190 Campaign Version 2.1.000 / 194 Campaign Version 6.1.000 - 26 November 2023
- Fixed several factions having incorrect faction name in 194 campaign
- Fixed outdated unit cards for Shanyue Heavy Bowmen & Shanyue Foot Archers
- Fixed Wuyan and Supuyan having incorrect biography traits
- Fixed bitrates of numerous music tracks and brief squelch at end of two campaign tracks
- Fixed several factions incorrectly being able to build Fire Element and Smelting temples
- Numerous adjustments to various settlement mechanics for population growth, order, and income
- Nanman can now recruit regional Xianbei, Wuhuan, Di, and Goguryeo units when expanding into those regions
- Wuhuan units recruitable in Daijun (Wuhuan Territories) by all factions in 194 campaign
- Qiang units recruitable in Shangjun (Qiang Territories) by all factions in 194 campaign
- Di units recruitable in Tazhong (Di Territories) by all factions in 194 campaign
- Replaced Yan Rou and Louban with Supuyan and Qiuliju as spawns when Xianbei captures Daijun
- Goguryeo Heavy Footmen recruitable in Korean regions by non-Goguryeo factions in both campaigns
- Blacksmith in Fortified Passes now requires Merchant Camp
- Fortified Passes can now only build dirt Roads
- Updated biographies for Gao Shun, Zhang Liao, Wang Kai, Xi Zhicai, Li Feng, Xue Lan, Louban, Mijia, Suli, Jueji, Supuyan, Huchuquan, & Liu Bao
- Improved portrait quality for Lu Bu and Gao Shun
- New portraits for Li Jue, Li Xian, and Li Shi
- Added beard to Dian Wei's battle model
- Recolored some Goguryeo unit cards to better match the faction's color scheme
- Removed an unused hidden resource from both campaigns
- Minor modification of available Di mercenaries in both campaigns
- Fixed dimensions of Di Master Archer unit info image
- Some general spelling and grammar fixes
190 Campaign Version 2.0.000 / 194 Campaign Version 6.0.000 - 15 November 2023
- All-in-one version (all content included)
- 6 new regional light Han units added - 2 variations recruitable in each region
- Added event (shows up around turn 4) about the Unaligned Forces and their role in the mod
- Meng Huo now joins Liu Clan after completing the 'Nanman Revolt' mission
- Revamped names of Han light infantry units
- Updated skin textures of Nanman Tengjia Spear-Guard and Sword-Guard
- Han recruited 'Xianbei' units renamed to 'Steppe' in 190 campaign
- Modified starting coordinates of several Wuhuan and Xianbei rebels in 190 campaign
- Added Gukcheon, Gye-su, and Balgi as rebel generals in Korean settlements in 190 campaign (thanks Fahnat)
- Adjusted Chaisang/Yuzhang/Poyang mutual commandery borders
- Adjusted Jiuzhen/Cangwu/Yulin/Hepu mutual commandery borders
- Smoothed south-western coastline of Lake Poyang
- Added salt resource in Youbeiping (Tuyin) commandery
- Added Infantry Encampment building to rebel-held commandery capitals and other important settlements in 190 campaign
- Updated bonuses for Military Strategist, Huoyi, and Water Element shrines
- Brightened several Di, Qiang, and Wuhuan unit cards
- New unit cards and info pics for Nanman Tengjia Spear-Guard and Sword-Guard
- Added new light Han units to starting armies in both campaigns
- Updated a portion of all faction's starting light units to have +1 armor upgrade in 194 campaign
- Added new light Han units to possible rebel spawns
- Updated rebel army unit compositions for 194 campaign
- Fixed some minor issues (double-spaces, incorrect surname, etc.) in the character name lists
- Fixed Yes/No on Gongsun Zan Submits and The Three Brothers events for Liu Yu
- Lowered ceiling of trade bonus granted by high-tier buildings
- Updated biographies of Cheng Yu, Liu Ye, and Wuyan
- Updated portraits of Wuyan and Gujin
- Lowered number of settlements required for Short Campaign victory condition from 50 to 25
194 Campaign Version 5.6.200 - 11 November 2023
- Fixed issue with being unable to load saves if playing Liu Clan missions in 194 campaign
190 Campaign Version 1.4.100 / 194 Campaign Version 5.6.100 - 30 October 2023
- Enabled Surround Sound (EAX) with DSAOL
- Fixed issue with repeatable crash when conquering Chang'an in mid-to-late game
- Border Colony buildings limited to one type per eligible settlement
- Added settlement reveal to all conquest targets in Liu Bei's missions in 194 campaign
- Modified border of Yuzhang and Chaisang regions
- Port added to Linxiang (Changsha) and Chaisang regions
- Port removed from Yuzhang region
- Overhauled horse/elephant combat bonuses/penalties for all peasant-type units and polearm/spear-armed infantry
- Increased javelin damage to elephants
- All javelin units now have armor piercing attribute
- Fixed Pikemen not able to retrain at respective Border Colony building
- Fixed Pikemen not able to retrain at respective Strategic Garrison building
- Lingnan Wildmen removed as mercenary unit
- Lingnan Wildmen renamed to Yizhou Wildmen
- Updated battle model for Southern Iron Hoplites
- Southern Iron Hoplites renamed to Southern Tengjia Hoplites
- Updated Southern Tengjia Hoplites unit card and unit info image
- Marble resource renamed to Salt
- Salt resource value slightly increased
- Spice resource value slightly reduced
- Fixed Xianbei Horse Guard unit card
- Fixed Goguryeo Cavalry unit card
- Updated Historic City of Jicheng bulding icons
- Updated Marksmens' Field and Experts' Range building icons
- Marksmens' Field renamed to Imperial Marksmens' Field
- Fixed obsolete character entry in Jingzhou faction family tree
- Fixed incorrect references to 'Jing-Chu', instead of 'Jing province', in several Liu Clan missions
- Fixed Sima Yi's strat tooltip nickname in 190 campaign
- Updated portraits for Huang Quan, Dong Yun, Fei Yi, Fu Rong, Lu Kai, Wang Shuang, & Gongsun Mo
- Updated Ma Dai, Xiahou Yuan, Xiahou Dun, and Cao Hong's biographies
- Expanded number of family names for Liu, Yuan, Cao, and Sun clans in 194 campaign
- Changed the Xinye Attack script so it will terminate when not playing as the Liu Clan
- Fixed numerous spelling and grammar errors
190 Campaign Version 1.4.000 / 194 Campaign Version 5.6.000 - 30 September 2023
- All previous patches included
- Added Guandong Coalition event in 190 campaign
- Greatly expanded variety of names for captains and agents
- Provincial Inspector ancillaries are now given to character in respective provincial capital when conditions are met
- Added event notice when Dong Zhuo is killed in 190 campaign
- Upscaled 190 campaign intro movie
- New faction intro movie for Lu Bu's faction in 194 campaign
- New event movie when Zhuge Liang joins Liu Bei via missions in 194 campaign
- New event movie when Liu Bei conquers Ba-Shu region via missions in 194 campaign
- Spawned rebel named characters will now receive the 'Rebel Leader' title if they survive at least 1 turn
- Spawned rebel named characters will now receive a title/biography trait if bribed to faction
- Added scaling experience to Acumen for city governors for improving city and general good governance
- Added scaling experience to Benevolence for city governors for ruling in benevolent manner
- Added scaling penalties to Acumen and Benevolence experience for city governors when ruling in harsh or negligent manner
- Added scaling penalty to Benevolence for exterminating a captured settlement
- Added text to make it more clear what 'Accept' and 'Decline' options mean in various King/Emperor events
- Goguryeo Cataphracts are now a mercenary unit in Korean regions in 190 campaign
- Xin Pi and Xin Ping join Cao Cao after mission 'Pacify Hebei' is completed
- Sun Shao and Sun Huan now join Sun Clan via spawn event
- Cao Anmin added to Cao Clan in both campaigns
- Replaced Wu Zhi and Hu Cai with Ren Jun and Zhao Yan in both campaigns
- Zhou Yu (Renming) added to Unaligned faction in 190 campaign
- Miao Shang added to Unaligned faction in 194 campaign
- Xue Hong added to Henei faction in 194 campaign
- Fan Neng added to Yang faction in 194 campaign
- Mu Shun removed from 194 campaign
- Huang Luan and Zhou Bo removed from 190 campaign
- Fixed Henei and Jing factions having incorrect strat banner symbols in 190 campaign
- Fixed Yuan Yin's starting coordinates in 190 campaign
- Fixed Zhai Rong having incorrect bodyguard in 190 campaign
- Fixed capitalization on Zhang Yang's displayed title
- Fixed incorrect strat model for Guo Huai when he joins Cao Cao via mission
- Fixed Warriors of the Passes unit info image
- Fixed horse barding pattern for Wolves of the Frontier
- Minor improvements to Dong Zhuo, Lu Bu, Sun Jian, and Shi Xie strat models
- Minor improvements to Pang Tong's strat and battle model
- Minor improvements to Zhao Yun's strat and battle model
- Minor improvements to Zhou Tai's strat and battle model
- Fixed various aspects of both Bandit unit battle models
- New unit cards for both Bandit units
- Fixed some rebel Goguryeo units having old unit card
- Fixed a few faction leaders having incorrect strat models
