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Thread: Patch News

  1. #21
    disorder's Avatar Libertus
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    Default Re: Patch News

    Haha, i guess that is a poor conscripts ghost who lost his head during a battle!

  2. #22

    Default Re: Patch News

    oh so "sandwatch" is the spinning head i saw

  3. #23
    john duca's Avatar Biarchus
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    Default Re: Patch News

    Is the next patch near? I would want to know if in the next patch you will fix those crashes because of heights or something

  4. #24
    y2day's Avatar TWC STORE NOW OPEN!
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    Default Re: Patch News

    John duca - I am pretty sure the heights map issue will be resolved with next patch. Not sure when it will be released but if I had to guess it would be in the next few days, most likely this weekend.

    Also new sandwatch in next patch, I hope! I didn't like the head (lol) so Gig and I created something new.




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  5. #25
    john duca's Avatar Biarchus
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    Default Re: Patch News

    Great! Thanks. Yup , the head was creepy.

  6. #26

    Default Re: Patch News

    Are
    the screens in campaign supossed to be cut off like that?

  7. #27
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Patch News

    Please make a screenshot. Also tell us what your normal screen resolution is.










  8. #28
    Seether's Avatar RoTK Workhorse
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    Default Re: Patch News

    EDIT: ninja'd by Gig
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  9. #29

    Default Re: Patch News

    Is there a way you could script the ai in future to not put all their generals into one army. I hated destroying 3/4 of yuan clan generals in one battle as gongsun zan.

  10. #30
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Patch News

    That is not possible unfortunately - it's basic hard code. The lack of regular units at the beginning may have to do with it.

    Regarding the 'ghost head' cursor - it will be replaced with this spinning 'coin'











  11. #31

    Default Re: Patch News

    Also a minor suggestion could u have it so the generic general models have armor on instead of their civil clothes. I noticd this on cao clan that cao xiu and cao ang who have armor in portrait but in battle are very ill equiped. Just a visual aspect but i think makes more enjoyable to watch them fight. I guess for strategists this model makes sense but not for other clans.
    And more on models, i think u need to set unique models for every faction so in the case of u bribing away a general he keeps his uniqe model. Probably alot of work thouygh.

    overall amazing mod keep up good work

  12. #32
    Seether's Avatar RoTK Workhorse
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    Default Re: Patch News

    The battle models of (some) generals and captains is being changed in an upcoming patch.

    As far as the unique strat_models, each faction can only have a maximum of 8 unique strat_models. Plus strat_models are assigned by trait levels for a specific faction. Let's take Taishi Ci for example. For him to have a unique strat_model, he must be assigned a trait with a specific level with a specific strat_model attached in the list for the Yangzhou faction. If you play as the Sun Clan and bribe Taishi Ci, for Taishi Ci to keep his strat_model his trait and specific trait level and strat model must be the same for the Sun Clan's list. Sound confusing? It is a bit, but in simpler terms the number of unique strat_models per faction is limited and the specific character, trait, level, and model must be identical and it is impossible for every character to retain their unique strat_models when changing factions. Some we can accommodate for, but for the most part a character will only have a unique strat_model for the faction they start the game with.
    Member of the Imperial House of Hader - Under the Benevolent Patronage of y2day
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  13. #33
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Patch News

    In RTW you could assign each character it's own strat as well as battle model when creating the character in descr_strat or via script. Unfortunately CA in it's wisdom decided to remove the strat model ability.










  14. #34

    Default Re: Patch News

    Ah ok didnt realize they changed that from rome. Is there an actual general suggestions thread stickyed somewhere? I seen script ideas but not a suggestion thread. I just dont want to cluter this thread with stuff like this.

  15. #35
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Patch News

    If you have a suggestion that hasn't been mentioned yet, feel free to open a new thread.










  16. #36

    Default Re: Patch News

    CA's Wisdom strikes again lol

  17. #37
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Patch News

    Update - download here

    Version 0.1.419 - 29TH JULY 2013
    - New rosters for Di, Qiang, Wuhuan, and Xiongnu/Xianbei "barbarians" (Credit to the Marka Team for their wonderful models and textures)
    - Minor text corrections in various files
    - Nearly all strat_models updated
    - Minor text updates in VnVs and export_units
    - Fixes and updates in descr_strat
    - Added portraits and bios for new characters
    - Fixed Liang not having ownership of yijungong unit
    - Update to northern barbarian unit names
    - Change of Liu Clan unit names (in preparation of their upcoming mission scripts)
    - Update of several biographies
    - Update to several traits and their mechanics (triggers not touched)
    - New sandwatch
    - More biographies updated
    - Some event pics and building 'constructed' pics updated
    - Corrected and added settlement positions
    - Updated faction maps
    - UI elements updated
    - Faction maps updated
    - Script for Liu Bei missions
    Last edited by Gigantus; July 31, 2013 at 04:21 AM.










  18. #38

    Default Re: Patch News

    Thanks

  19. #39
    john duca's Avatar Biarchus
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    Default Re: Patch News

    Now the game feels more stable..i play with Sun clan . don't know if you fixed it or i'm just lucky but no crash so far..didnt tried yet the siege battles because i heard of some bugs with gates and walls.

  20. #40

    Default Re: Patch News

    not able to start new campaign keeps kicking me out to single player menu

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