:21:10.809 [game.script] [always] ------ Script end
16:21:10.827 [game.script] [always] --- Army costs --- -1000
16:21:10.828 [game.script] [always] --- Army costs --- -2000
16:21:10.830 [game.script] [always] bishop_count = -1
16:21:10.830 [game.script] [always] bishop_count = -2
16:21:10.830 [game.script] [always] bishop_count = -3
16:21:10.830 [game.script] [always] bishop_count = -4
16:21:10.830 [game.script] [always] bishop_count = -5
16:21:10.830 [game.script] [always] bishop_count = -6
16:21:10.833 [game.script] [always] bishop_count = -7
16:21:10.859 [game.script] [always] ------ Script start: Faction Leader policies
16:21:10.859 [game.script] [always] ------ testing england leader for policies
16:21:10.859 [game.script] [always] ------ Script end
16:21:10.859 [game.script] [always] --- Script start : Crusader state support
16:21:10.859 [game.script] [always] ------ Player is asked for support
16:21:11.031 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
Also there is missed rebel unit card for Miles