- Fixed first Cao Clan mission incorrectly mentioning Xiangcheng instead of Luyang
- Fixed mention of Hanzhong as a city instead of Nanzheng
- Fixed some factions not having updated agent cards
- Fixed some starting units having weapon upgrade instead of armor upgrade
- Fixed unit info pic for several low-tier ships
- Fixed Shanyin being unable to build higher level medical buildings
- Minor adjustments to some trade resource locations
- Increased unit count of starting Wuhuan rebel armies in 194 campaign
- Added Xu He with a sizeable Yellow Turban army in Qing province in 194 campaign
- Added Zhang Xiu with a sizeable Yellow Turban army in Hanzhong in 190 campaign
- Added titles to the four Yellow Turban commanders if they are bribed to either Cao Clan or Liu Clan
- Added strat model change for Zhang Ren, Li Yan, Fa Zheng, and Gan Ning if they join either Shu or Yi factions in 190 campaign
- Added strat model change for Zhang Liao and Xu Huang if they join either Heishan or Henei factions in 190 campaign
- Bi Chen and Xu Jing made heroes of Yu faction in 190 campaign
- Chen Chao made hero of Yi faction in 190 campaign
- Zhou Xin made hero of Yang faction in 190 campaign
- Slight adjustment to He Yi's spawn coordinates in 194 campaign
- Panyu now has Historic City building
- Minor change to bonuses for Fire Element Temples, Yellow Emperor Temples, and Smelting Temples
- Fixed Nuwa Temples giving population bonus instead of public health bonus at high level
- Mines can now be built on copper and iron resources
- New building icons for mines
- Income from mines significantly reduced
- Jade resource added to eastern Taiwan
- Overhauled chance values and trait level thresholds for all Minister ancillaries
- Changed title names and updated text for several generic character biographies
- Made minor changes to units in 'Liu Bei Invades Shu' script
- Renamed Jiao/Jiaozhou faction to The Shi Clan
- Renamed Youzhou faction to Gongsun Clan in 194 campaign
- Added missing Princess Comes of Age messages for a couple factions
- Removed 'Go' surname prefix from Goguryeo names for better name variation
- Xianbei/Steppe rebel captain strat models are now grey like rest of rebel faction
- Reduced soldier LOD distance by 1/3 to slightly improve battle performance
- Removed family tree from Henei faction in 194 campaign
- Updated Henei banners and symbols in 194 campaign
- Significant update to biographies of Zhu Ling, Tian Chou, Mao Jie, Cao Zhen, Xiahou Shang, Mao, Ba, Hui, & Wei
- Significant update to biographies of Sun Yi, Yu, Shao, Huan, Kuang, & Jiao
- Minor updates to biographies of numerous characters
- Updated several dozen generic character portraits
- Updated numerous character portraits
- Minor trait level adjustments to numerous characters
- Fixed some minor inconsistencies with wounding/recovery chances and conditions
- Minor terrain edits and coastline smoothing
- Fixed vertical pixel line adjacent to command stars on campaign map
- Changed menu static text color from green to light gray
190 Campaign Version 1.3.000 / 194 Campaign Version 5.5.000 - 13 July 2023
- All previous patches included
- Removed background color of all unit cards
- Updated soldier image on numerous unit cards
- Updated numerous unit info images
- Changed all character specific bodyguards to display associated character portrait (seen on retrained unit overview)
- New event for Liu Bei, Guan Yu, and Zhang Fei to join Liu Yu in 190 Campaign
- New units: Khampa Horsemen, Miao Militia, and Northern Army Companions
- New battle models for Jingxiang Elite, Grey-beard Marksmen, Ironhorse Warriors, and Dongzhou Troop
- Fixed various vertex assignments for Gaya Infantry, Suicide Vanguard, Cross-River Marksmen, and Go Gye-su battle models
- Minor improvements to Nanyue Attendants, Viet Skirmishers, and Flying Cavalry battle models
- Fixed vertex weight assignments and body proportions for all Heavy Hebei units
- Fixed vertex assignments of armor for all Heavy Yong-Liang units
- Artillery crews now wield swords instead of halberds
- Fixed model issue with armor of Zhuge Crossbows soldiers
- Fixed vertex weights on County Militia models
- Fixed coif on unit officers of various Han units
- Improved face model on several Nanman units
- Fixed overly bright normal map for all horses
- Fixed error in Gongsun Zan's bodyguard attack stat
- Fixed unit description for The Hundred Riders
- Fixed various elements on Emperor Xian and Zhao Yun strat models
- Zhu Jun and Huangfu Song removed from Liang faction in 194
- Zhu Jun added to Unaligned faction in 194
- Modified chance values for all Minister ancillaries upon becoming Emperor
- Slight lowering of percent chance to numerous princess traits when coming of age
- Made minor changes to rebel types in 194 campaign
- Added trigger to gain experience in 'Night Attack' trait if involved in a night battle without the trait
- Added 'Night Attack' trait to several characters in 190 and 194 campaigns
- Updated several unit images on faction selection screen
- Updated sprites for County Militia and all light Han units
- Minor update to Pang Tong's strat and battle models
- Implemented bovi & Kull fix to BecomesFactionLeader bug
- Numerous Unaligned characters now assume unique strat model when joining faction in 190 campaign
- Several faction heirs now assume proper strat model (1-2 turns) after becoming faction leader in 190 campaign
- Sun Ce will maintain strat model after becoming faction leader in 190 campaign
- Sun Quan will maintain strat model (1-2 turns) after becoming faction leader in 194 campaign
190 Campaign Version 1.2.000 / 194 Campaign Version 5.4.000 - 30 April 2023
- All previous patches included
- Fixed issue with Recruitment Limitation Script that kept a faction from ever again recruiting once they exceeded their unit limit
- New road, bridge, and port models
- Improved quality of trade ship model
- New unit: Han Armored Crossbows
- New unit: Hexi Frontiersmen
- New weaponry for Han light halberd, bow, and crossbow units
- New model for fully upgraded Han light units
- Minor overhaul to militia-type Han units
- Minor updates to Han Armored units
- New model for generic bodyguard units
- New strat and battle model for Zhang Yan
- New battle model for Go Gye-su
- New battle model for Tiger and Leopard Cavalry
- New battle model for Goujian's Chosen
- Fixed model issues with Volunteer Cavalry
- Minor model improvements to Peasant Conscripts
- Updated texture for Tiger and Leopard Cavalry & Flying Bear Army horse barding
- County Militia can no longer form spearwall
- Updated strat models for Xiahou Yuan and Cao Ren
- Fixed gamma and open seam on Nanyue captain strat model
- Goguryeo Cavalry Retainers now use Ironclad Warriors model
- Updated experience gain for Leadership, Attack, and Defense traits from battle due to current trait level, odds, and victory type
- Added experience gain for Siege Assault and Siege Defense traits from battle due to odds and victory type
- Added experience to character Strength trait from bodyguard kills during battle
- Most sub-families removed from family trees
- Guan Ping, Guan Xing, Zhang Bao, Zhang Shao, Ling Tong, and Zhu Ran now come of age via event
- Added Xu Jing to Shu Defectors event in Liu Clan mission tree
- Gave some units to Ma Chao, Jiang Wei, and Ma Dai in Western Frontier event in Liu Clan mission tree
- Corrected a few incorrect settlement references in Liu Clan missions
- Diplomats now have some innate bribery resistance
- Updated princess receiving sounds on campaign map
- Several new music tracks for campaign and battle
- Updated Campaign AI decision-making
- New unit battle banners for all factions
- Minor map terrain corrections and fixes
- Fixed mission to kill Yuan Shu failing the turn after receiving it
- Fixed Yiling having incorrect mercenary availability
- Fixed Jiao He missing title
- Fixed Skinwalkers unique unit being unable to retrain
- Updated portraits for several characters
- Updated over 100 generic general portraits
- Removed obsolete historic coming of age entries and trait triggers
- Updated some biographies and titles/ranks
190 Campaign Version 1.1.000 / 194 Campaign Version 5.3.000 - 20 March 2023
- All previous patches included
- Finally fixed Recruitment Limitation Script (yes, really)
- Entirely new campaign map terrain textures
- Height map rework for various parts of the map
- 5 Sacred Mountains made more distinguishable on campaign map
- Reworked climate and terrain in northwest area of map
- Added new cultivation/farm overlays
- Added new strat model for Fortified Passes
- Added new strat model for Forts
- Added new strat model for horse resource
- New captain strat models for all Han factions
- New strat and battle model for Zhang Lu and Hu Che'Er
- New strat and battle model for Nanman generals and captains
- New strat and battle model for Shanyue captains
- New Assassin strat model
- Updated various Goguryeo content (thanks Fahnat!)
