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  1. Replies
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    Sticky: Re: Tsardoms Total War - 1448 Campaign Release

    craving for it so much, thank you very much for all your effort to make it come true!! :thumbsup2
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    Re: important thing for trying a good mod

    this mod is a dream of many people.
    this is a great mod and you are great modders.
    thank you
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    important thing for trying a good mod

    will this mod change the original game files?
    is it mod-foldered?
    do we need to back up all the original files first?
    (because i am using other mods)

    thank you
  4. may i ask some help here since here may have a lot of people from different countries over the world

    brothers and sisters, may i ask some help here since here may have a lot of people from different countries over the world


    =============================================


    Please help to share...
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    Re: Tsardoms Total War - Version 2.2 Release

    you may try this:
    https://mega.nz/file/ElhgmQiJ#Z6L6k47cNWZ9ePkMTzPkWOO5xLBPSZRyDBZPTfs8iDM
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    Re: Tsardoms Total War - Version 2.2 Release

    this file has been edited to deal with this situation.
    "retaking settlement" will have no effect on reputation.
    let's see if it is useful for you.

    ...
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    Re: Tsardoms Total War - Version 2.2 Release

    .
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    Re: Tsardoms Total War - Version 2.2 Release

    mods/Tsardoms-2.2/data/world/maps/campaign/imperial_campaign

    1 - open the file "descr_strat.txt" in the above folder

    2 - find this line:
    show_date_as_turns

    3 - add a ";" before this...
  9. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    i am just using it to play the new version 2.2 with Garrison Script turned on.
    it takes time to "feel" the effect in the actual play.
  10. Replies
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    Re: Tsardoms Total War - Version 2.2 Release

    thank you for the new version and thank you for the reply.
    Miszel has fixed it.
    the file in the link is now correct.
    i am so eager to play this masterpiece now~


    p.s.
    i am sorry that my...
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    Re: Dev Information - Campaign Mod Folder

    .
  12. Replies
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    Re: Tsardoms Total War - Version 2.2 Release

    .
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    Re: Tsardoms Total War - Version 2.2 Release

    Thank you, jurcek!
    Thank everyone in this great team!!~~~~~~
  14. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    i am interested in tuning the Campaign AI for myself use.
    i usually tune the Campaign AI when i play other mods.
    since i am new to Tsordom Total War, i try to play the mod first without editing the...
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    that's great!! i love Poland!!
  16. Re: Post your Empire, your Battles and your Armies!(Screenshots Thread)

    .
  17. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    in the "descr_strat.txt" file, i see that most of the ai_label are set as "skynet_default" at the begining.


    is the "skynet_default" the main Campaign AI used by most factions?


    it seems that...
  18. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    it is so nice to know that it works successfully.

    thank you for spending the time to give it a try,
    and thank you for giving a fan such a chance to contribute a little bit in this great mod.
    ...
  19. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    let's see if the new values are ok for you.
    the reputation hits with the pope are all adjusted to be lower (about 50%).
    and the standing with the pope will be improved easier.

    all factions will...
  20. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    i have just adjusted some values in the descr_faction_standing and descr_missions files.
    may you tell me your email address so that i can send the edited files to you?
    thank you
  21. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    here is a post in which someone suggested to set the crusade parameters as "int".


    we may try to set these 2 parameters ("crusade_called_start_turn" and "jihad_called_start_turn") as "int"...
  22. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    the following code may help to defer the AI to start a crusade or jihad from original 20 turns to 50 turns.

    however, it has to be tested if it can defer each new crusade, or just defer the 1st...
  23. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    after playing Tsordom Total War for a while, this mod makes me want to read more in order to understand the history in this period more.

    actually, in history, Venice was quite good in defending...
  24. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    in order to improve the Campaign AI in this situation, we may tune a few code in the "descr_campaign_ai_db.xml" file.


    after replacing the following codes, the factions joining Jihad or Crusade ...
  25. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    .
  26. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    now, the counter of the garrison scripts has a cooldown of 12 turns.


    if we increase the number of cooldown turns, the refresh rate of the troops will be lower,
    will it help to improve the...
  27. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Thank you very much!!!


    it's so great to know that we'll have these new yes/no choices events at the start.


    this mod is becoming better and better.


    thank you all for your effort and the...
  28. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    in the start of each campign, this mod allows player to choose whether there is an extra cost for the troop in enemy land.
    Also, this mod allows player to choose whether to allow the Black Death to...
  29. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    btw, sometimes, the code about <defend-settlement> will also affect the AI performance in attacking.


    because it will set the threat values of the gate, breach, units and many things.


    here...
  30. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    thanks for the reply , i am looking forward for the new version.
    i love this mod very much, thank you for making this Masterpiece!!


    p.s.
    i have tuned the Battle AI a bit so that it can now...
  31. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    this mod is very very good, really thank you all for creating this Great Mod!


    i have tried 2 games. (one is Austria, one is Ottoman)


    however, both 2 games have the same problem at about...
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    Re: Revised offices for civilised empires submod

    thanks for making this, but where is the download link now?
  33. Re: Bellum Crucis 6.3 is OUT + TORRENT ADDED + ENGLISH AND SPANISH TRANSLATION. A VIDEO PREVIEW OF THE NEXT VERSION!!!

    do you think that the infantry of Aragon is a bit too weak?
    (it does not match with the description)
    it will be better to improve this in the next version.
  34. Re: Bellum Crucis 6.3 is OUT + TORRENT ADDED + ENGLISH AND SPANISH TRANSLATION. A VIDEO PREVIEW OF THE NEXT VERSION!!!

    after my theft has stolen the relic, how can the relic be transferred to the general?
    i try to put the theft and a general in the same city and draft the relic icon to the general, but this doesn't...
  35. Re: Bellum Crucis 6.3 is OUT + TORRENT ADDED + ENGLISH AND SPANISH TRANSLATION. A VIDEO PREVIEW OF THE NEXT VERSION!!!

    here is one question
    after my theft has stolen the relic, how can the relic be transferred to the general?
    i try to put the theft and a general in the same city and draft the relic icon to the...
  36. Re: Bellum Crucis 6.3 is OUT + TORRENT ADDED + ENGLISH AND SPANISH TRANSLATION. A VIDEO PREVIEW OF THE NEXT VERSION!!!

    what bug does Sicily has?
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    Sticky: Re: ReallyBadAI Battle System v5.7 Released!

    This RBAI mod is great!

    the introduction states that there is optional Battle AI and Content Switcher currently for SS and TATW.
    here is another mod called "Bellum Crucis 6.3" which is also as...
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    Re: Is there currently a Chinese movie thread?

    "The Warlords" is the best i have watched.
    their fighting scenes are close to reality and the story of the main characters is devloped very well.
    its director is great!

    btw, you may try "Three...
  39. Re: Bellum Crucis 6.3 is OUT + TORRENT ADDED + ENGLISH AND SPANISH TRANSLATION. A VIDEO PREVIEW OF THE NEXT VERSION!!!

    thanks for your reply

    i have read the message (pop up by clicking the treasury first time) and the english manual, but as i have pointed out:
    1) i have no army at any foreign region
    2) and i...
  40. Re: Bellum Crucis 6.3 is OUT + TORRENT ADDED + ENGLISH AND SPANISH TRANSLATION. A VIDEO PREVIEW OF THE NEXT VERSION!!!

    this mod is really great!
    but i want to understand more about the "economic logic" of the game.

    here is an example.

    ln a Light Feudal campaign (Normal/Normal), i am playing as England.
    it is...
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