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Thread: Patch News

  1. #101

    Default Re: Patch News

    Quote Originally Posted by JasonST View Post
    I would like to know if this mod is dead and if its not, why not? Ill explain why I'm asking....This mod has been described as a byproduct of a Chinese mod called Han Zhi Shang and that the two teams were in collaboration and a lot of the work was being borrowed from Han Zhi Shang Black Studios team. Now that Han Zhi Shang is coming out with English patches is that a hint this mod is dead because why would you need two of the same mod in English?
    This mod is not the byproduct of Han Zhi Shang, if you actually paid attention to the info sticky, and the text right underneath the forum title, which clearly states 'Based on the RTW mod "Three Kingdoms - The Fight For Supremacy' - a complete port to M2TW kingdoms with enchanced scripting" They just happen to be also porting their original mod over (and has some differences between ours and theirs)

  2. #102
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Patch News

    New Patch - not save game compatible

    Version 0.1.623 - 16TH AUGUST 2013
    - Princess, Spy, Diplomat, and Assassin traits added
    - Marriage traits added for Princesses
    - Imperial Guardian trait modified
    - Prime Minister trait added
    - Zhang Cheng (Zhang Lu's 2nd son) coming of age fixed
    - Daughters added to various family trees
    - Name files updated
    - Solved 'ram\gate' bug
    - Disabled faulty custom wooden fort model
    - Provided custom folder needed for the use of the battle editor
    - Fixed missing weapon for Feathered Forest Guard
    - Reworked Bonuses/Penalties for "Acumen," "Benevolence," and "Fealty"
    - Traits redone for many characters
    - Small bonuses, based on region, given to standard faction troops
    - Updated Faction Selection Screen to display Important Commanders and Officials
    - EDB reworked for less 'low-tier' unit availability
    - EDB/descr_regions reworked so that Grand Palais can only be built in select locations (historic capitals)
    - EDB/descr_regions reworked so that top-tier barracks, stables, and ranges can only be built in select cities
    - Corrected core building level errors
    - Updated remaining menu panels
    - Corrected loading bar
    - New textures for diplomats and 'priests'
    - Provided custom CUF files










  3. #103
    john duca's Avatar Biarchus
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    Default Re: Patch News

    Nice.Is the release near? I think only some balance of units and tweaked economy (no more dozens of full armies) should be done.

  4. #104
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Patch News

    It's here, click the 'New Patch' link.










  5. #105

    Default Re: Patch News

    Quote Originally Posted by Gigantus View Post
    It's here, click the 'New Patch' link.
    I loled at this

  6. #106
    john duca's Avatar Biarchus
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    Default Re: Patch News

    Quote Originally Posted by Gigantus View Post
    It's here, click the 'New Patch' link.
    I reffered to the official release , this is still beta.

  7. #107
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Patch News

    There will be one more patch that will combine all the previous patches plus whatever still cropped up.
    After that we are going to concentrate on projects like balancing the economy (well, at least give it a try), building our own roster of units and balancing it, creating a huge script (that still doesn't slow down the game) - stuff like that. No fixed date on the release of that, obviously, this takes time.
    It took me a couple of weeks to write the 16,000 lines script for 1648 - RotK has 1,600 so far The other guys are working flat out in their departments, so let's cross fingers and say that we'll have some awesome stuff ready before December.










  8. #108

    Default Re: Patch News

    Thanks for amazing work, keep it coming

  9. #109

    Default Re: Patch News

    For a beta its really enjoyable. Everything seems to work fine for the he bei factions. I get some crashes starting out playing on central plains. Havent tested ba shu ir anything. But if you guys gonna do alot if major changes there will be more bugs to work out so im not to worried bout crashes in this stage

  10. #110
    Foederatus
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    Default Re: Patch News

    Quote Originally Posted by Gigantus View Post
    There will be one more patch that will combine all the previous patches plus whatever still cropped up.
    After that we are going to concentrate on projects like balancing the economy (well, at least give it a try), building our own roster of units and balancing it, creating a huge script (that still doesn't slow down the game) - stuff like that. No fixed date on the release of that, obviously, this takes time.
    It took me a couple of weeks to write the 16,000 lines script for 1648 - RotK has 1,600 so far The other guys are working flat out in their departments, so let's cross fingers and say that we'll have some awesome stuff ready before December.
    What kind of thing have you in mind when you say "balancing the economy"?

  11. #111

    Default Re: Patch News

    Quote Originally Posted by Sanguinius View Post
    What kind of thing have you in mind when you say "balancing the economy"?
    The money you get each turn is ridiculously high, which means this happens.

  12. #112

    Default Re: Patch News

    Oh u might wanna put a money cap on the smaller factions. One game i made gongsun du my vassal and the next turn i had almost 300k in money. Then i beat zhang yan and made him my vassal i was making so much money i couldnt spend it.

  13. #113

    Default Re: Patch News

    Quote Originally Posted by Gongsunzan View Post
    Oh u might wanna put a money cap on the smaller factions. One game i made gongsun du my vassal and the next turn i had almost 300k in money. Then i beat zhang yan and made him my vassal i was making so much money i couldnt spend it.
    Might not be nessesary, I think the trade economy fix that Gigantus is trying out should fix that.

  14. #114

    Default Re: Patch News

    Hope so. Vassals give you half their money every turn. It should be half of what they make but its hard coded i think to be half of what they have.

  15. #115
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Patch News

    There are about 4-5 approaches how to curtail income, we will try several combinations. The 'diminishing trade income' principle worked fairly well in 1648, but it needs some tweaking.










  16. #116

    Default Re: Patch News

    The player economy seems ok but its once you make a computer a vassal you get a ton of money.

  17. #117
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Patch News

    Unfortunately I am not aware where vassal tribute is coded.










  18. #118

    Default Re: Patch News

    Good to see more patches marching forward, magnificent work! One thing that I noticed that could use some checking is the unit battlemap banners: they don't flash white when the unit routs so it becomes a bit confusing when you are having a huge battle with numerous armies

  19. #119
    Seether's Avatar RoTK Workhorse
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    Default Re: Patch News

    Quick Fix for Patch #6


    There was a missing entry for one of the new traits assigned to diplomats that caused the game to crash, plus a minor fix to descr_strat. Please download the attachment below and extract to your Three_Kingdoms folder. Is NOT save-game compatible.
    Attached Files Attached Files
    Last edited by Seether; August 17, 2013 at 11:42 AM.
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  20. #120
    Seether's Avatar RoTK Workhorse
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    Default Re: Patch News

    Quick Fix has been updated, as a minor error was found with descr_strat. Please re-download if you got the earlier version.
    Member of the Imperial House of Hader - Under the Benevolent Patronage of y2day
    A Wolf Among Sheep: A Rise of Three Kingdoms AAR

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