- Updated Fort and Watchtower images
- Relocated or removed several trade resources
- All light sword units class changed from heavy to light
- All heavy and armored halberd and pike units class changed from spearmen to heavy
- Updated numerous of event images
- Updated several building images and icons
- Reduced upkeep costs to native units for Xianbei faction
- Cleaned up alpha on Spires and Sleeping Buddha landmarks
- Jade added as new trade resource
- New portrait for several characters
- Cleaned up portraits for dozens of characters
- Added Jiao Chu, Linghu Shao, Zhang Nan, and Lu Weihuang to Unaligned in Hebei region in 194 campaign
- New main menu screen
- New intro image for 194 campaign
- Decree offices now give income bonus instead of law bonus
- 105 new quotes and 10 new loading screen (thanks Fahnat!)
Version 5.2.000 - 26 February 2023
- First public release of 190 Campaign v1.0
- All previous patches included
- Major map changes : addition of Lake Weishan, closed Lake Chao from Yangtze, moved Lake Taihu west
- Major map changes : remodeled entire eastern Jiangdong area
- Major map changes : overhauled Hebei commandery borders and rivers
- Minor map changes : Jiangxia and Yiling made solid chokepoints for east-west travel
- Guangling settlement moved a bit north-west
- Removed Linhuai commandery, added Ganling commandery in Hebei
- Renamed numerous commandery capital cities
- Added face variations for Han General Infantry Buqu
- New battle model for Han captains
- New battle models for Formation Breakers, Unstoppable Flying Army, and Suicide Vanguard
- New battle models for Bingzhou Cavalry, Heishan Marauders, and Camp Raiders
- Fixed models and textures of numerous standard strat models
- Fixed strat models for numerous character, such as Lu Bu, Ma Chao, Zhang Fei, Cao Cao, etc.
- Added new strat model for Gan Ning
- Added new strat model for Wei Yan
- Added new strat model for Unaligned commanders
- Added new strat models for Goguryeo captains and generals
- Added new ship model for Chinese factions
- Removed family tree from Heishan
- Added several historical nicknamed characters to Heishan
- Fixed Xianbei Horse Guard unit card
- Fixed Gongsun Zan's merchant color
- Fixed Wuhuan Foot Archer unit info image
- Fixed a few character trait trigger names
- Fixed minor script error with Sun Clan becoming Emperor also affecting the Liu Clan
- Updated numerous portraits, such as Yuan Shao, Gongzun Zan, Zhang Miao, Zhang Yan, etc.
- Removed specific region control for win conditions
- Made several sections of the Great Wall impassable
- Adjusted ages for offered adoptions to 16-20 years of age
- Added campaign switcher to executable.bat
Version 5.1.000 - 20 July 2022
- All previous patches included
- Fixed Recruitment Limitation script (now no more endless AI stack spam)
- Added script to destroy incompatible temples and migration buildings upon capturing a settlement
- Minor edits to use correct captitalization in executable and cfg file
- Increased draw distance for all battle models
- Fixed AI attacking the Unaligned faction
- Fixed closing off chokepoint east of Hu Pass
- New eventpic for when enemy army disbands due to battle destruction
- Fixed text in some building and unit descriptions
- Fixed text in some biographies
- Fixed references to 'Hedong' instead of 'Anyi'
- Updated the traits of several characters
- Fixed missing text for Zhanghan Guard in custom battles
- Fixed missing building image for a Heishan temple
- Fixed missing captain model when a mercenary unit is the 'general' in battle
- Fixed normal maps for several militia-type units
- Faces for all heavy Shanyue units are now consistent with the rest of their faction
- Fixed (mostly) weapon hand placement for all Shanyue axe units
- Fixed (mostly) weapon hand placement for all upgrades of County Militia unit
- Fixed (mostly) joint assignments and weapon hand placement for Formation Breakers
- Fixed model of Huainan Guard
- Fixed body proportions of all bandit-type unit models
- Fixed model of Peasant Conscripts (armor upgrade 2) unit
- Added third armor variation for Peasant Conscripts (armor upgrade 2) unit
- Various texture changes and modifications for Peasant Conscripts (armor upgrade 2) unit
- Updated Cheng Pu's battle model to have graying hair
- Modified tier 1 temples to give bonuses, so as to better distinguish what each temple building chain provides as a bonus
- Added monetary reward for both Xiongnu and Wuhuan events for the Xianbei
- Added script to destroy Liang's temples at campaign start when playing as Imperial Han
- Added road routes between Zhuti and Yunnan & between Zhuti and Yuexi
- Upgraded several starting barracks buildings to tier 2 in a handful of settlements
- Yuan Clan mission 'The Black Mountain' now requires capturing Xinxing instead of Shangdang
- Fixed 'Historic City of Luoyang" building not being in Luoyang
- Songshan Mountain event now takes place near Luoyang, not Sishui Pass
- Qiang Devils can now be retrained/replenished if controlled by Xiliang faction via event
- Added 'Historic City' building image for Guangling, Wuwei, Nanpi, Shangyong, Yunzhong, Linchuang, Anyi, Shangdang, and Lujiang
- Fixed 'Historic City' building image for Jinyang and Luoyang
- Slight buff to elephant melee attack
- Reduced Han Conscript attack value -1
Version 5.0.000 - 04 December 2021
- Implementation of z3n's Skynet Battle AI
- Modified numerous diplomatic weights and decision-making
- Li Ru added to the Liang faction
- Added Skin Walkers as unique unit for Nanman
- Added Gaya Infantry as an AoR unit for Goguryeo
- Fixed script error that sometimes prevented one of Cao Cao's missions from starting
- Updated several constructed building images and eventpics
- Added "Historic City" building images for Shouchun, Chencang, Linzi, Jinyang, and Nanglang
- Closed off route between Lingling and Cangwu
- Fixed Flying Cavalry missing voice when selected
- added "is_peasant" attribute to all peasant-tier units
- Slight modification to the 'expansion' scripts of the major factions
- Reposition of several character starting positions
- Some text fixes and corrections
Version 4.7.000 - 28 April 2021
- Fixed coding error with Lu Bu's missions that resulted in being unable to progress past a certain point
- Overhauled dozens of +Authority traits to now give +Popularity instead
- Replaced Beastmaster feat with new Drillmaster feat (Increases bodyguard experience)
- Replaced Transport feat with new Prepared Defense feat (Increased defense when attacked with 100% MP remaining)
- Night Attack feat now provides night battle command bonuses
- Logistics feat now works in tandem with the supply system traits
- Removed supply trait triggers that improperly reduced supply levels in friendly territory
- Increased chances to improve supply levels while in friendly terriory (field and forts)
- Increased bonuses for each threshold for winning battles, taking camps, & capturing cities
- Renamed Tax Man to Bureaucrat, Miner to Prospector, Fabulously Rich to Affluent, Powerful Trader to Monger
- Overhauled feat descriptions
- Most character-specific FEATs renamed to EVENTs
- All multi-stage character-specific EVENTs are now titles at stage 1, but must still be unlocked before providing text and bonuses
- All character specific literary MASTERPIECEs are initially fully readable, but must be unlocked before providing bonuses
- Modified numerous feat bonuses and penalties
- Removed all text references to FIXED, ASSISTANCE, & CONTINGENT feats
- Fu Tong, Dian Wei, & Zhou Tai given +2 Hit Points due to their historical tenacity and toughness
- Changed Lu Bu's spouse to Lady Wei, as it was historically - Diao Chan remains as concubine/ancillary
- Increased age of Lu Bu's children
- Fixed Xu Huang spawning for wrong faction when playing as Lu Bu
- Changed Wei Xu's bio to reflect his familial relationship to Lu Bu
- New unique unit for Lu Bu's faction: Flying Cavalry
- Bingzhou Cavalry now exclusive to Henei faction
- Re-added Yellow River ports to Anyi, Luoyang, Dingtao, Donglai, and Linzi
- Jiyin commandery (Dingtao) now has access to Yellow River
- Replaced references to city of "Zhuo" with "Fanyang"
- New portrait for Qiuliju
- Fixed names for various Wuhuan, Di, and Xiongnu characters
- Fixed biographies for various Wuhuan, Di, and Xiongnu characters
- A number of text corrections and fixes
Version 4.6.000 - 07 March 2021
- Includes v4.5.002 fixes
- New mission system for Lu Bu's faction (Yanzhou)
- New script for Liu Bei, if his faction is eliminated, to re-emerge (under conditions) and conquer Shu around the year 200
- Added event where in the year 196, if Nanyang is AI controlled, Zhang Ji will be killed and Zhang Xiu takes over
- Balanced unit starting experience and availability for every building chain
- New Banners and Icons for Wudoumi Sect and Heishan
- New unit-type battlefield banners for all unit types
- New portraits and cards for captains of all factions
- Overhauled Zhanghan Guard battle models (now spear and shield)
- New Wudoumi Fanatics unit for Wudoumi Sect (old Zhanghan Guard model)
- New battle model for Gongsun Zan
- New battle model for Camp Raiders
- Replaced Yue's 'Wuyue Raiders' with new 'Goujian's Chosen' unique unit
- New portraits for numerous characters
- Gongsun Zan's bodyguards are now melee cavalry
- Gongsun Zan given +1 Strength, -1 Attack, +1 Defense, and cavalry proficiency now at Expertise
- Lu Bu given Cavalry Expertise, Zhang Liao given Cavalry Proficient & Gao Shun given Infantry Proficient
- Yan Baihu now starts with several Shanyue mercenary units
- Yanyun Cavalry (Yuan Clan unique unit) re-added (somehow they never got put into the campaign)
- Dai, Liaoxi & Changli made the correct settlement size
- Increased settlement requirements to declare King and Emperor
- New artwork for "Historic City" buildings in Jiangling, Jiangxia, Chaisang, Jianye, Wu, Changsha, & Guiyang
- Fixed error in Yuan Clan mission script that may have resulted in being unable to complete mission chain
- Update AI recruitment personalities
- Streamlined name lists
- Fixed bulging neck on Heishan Commander Buqu soldiers
Version 4.5.002 - 06 February 2021- Fixed missing meshes and textures for Hebei Heavy Pikemen, Xiliang Cavalry, & a handful of commanders that would result in battle crashes
Version 4.5.000 - 28 January 2021 - Visual confirmation of correct installation path
- Shortcut to sound tracks
- Inclusion of v4.4.1 Content
- Recolored Ma Teng's strat and battle models
- New strat model for Sun Ce to match his battle model
- Improved texture quality of Guan Yu, Zhang Fei, Ma Chao, Huang Zhong & Cao Cao strat models
- Improved quality of Lu Bu, Cao Cao, Zhu Jun & Zhang He battle models
- Improved quality of Camp Raiders, Guardians of Chen, Xiaoyao Brave, Formation Breakers & Han Officer battle models
- New battle models for Wei Yan, Gan Ning, Dian Wei, Sima Yi, Cao Ren, Taishi Ci & Liu Bei
- New battle models for Huangfu Song, Yu Jin, Zang Ba, Wu Yi, Ji Ling, Ling Cao & Liu Pan
- New battle models for Jiang Wei, Xu Chu, Mu Shun, Lu Su, Xiahou Yuan, Lu Xun & Sun Ben
- New battle models for Chen Dao, Zhang Ren, Yue Jin, Zhang Wei, Wen Ping, Lü Dai & Fan Chou
- New battle models for Gao Shun, Liu Feng, Cao Hong, Luo Jun, Li Le, Yan Xing & Ma Dai
- New battle models for Guo Huai, Han Dang, Cai Mao, Gongsun Mo, Guo Si, Wu Anguo & Li Yan
- New battle models for generic rebel commanders
- New strat models for generic rebel commanders
- Wider distribution of advisor-type battle models among all factions
- Colored all advisor-type battle models to match associated faction
- Fixed incorrect vertex assignment of Bingzhou Cavalry soldier model
- Zhuge Repeating-Crossbows given new historically accurate chukonu weapon model
- Created new unique traits for especially dishonorable characters, namely Lu Bu, Gongsun Zan, Yuan Shu & Li Jue
- Changed existing temples in Liu Biao's starting cities
- Changed Liu Bei's starting diplomat portrait
- Overhauled rebel commander type depending on culture of local rebel garrison
- Increased settlement requirement for campaign win conditions - short: 30 > 50; long: 100 > 150
- Minor adjustments to the stats of several characters
- Increased chance of Fealty gain for low Fealty characters
- Most ancillaries made transferable
- Fixed missing battle sound file
- 13 new campaign tracks and 2 new battle tracks
- Rewrote several biographies, such as Lu Dai, Sun Li & Ma Chao
- Removed "Hidden Potential" penalty from numerous characters
- Fixed "Lady of Henan" to "Lady of Henei"
- Removed forest tile directly east of Guandu, allowing ZoC access past the settlement
- Added Zhuge Xuan, Wang Zhong, Wu Zhi, Guo Gong & Zhu Hao to Unaligned Forces
- Added Xu Shao to Liu Yao's (Yangzhou) faction
- Added settlement of Yangcheng between Luoyang and Wancheng
- Jiangxia moved to north side of Yangtze
- Shaxian (Wuchang Commandery) takes place of old Jiangxia position
- Most ports removed from the map - now only attached to select settlements
- Numerous alterations to the campaign map terrain
- Some text corrections
Version 4.4.100 - 28 October 2020
- Fixed incorrect diplomatic values
- Fixed Zhongyuan Pikemen unit info pic
Version 4.4.000 - 25 October 2020 - New models, textures and assets for all tier 2 light Han units
- Unique regional differentiations for all tier 2 light Han units
- Cleaned textures for all tier 1 light Han units
- New models, textures and assets for all heavy Han units
- Unique regional differentiations for all heavy Han units
- New model and textures for Flying Bear Army Infantry & Cavalry, White Horse Fellows, Shock Brigade, and Yellow Turban Bandits
- Fixed stubby arms and legs of Northern Army Tiger soldiers
- Changed breastplate of Sun Ce's battle model
- New unit cards and info pics for updated units
- Incorporation of Hereje's High Quality Sky Textures Project 1.0
- Incorporation of makanyane's Ambient Building Reduction mod
- Overhaul of custom battle locations
- Updated diplomacy values
- Updated threshold for AI to demand and offer becoming a protectorate
- Changed ai_label from catholic to default
- Created strat model to reflect generic battle model of the 4 major factions
- Updated Yan Baihu, Liu Biao & Shi Xie's portraits
- Fixed moving pelt head on Shanyue Ravagers
- Fixed Zhang Liao bodyguard silver horses
- Sprites made for all newly textured units
- Mostly fixed large & huge city gate/ram bug
- Mostly fixed fortified pass gate/ram bug
- Updated several dozen portraits
- Recolored regional light Han unit cards to better distinguish regions
- Removed Zhou Cang (fictional character)
- Added Jiang Yiqu to Unaligned faction near Julu
- Reduced starting barbarian army strength
- Added script to have Xianbei be more active
- Several character spawns given a few units
- Gave Xiongnu rebel characters Steppe units instead of Wuhuan
- Removed Yellow Turban Elites from mercenary list
- Light unit shield stat reduced from 4 to 2
- Changed starting rebel garrisons to bandits, yellow turbans, steppe rebels, Shanyue rebels or Nanman rebels, depending on location
- Runan given a more sizeable garrison
- Recolored captain strat models to be inline with associated faction
Version 4.3.000 - 22 September 2020 - Incorporation of Version 4.2.000 content
- All Nanman units given complete overhaul: variations in faces, headgear, colors and armor types
- Meng Huo's battle model entirely reworked
- Meng Huo now has unique infantry-based bodyguard unit
- Zhurong now accompanies Meng Huo into battle
- Minor improvements made to Zhurong's battle model
- Top-tier rattan units given entirely new models and textures
- Pikemen and Barbarian Maiden Cavalry removed from Nanman roster
- 3 new spear and shield-type units (light, heavy, armored) added to Nanman roster
- Nanman Cavalry model and texture altered to that of same-tier Nanman units
- New cloth and color variations for Nanman rattan units
- Improvements made to Nanman General model and texture
- Improvements made to Nanman Captain model and texture
- Improvements made to Shanyue Captain model and texture
- Overhauled Lingnan Wildmen model and texture
- Fixed neck of Grey-beard Marksmen
- Qu Yi given unique battle model and strat model improved
- Overhaul of Sun Clan's starting characters
- Overhaul of when and how characters join Sun Clan via conquest and missions
- Danyang removed from Sun Clan and given to Yangzhou
- Shixin now a rebel settlement
- Hukou renamed to Niuzhu
- Recolored Huang Gai's battle model
- Overhaul of all infantry-based unit mass
- Slightly modified several unit attack and defense values
- Overhauled unit cost and upkeep
- Overhauled unit stamina
- Overhauled ship soldier, attack, and defense values
- Fixed incorrect road levels
- City and Large City level settlements now have 3 recruitment slots
- Huge City level settlement now has 4 recruitment slots
- Fixed issue with Academy buildings where characters with greater than 9 Acumen would gain a second Acumen trait
- Put updated ship unit cards in the correct folder
- Removed UI arrows when characters were spawned during various missions
- Updated dozens of portraits
- Updated several faction leader pics on faction selection screen
- Changes to Sun Clan faction description
- Various spelling and grammar fixes
Version 4.200 - 19 August 2020
- added affinity switch to BAT command
- Chinese voices added on the battlemap for all units
- New unit battle banner for most factions
- Goguryeo light units given new armor for both armor upgrades
- General improvement of Ironclad Warriors mesh and texture
- Cleaned up Goguryeo general battle model mesh
- Goguryeo given additional high-tier armored unit (Horse-archer, swordsmen, spearmen, & bowmen)
- Goguryeo Conscripts are now a melee infantry unit
- Fixed Lingjiama horse missing body barding
- Battle banner made slightly smaller and held a bit lower
- Fixed normal map of battle banners
- Minor melee attack and charge reduction, and balancing, for all foot archer-type units
- Removed white line on robe arms of heavy Han units
- Gave small income bonus to gambling buildings and high-level farms
- Slightly reduced trade resource income
- Fixed wrong tile reveal for Yellow Turban event
- Removed trait gain message for Mighty Wind line
- Changed settlement requirement to be named Prime Minister from 20 to 22
- Reintegration of missing Version 4.0 Patch #4 content
Version 4.1.200 - 06 August 2020
- Corrected sound issues
- Corrected surgeon traits triggers
- Added missing unit texture
Version 4.1.100 - 01 August 2020 - Complete overhaul of mounts and horse barding
- Various mesh modifications of Northern Tiger Army soldiers
- Incorporation of Version 4.1.000 content
Version 4.1.000 - 14 July 2020 - Integration of Patch 4 content
- Unit cards redone - removal of Chinese symbols on cards (except for agents and field artillery units)
- All unique units now have a yellow background on their unit card
- New model and skin for Grey-beard Marksmen
- New battle model for generic generals (Imperial Han & Liu, Sun, Cao and Yuan clans)
- Fixed 'body thickness' of County Militia
- Fixed disjointed head of Nanyang Rangers
- Fixed height of Heishan captains
- Fixed normal maps for Nanyue Footmen and Shanyue Peasants
- Fixed normal maps for Bandit Bowmen and Fighters
- Fixed normal maps for all Heavy and Armored Nanyue units
- Fixed normal maps for Han unit banner carriers and officers
- Removed masks from Viet Skirmishers
- Several adjustments made to Guardians of Chen model
- Fixed improper weapon hand placement for Shanyue Ravagers
- Improved weapon hand placement for all light and heavy Han halberd units
- Zhanghan Guard given second uniform color variation
- Texture adjustment at neckline for Suicide Vanguard
- Nanyue Attendants now unique unit for Nanyue
- Shanyue Javelineers and Rattan Warriors now have separate mercenary equivalents
- Added Meng Da to Liu Clan name list to fix script error
- Improved the quality of several unit info pics
- Some minor text corrections
Version 4.0, Patch #4 - 14 May 2020 - Increased unit recruitment times to further combat stack spam by AI (Peasants/Levies/Light Inf = 1 turn, Heavy Inf = 2 turns, Armored/Elite Inf = 3 turns ; Light Cav = 2 turns, Heavy Cav = 3 turns, Armored/Elite Cav = 4 turns)
- Fixed Wu Lan lacking late rank titles
- Added Meng Da to Liu Clan faction during 'Shu Defectors' event
- Fixed incorrect weapon texture for armor upgrade 1 for Zhongyuan Pikemen
- Gan Ning now starts as a commander of Liu Biao (Jingzhou)
- Event added for Sun Clan to acquire Gan Ning after capturing Jiangxia
- Combined Patches 1, 2 & 3 (see below)
- Fixed issue with settlement of Dandong only being able to recruit Peasant units
- Fixed incorrect weapon texture for armor upgrade 1 for Zhongyuan Heavy Halberds
- Fixed Huang Quan spawning for the wrong faction during the Liu Clan missions
- Fixed '5 Sacred Mountains' events
- Fixed incorrect mountain reference for Huashan
- Fixed Korean Levy UI
- Fixed Northern Army Tiger Cavalry UI
Version 4.0.000 - 21 July 2019- Final version - compilation of all patches and updates
- Total reworking of the economy - tweaking of income modifiers, removal of all trade income penalties and increase in trade resource values
- Values slightly lowered for recruitment limitation script
- New strat model and battle model for Cao, Liu, Sun and Yuan Clan generals
- New strat model and battle model for Sun Ce, Cao Ren and Zhu Jun
- New strat model and battle model for Heishan generals
- New strat model and battle model for Heishan captains
- New strat model and battle model for Nanman captains
- New strat model and battle model for Shanyue captains
- New strat model for Jia Xu
- New strat model for Nanman and Xianbei princess
- Unaligned characters will now have one of two different strat models, depending if they are martial or civil oriented
- New battle model for Lu Meng to match strat model
- New battle model for Zhang Xun to match strat model
- New battle model for Ji Ling to match strat model
- New battle models for Sun Ben and Sun Fu
- New battle model for Goguryeo captains
- New battle model for Han faction captains
- Updated battle models for 2nd upgrade light Han units
- Updated armor progression for County Militia
- Updated armor progression for Peasant Conscripts
- New unit : Han Armored Spearmen
- New units for Heishan : Black Mountain Raiders, Black Mountain Brigands and Black Mountain Cutthroats (unique)
- Camp Crushers now a 2-hand sword shock unit, as they were historically
- Nanman Warriors and Southern Tribesmen now have javelins
- Zhuge Crossbow unit model fixed
- New faction symbol for Nanman faction
- Increase of mount mass for better cavalry charges
- Rebalancing of spear and halberd-wielding unit stats
- Shield wall renamed to Spearwall - only available to spear and halberd units
- Phalanx renamed to Pike Square
- Battle icons updated for character special abilities
- Renamed all strat references of 'castle' to 'fortress' or 'fortified pass'
- Several family trees reworked
- Fixed and updated numerous biographies and ranks
- Updated dozens of portraits
- Henan faction renamed to Henei
- Yang Pei, Dou Fu, Zhao Ang, Lou Gui, Shen Dan, Shen Yi and Zhang Kai added to Unaligned faction
- Duan Wei added to Liang faction
- Yang Bai renamed to Yang Bo
- Ze Rong renamed to Zhai Rong
- Wu Jing added and joins Sun Clan after taking Yuzhang
- Ma Dai joins Liu Clan after completing The Western Frontier mission
- Huang Quan joins Liu Clan after completing Conquer Chengdu mission
- Zhang Lu and Yan Pu join Cao Clan after completing The Central Han mission
- Danyang Troop given to Taishi Ci at campaign start
- Xiliang Cavalry given to Ma Chao after joining Liu Clan
- Han Sui, Yan Xing and Chenggong Ying now join Xiliang if destroyed by the latter
- Fixed Forests of Hengshan custom battle location
- Fixed final two Cao Clan missions by adding a settlement requirement
- Leveled terrain just north of Yang settlement
- Fixed incorrect settlement belief levels in Nanyue and Henei regions
- Modified the 5 Sacred Mountains traits and events, so now they actually work and give explanation on their use
- Increased chances of Merchants and Princesses receiving beneficial traits when spawned
- Slightly increased success rate of assassins
- Fixed numerous ancillaries incorrectly granting Influence bonus (Influence is for diplomat agents)
- Fixed Trouble-dealers incorrect animations (now use spear and shield)
- Increased Loyalty bonus for Grand Administrator ancillaries
- Diplomat horse ancillaries now grant Influence bonus
- Zhuge Liang, Pang Tong, and Xu Shu will retain their strat models when joining most factions (those that have available slots)
- Most characters with unique strat models will have unique identifier when moused-over
Version 3.5.000 - 08 June 2019- Includes Patches 3.4.000 and 3.4.053
- Revamped several settlements in Shu region
- Adjusting of commandery borders in Shu and southern Jing
- Fuling and Jiangzhou now connect via roadway
- Continuity of commandery & county names and associated "governor" ancillaries
- Lu Kai, Zhu Bao, Gao Ding and Pan Jun added to Unaligned faction
- Decision to recruit or execute Lu Bu after defeating Liu Bei (mission) as Cao Cao
- Numerous characters given updated ranks and titles
- Overhauled trade resource locations and types on campaign map
- More female surnames
- Fixed one of Wei Yan's special traits triggering when not a part of the Liu Clan
- Fixed unreachable resources near Jibei and Huailing
- Fixed missing texture for Lu Bu after joining Liu Bei
- Fixed missing texture for Bingzhou Cavalry horses after Lu Bu joins Liu Bei
- Fixed missing unit info for Gongsun Kang and Yuan Shang buqus
Version 3.4.053 - 22 May 2019 - Includes Patch 3.4.000
- Custom battle locations fixed
- Added more face variety for unit officers and standard bearers
- Huainan Guard reskinned
- Northern Army Tiger Cavalry reskinned
- Shanyue Tigers reskinned
- Grey-beard Marksmen reskinned
- County Militia reskinned
- Yellow Turban Bandits reskinned
- Light Han (no upgrade) units given 3 varieties of leather lamellar armor color
- Light Han (1st upgrade) units given second variety of iron lamellar
- Two bandit (spear and bow) units added
- Several unit cards "sharpened"
- Fixed incorrect Wiseman unit card for Qingzhou
- Fixed Lady Kong (Qingzhou) not being on the campaign map
- "Rebels" that randomly spawn on map can now be bandits, Yellow Turbans, barbarian raiders or army deserters
- Opened route between Jianning and Zangke
Version 3.4.000 - 15 May 2019 - Expanded campaign map to include northern Vietnam
- Hanjia and Linjiang removed from map - replaced with Longbian and Hepu
- Fixed issue with being unable to enter Jibei settlement
- Fixed missing Goguryeo faction icon on battle map
- Gan Li, Pan Xin and Dan Meng added to Jiaozhou faction
- New unique unit - Cam Quan - added to Jiaozhou faction
- Meng Da added to Ba-Shu faction
- Several Nanman characters repositioned
- Updated map on faction selection screen
- Capture of Longbian added to Sun Clan mission "Kingdom of Nanyue"
- Shi Hui and Shi Kuang spawn for Sun Clan upon completion of mission "Kingdom of Nanyue"
- Ports added to Gongan and Hukou
- Rebel settlements in Nanzhong given Nanman garrison troops
- Various text and script fixes
Version 3.3.000 - 27 April 2019 - Includes Patches 3.1.000 & 3.2.000
- Includes all 3.2 Hotfixes
- Regions and Settlements in the Central Plains overhauled
- Wucheng added to Jiangdong region - given to Yangzhou faction
- Leling removed from Hebei region
- Numerous settlements and regions renamed
- Chen faction is no longer based in Runan - now based in Chenguo
- Yanzhou (Lu Bu) can acquire the Three Brothers after capturing Xiapi and eliminating the Liu Clan
- Fixed attachment texture assignments on Zhongyuan Light Crossbows & Zhongyuan Heavy Crossbows and Pikemen
- Unique units can now be retrained in any Clan Institution building regardless of region
- Clan Institution buildings text now mentions unique unit retraining
- Overall, factions were given greater access to buildings, as some previous restrictions were removed
- Public Gardens now grant public health bonus
- Bronze Sparrow Terrace (tier 3 Public Garden) buildable by Cao Clan in Yecheng
- Nanman Tribal Muster buildings now have text explaining they are for the Nanman faction's unit recruitment
- Number of cities required to self declare King and Emperor raised slightly
- Removed script where Sun Clan auto-eliminates Yangzhou
- Various biography and rank/title updates
- Cleaned up a couple loose ends in the campaign_script
- Various minor edits to the campaign map
Version 3.2.056 - 22 April 2019 - Includes 3.2.047 fixes
- Further EDB modification for campaign stability
- More music tracks for campaign map and battle
- Normalized volume on all new music tracks
- Lu Bu battle model cleaned up
- Nanman now recruit native units, in Nanzhong region, through Tribal Muster building chain
- Updated biographies for Yanzhou (Lu Bu) faction
- All unique units are now retrainable in any settlement via Clan Institution building chain
- Minor descr_strat and campaign_script adjustments made
Version 3.2.047 - 17 April 2019 - Includes 3.2.039 fixes
- Optimized Korean unit models to minimize battle crashes
- Imperial Guard units removed
- Feathered Forest reduced to 2 units (1 infantry/crossbow and 1 cavalry)
- Reskin of Feathered Forest units
- Feathered Forest units only recruitable from Imperial Palace
- Two new music tracks for main menu
- 5 new music tracks for battles (2 deployment, 1 march, 2 combat)
- Numerous spelling/grammar fixes to biographies
Version 3.2.039 - 16 April 2019 - Included 3.2.028 fixes
- Qingzhou generals overhauled : Liu Kongci replaced by Shi Yi, Liu Yixun replaced by Zuo Chengzu, Zheng Yan added
- Wu Anguo and Wang Xiu now heroes of Qingzhou faction
- 9 generals added to Unaligned faction in southern Hebei, northern Jingzhou and western Liang
- Updated several portraits (Li Jue, Guo Si, Han Song, Ma Su, Li Yan, Chen Qiao)
- Updated ranks for several characters
- Fixed several river crossing on western portion of map
- Closed route between Hanjia and Jialing
- Fixed numerous biographies for grammar and content
Version 3.2.028 - 14 April 2019 - Includes v3.2.011 Fixes
- Modified and cleaned-up EDB file for better campaign stability
- Modified AI Boost to severely reduce AI casualty recovery
- Acumen trait added back to "Barbarian" generals
- Modified Benevolence trait of "Barbarian" generals
- Goguryeo can now recruit and retrain Korean units in Youzhou province
- Jiaozhou can now recruit Nanyue Footmen in Jingnan region
- Goguryeo can now recruit Levied Han Footmen in Xiangping and Dandong
- BMDB filed modified so that all "Barbarian" general battle model available for all Han factions
Version 3.2.011 - 12 April 2019 - New Border Colony buildings - allows retraining of non-local regional troops in border settlements
- Zhu Ling removed from Yuan Clan, added to Cao Clan (historically joined at end of Cao Cao's Xuzhou campaign)
- Updated numerous biographies and ranks for Jingzhou and Yuan Clan factions
Version 3.2.000 - 08 April 2019 - Includes v3.1.005 Hotfix
- Regional Recruitment re-implemented
- Specific unit types receive bonuses due to regional specialization
- Increased rate that Acumen is affected by Academy chain buildings
- Increased chance of better Acumen rating for "Man of the Hour' candidates
- Modified rank increase via number of settlements controlled so that Emperor, King and Minister titles should not be replaced by lower-tier titles
- Modified minor model issues with various units
- Feathered Forest units now recruited from Administrative Agency building chain
- Unique units now retrained via Clan Institution building chain
- Recruiting and retraining reworked for Fortified Passes and Strategic Towns
- Added Dong Cheng to Unaligned Faction near Luoyang
- If playing as Imperial Han, initial event now adds Dong Cheng to your faction
- Unique Flying Bear Army units transfer to Imperial Han if playing as them in campaign
- Fan Chou now transfers to Imperial Han, and is a Hero, if playing as them in campaign
- Changed city bonus for Jiangzhou from +1 Trade Fleet to +15% Trade Income bonus
- Decreased Pikemen walk speed
- Crossbowmen now carry quiver on hip
- Fixed missing Nanman Horsemen unit info pic for rebels
- Updated Di Heavy Bowmen unit info pic
- Updated Nanman unit info pics for rebels
- Updated Southern Rattan Warriors unit card
- Updated Black Mountain Commander Buqu unit card
- Fixed Han Sui's missing battle model
- Modified Benevolence rating for several characters
- Modified stats for several historic characters when they come of age
- Removed black line above RoTK logo on main menu
- Modified biographies for Dong Cheng, Zhu Ran, Fan Chou, and others in the Liang/Imperial Han factions
- Fixed a few text errors in trait, ancillary, and building descriptions
Version 3.1.005 - 20 February 2019
- Fixed issue with cavalry not taking 2 turns to recruit
Version 3.1.000 - 17 February 2019
- Includes all previous Patches (3.0.016 & 3.0.030)
- enlarged battle banners and forced their display
- Fixed missing troop counter script when AI Sun Clan defeats Yangzhou faction
- Fixed missing horse texture for Guan Yu when joining Cao Clan
- New battle model for Zhou Tai
- New battle model for Zhou Yu
- New battle model for Pang De
- New event video when usurping the Han Emperor
- New event video when self-declaring Emperor
- New event video when Yuan Shu establishes the Zhong dynasty
- New campaign victory video
- Faction intro videos for Cao, Liu, and Sun clans
- Campaign intro video for all factions
- Chen added to Subdue Yuan Shu event
- Reduced Thundercart accuracy slightly
- Recolored strat model for Pang De and Zhou Tai
- Zhang Wei is now a hero of the Wudoumi Sect
- Cavalry now require 2 turns to recruit, with time reduced by 1 with higher tier buildings - does not affect Xianbei faction
- Recruitable generals now require 2 turns to recruit
- Catapult and Thundercart now require 2 tuns to recruit
- White Horse Archers now recruitable one building level sooner for relevant factions
- Text added to events to inform that traits, titles, and ancillaries spawn the turn after becoming Emperor
- Fixed some text errors
Version 3.0.030 - 03 January 2019
- Fixed Xu Jing's portrait and traits
- Zhang Bao and Guan Xing's traits fixed
- Removed requirement to eliminate Gansu for the Liu Clan mission 'Western Frontier'
- Gave Dong Yun the correct biography
- Levied Han Footmen now have correct unit card
- Fixed missing legs and made minor cosmetic changes on Nanman general battle model
- Increased Health, Population Growth, and Farming bonus for several buildings to facilitate growth in larger settlements
- Unaligned Nanman and Nanyue characters use respective battle models and bodyguard
- Cao Clan acquires Guan Yu after completing mission to defeat the Liu Clan
- Updated some faction-based title promotions associated with mission spawns
- Fixed Warriors of the Passes missing unit info
- Fixed Zhanghan Guard missing unit info
- Recolored Warriors of the Passes
- Text fixes for some missions
Version 3.0.016 - 27 December 2018
- Combined all previous patches
- Made significant change to first mission of Liu Clan missions
- Xu Shu Buqu changed to foot archers
- Samhan Cavalry can now replenish outside of recruitment area
- Shanyue Heavy Axemen now use correct animations
- Shanyue General Buqu can now be used in custom battles
- Fixed unit card of Shanyue Axe Warriors
- Some minor text corrections
Version 3.0.08 - 26 December 2018 - All unique units now have 2 Hit Point
- Modified unique unit descriptions to notate only one may exist
- All unique units are now either available at game start or acquired via specific faction (Liu, Cao, Yuan Clans) missions
- Enhanced visual of faction selection screen
- Rename of Goguryeo Youths to Gwijog
Version 3.0.003 - 22 December 2018- Adjusts battle editor map display and other minor menu interface issues
- Corrects errors in advisor voice
- Fixes missing ground textures
Version 3.0.000 - 20 DECEMBER 2018 - New Faction Selection Screen Layout (Campaign)
- New Faction: Goguryeo (unit roster, family, traits, events)
- Mission system for Yuan Clan
- New battle maps for fortified passes
- New intro movie
- Eastward extension of map to include more of western Korea
- Didu and its region removed
- Map modified to allow roads from Yongan to both Yiling and Linjiang
- Map modified to allow road from Yanmen Pass to Xinxing
- Map modified to allow road from Hanzhong to Shangyong
- Map modified to allow road from Wudu to Longxi
- Jingxian renamed to Danyang and moved north
- Guangping renamed to Julu
- Several settlements in Shu region renamed
- Settlement borders in Jingbei modified
- Hanchang, Jialing, Ancheng and Dongyang added as settlements
- Steppes ground type changed from desert to something more appropriate
- Qing province connected by crossing over Yellow River
- Several strat resource models changed
- Xi Zhicai added to Cao Clan
- Several dozen 'generic' general portraits updated
- New Nanman, Shanyue, Xianbei and Goguryeo characters receive basic title on turn after joining
- New Han characters receive biography trait and title on turn after joining
- Historical character titles for Liu, Cao and Sun clans overhauled (as they have, by far, the most information)
- Levied Han Footmen and Nanyue Militia now recruited from Administrative Agencies chain
- Levied Han Infantry and Heavy Infantry recruitable one building sooner (to keep in line with rest of similar units)
- Fortified Passes can now build paved roads
- Steppe 'Barbarian' settlements can now build dirt roads
- Hidden movement trait for Xianbei generals reduced -5% movement points
- "Lady Comes of Age" images updated for each faction
- Female members added to a few family trees
- More cities given unique picture for their respective "Historic City" building
- More quotes added (400 total)
- Several new loading screens added
- Southern Tribes renamed to Nanman
- Some new portraits for spies and assassins
- All unit cards recolored according to unit type
- Update of Nanyue, East Wu and Yue faction icons
- Benevolence now grants additional Honor
- Acumen now grants additional Honor
- Increased population thresholds to upgrade settlements (large city and huge city levels)
- Greatly increased building cost for most buildings
- "Diminishing returns" mechanic on trade now only affect large and huge cities
Version 2.3.003 - 01 NOVEMBER 2018 - Added triggers for characters to improve their Leadership, Attack and Defense through various conditions in winning battles
- Fixed issue where "King" trait/title were not triggering when they were supposed to
- Disallowed Faction Heirs from receiving Prime Minister trait/ancillary/title
- A few modifiers changed in descr_diplomacy
- Xu Miao joins AI Cao Clan after taking Jiying
- Zhang Liao and Zang Ba join AI Cao Clan after Yanzhou is eliminated
- He Yi, Sima Ju, and Wu Huan added to rebels
- Shamoke added to Unaligned factions
- Yellow Turban buqu unit added
- Yellow Turban events added (images and video)
- Overhauled most settlement info pips
- Added more Three Kingdoms-related quotes
- 10 more loading screens added
- Fixed EDB issue with Xianbei recruitment building not showing up in Han settlements
- Fixed EDB issue with Nanman recruitment building not showing up in Han settlements
- Fixed invisible texture for Southern Tribes generals
- Jiaozhou can now recruit select Nanyue units in neighboring Jingnan region
- Shanyue can now recruit select Shanyue units in neighboring Yangzhou region
- Hidden movement trait for Xianbei generals given +5% more movement points
- Chengdu "historic city" building pic updated
- Added happiness bonus to Administrative Agency buildings
Version 2.3.002 - 26 OCTOBER 2018 - Re-added plume to Imperial Han General Buqus
- New battle texture/model for Han generals
- New battle texture/model for Han captains
- New battle texture/model for standard Han buqus
- New battle texture/model for Southern Tribe generals
- New texture/model for upgrade 2 of Light Han units
- New strat model for Han generals
- New strat model for Imperial Han generals
- New strat model for Southern Tribes generals
- New strat model for Southern Tribes diplomat
- Militias replace general buqus for starting rebel garrisons
- Horse-archer and Archer buqus given +2 to armor stat
- Han Pikemen given armor in-line with other heavy units
- Reduced number of units allowed per settlement type in Recruitment Limitation script
- Slightly reduced chances of receiving variations of "Injured" trait from battle
- Modified diplomacy to reduced possibility of AI accepting disadvantageous ceasefires and protectorates
- Added river crossing between Puyang and Lujun
- Dongjun renamed to Jiying
- descr_walls and EDB re-included, just in case anyone else is having the ladder/tower issue
Version 2.3.001 - 23 OCTOBER 2018
- Fixed issue with 2nd tier Han Horse-archers using incorrect mesh
- Fixed issue with Southern Tribes not having ownership of several Nanyue units
- Cleaned up the Heishan campaign description
- Modified notable characters for several factions on faction selection screen
- Lady Zhurong added as an ancillary to Meng Huo
Version 2.3.000 - 22 OCTOBER 2018
- Includes all v2.2 Updates
- Over 340 character portraits updated
- New battle map for large and huge cities
- New Unit: Volunteer Cavalry
- All 2048*2048 textures reduced to 1024*1024, increasing performance and stability
- Spawned characters given LoyaltyStarter trait
- Zhang Yang buqu changed to Bingzhou Cavalry
- Zhang Ji buqu changed to Flying Bear Cavalry
- Nanman given new agent strat models
- Nanman, Nanyue and Shanyue all have new merchant strat model
- All Han factions have new diplomat model
- All factions have new spy model
- A dozen major cities now have unique picture for their respective "Historic City" building
- New fort and watchtower models
- Command, Loyalty, Dread, Subterfuge, and Authority pips updated
- New main menu and loading screens
- Quotes completely overhauled
- fast pony and heavy horse re-added to units
- Xianbei and Armored horses given more mass
- Han Horse-archer recruitment restricted to regions north of the Yangtze river
- Huo Jun, Yi Ji and Liu Qi now join the Liu Clan at the conclusion of the Jingbei mission
- Liu Du, Liu Xian, Zhao Fan and Gong Zhi now join the Liu Clan at the conclusion of the Jingnan mission
- Fixed Cataphract horse missing from several factions
- Fixed Fortified Passes being unable to retrain or upgrade units
- Fixed Yellow Turban Bandits not having upkeep
- Fixed Han Horse-archers not having upkeep
- Fixed normal map issue with fast pony and heavy horse
- Fixed (hopefully) issue with Recruitment Limitation script not working correctly
Versions 2.2.000 & 2.2.005 - 02 OCTOBER 2018
- v2.1 Update included
- Two new factions - Xianbei and Shanyue
- Nanyang leadership changed from Zhang Xiu to Zhang Ji
- Maps on faction selection screen removed due to M2TW bug that causes CTDs
- Traits are now viewable when character is offered for marriage and adoption
- Entirely new roster for Shanyue faction
- Inclusion of Skynet AI CAI (thanks to z3n and EBII team)
- New general, heir, and leader strat & battle models
- New Bannerman and Officer battle models
- New Unit: Han Horse-archers
- Minister ancillaries now provide epithet to character holding it
- Unique units are now retrainable one level earlier in respective building chain
- Map changes (heights, terrain, etc.) in various locations
- Terrain altered in Bing province, allowing settlements to connect to adjacent ones
- Paths cleared around Fortified Passes to allow roads to connect to adjacent settlements
- Several new building icons
- Updated Nanman biographies, titles and portraits
- Resources now give significanty more money to merchants
- Unit retraining available in Fortified Passes and Strategic Towns with proper buildings
- Unit recruitment priorities overhauled
- Unit Sprites updated
- Hu Ban, Yong Kai, Chen Gui and Li Yi added to Unaligned faction
- Liu Clan given Langya, as they historically held it at our start date
- Second Liu Clan mission reflects above change
- Spawned characters given LoyaltyStarter trait
- Reduced trade income (still +20% higher than v2.1)
- Modified starting armies for several factions
- Jingnan and Jingzhou now start at war
- Added script to have Taishi Ci automatically join Sun Clan, if not playing as Sun Clan or Yangzhou
- Added script to have Sun Clan engage in fighting for Jiangdong, if not playing as Sun Clan or Yangzhou
- Added script to have Cao Clan be more active against Yanzhou, if not playing as Cao Clan or Yanzhou
- Xianbei heavy units reskinned
- Previous Xianbei heavy textures now serve as upgrade skin for medium units
- Several portraits (Zang Ba, Guan Jing, Tian Yu, Shan Jing and Li Feng) updated
- New textures for Peasant Militia and Peasant Conscripts (+upgrade)
- Updated sprites for Peasant Militia, Peasant Conscripts, and Zhuge Crossbows
- Peasant Conscripts now have two armor upgrade levels
- Xianbei and Armored horses given more mass
- Fixed error with Shanyue missile troops not being available in high level archery building in Han regions
- Fixed texture error affecting East Wu that caused CTD
- Fixed missing triggers for leaders of new factions (introduced in v2.1) to gain rank
- Fixed missing texture for Zhang Liao buqu with Yanzhou
- Fixed missing horse textures for various Steppe cavalry units
- Fixed 0 upkeep on Yellow Turban Elite
- Fixed incorrect animation for Warriors of the Passes
- Fixed incorrect translucent texture for several unit banners
- Fixed a few missing unit cards for buqus
- Fixed minor errors in EDB and campaign_script where wrong faction was assigned
- Fixed several building condition errors
Version 2.1.000 - 15th AUGUST 2018
- New Factions: Zhang Yang (Henan), Liu Chong (Chen), Yan Baihu (East Wu), Wang Lang (Yue), Han Sui (Gansu)
- Jingnan leadership changed from Han Xuan to Zhang Xian
- 2.0.001 Fixes included
- Starting armies modified for several factions
- New characters added for Unaligned factions
- Added missing banners
- Fixed incorrect banners
- Updated faction maps
- Updated numerous portraits
- Updated traits for numerous characters
Version 2.0.001 - 17th JULY 2018
- Bannermen re-implemented
- Fixed missing Pikemen for Imperial Han
- Recolored Armored units and Officers for each faction
- Fixed Jiaozhou displaying incorrect unit banners
- Modied Leadership trait from Zang Ba (+), Yue Jin (+), and Guan Yu (-)
Version 2.0.000 - 15th JULY 2018
- Converted all file names to lower case for Mac users
- Imperial Han now playable
- New Provincial Governor ancillaries
- Chinese Voices submod (dalapto) updated and implemented
- Family trees for Liang (Li Jue), Yanzhou (Lu Bu), and Imperial Han
- Fixed a couple strat models for Imperial Han
- Custom strat models for Imperial Han 'heroes'
- Custom battle model for Han Emperor
- Added shadow to Shi Xie on faction selection screen
- Corrected Imperial Han roster and recruitment
- Removed or moved all characters from Han Emperor faction to Liang faction
- Fixed issue with Nanyue Footmen not moving/attacking
- Fixed missing Jiaozhou captain portrait (flag)
- Corrected color on various banners and captain portraits
- Fixed several building gaps in EDB
- Updated various character traits
- Updated Huangfu Song and Zhu Jun portraits
- Moved Zhou Yu so he is off water
- New portraits for several characters
- Moling renamed to Jianye when conquered by Sun Clan
- Fixed missing text for 'Select Heir'
- Updated rebel captain 'portraits' and 'cards'
- Updated numerous unit info pics
- Updated numerous unit cards
- Updated and fixed numerous models and textures
- Fixed stratpage_04
- Fixed missing EMT entries for Jiaozhou
- Fixed Rebel/Jiaozhou related crash
- Updated several unit pics on faction selection screen
- Zhuge Crossbowmen now have semi-continuous shot, with reduced damage
- Various text corrections
- A few new event pics
Version 1.6.000 - 20th JUNE 2018
- New faction: Shi Xie (Jiaozhou)
- Two new settlements and regions (Nanhai & Yulin)
- New UI
- Stack Spam script
- Various map edits
- New faction roster for Jiaozhou
- Modification of existing Han Chinese roster
- Expansion of Nanman roster
- Improved, cleaned up, or tossed bad textures from previous versions
- Tons of text edits and changes
- Overhaul of unit stats
- Additional unique units
- New marching animation for halberdiers
- Update of numerous unit info pics
- Update of numerous unit cards
- Various minor tweaks in nearly ever aspect of the mod
Version 1.5.005 - 21ST MAY 2018- UI Updates
- Fixed error in Sun Clan script
- Added buildings for fortified gates and strategic towns
- Updates to Acumen trait for numerous characters
Version 1.5.000 - 13TH MAY 2018- Mission system for Sun Clan
- Added Armored-tier units
- Re-add Pike units
- Removal of regional recruitment for standard units
- Reworked recruitment priority for units
- Tweaked att & def stats for a few units
- Added 'armor piercing' attribute (and restricted use) for all crossbow units
- Added 'area' attribute (and restricted use) for all bow units
- Reworked nearly all unit info pics
- Some minor descr_strat changes
- Reworked settlement names (ie: Luo Yang to Luoyang)
- Reduced movement penalties for winter and lack of supplies
- Reworked several traits and triggers for generals
- Reworked triggers for agent traits
- Added traits for Spies
- Rewrote numerous trait text files to make them more coherent
- Cleaned up some grammar and spelling mistakes in various text files
Version 1.4.005 - 20TH JUNE 2015- Combined all previous patches and fixes
- Fixed problem with loading screen crashes
- Fixed problem with fulfilling the mission conditions for the Cao Cao faction
- Made script commands label dependent instead of common name
- Small map adjustment to remove invalid battle fields
Version 1.3.011 - 22ND OCTOBER 2014- removed odd climate instances
- Changed Meng Huo and Wutugu buqus to elephants
- Modified Mulu Dawang buqu stats
- Repositioned Kong Qiu on strat map
- Fixed Taishi Ci buqu UI pic
- Fixed "missing" general in Elephant buqus
- Starting Sun Clan generals modified due to new mission script
- Added Cao Cao missions
- Adjusted autoresolve
- Minor correction in descr_sm_factions
- Disabled siege buildings in EDB (files omitted in previous version)
Version 1.2.019 - 16TH SEPTEMBER 2014- Reworked all unit sprites
- Nerfed success rate of assassins
- Reworked Fealty traits in light of bribery being over-powered
- Overhauled character Fealty traits in descr_strat
- Reduced chance of Fealty trait gains via Personal Goal
- Updated Mild and Severe Winter event pictures and text (thanks Voice of Treason)
- Added trigger for Taishi Ci to receive custom strat model if he joins Sun Clan
- Added trigger for Zhang Liao to receive custom strat model in he joins Cao Clan
- Several Unit reskinned
- Disabled siege buildings in EDB and adjusted related triggers
- Added battle model entries for Cao Clan
- Added names to Cao Clan
- Made some population edits in descr_strat
- Lowered low-end pop thresholds in EDSM
- Minor edit to EDU for Cao Clan missions
- Updated a bunch of event pictures
- Added banner bearers
- Fixed some minor script stuff
- Updated map_heights (battle field improvement)
- Fixed some missing unit textures
Version 1.1.020 - 11TH AUGUST 2014- Reworked strat banner
- Adjusted heights for battle field improvement (thanks Voice of Treason)
- Added health bonus to high-end Acumen levels and levels 2 & 3 Threatres (Gardens)
- Fixed threshold issues that prevented improving character traits in academies and learning centers
- Reworked "Belief" trait conversion bonuses
- Various text fixes
- Reworked "owners" of major barbarian regions
- Provided new Start up file in BAT format - some Virus programs remove the original EXE files as false\positives
- Fixed Forager trait not limiting extreme Supply loss
- Rebalanced Shanyue unit stats
- Corrected ancillary triggers
- Reduced effects of Governor influence on Order
- Balanced effects of, and corrected text for, general "religion" traits
- Removed a rebel army that was originally garrison in previously removed settlement
- Updated the ZhanDou or "Disorganized" traits
- Fixed some missing unit textures
- Added missing unit info pics
- Fixed elephants running amok, reduced stats to counter balance removal of that attribute
- Disabled windowed mode
- Added 'Recruitment Limitation' script
Version 1.0.000 - 2ND AUGUST 2014- Reworked ground type textures
- adjusted settlement population level requirements
- Converted 'pass' settlements to wooden castle
- Replaced vanilla large and huge city (battle buildings) with custom city
- Added Nanman tribal migration building chain
- Added Levied soldier recruitment between Han and Nanman territories
- Modified Southern Tribes unit stats
- Some UI tweaks
- Reworked radar map
- Decreased spawn rate for pirates and brigands
- Fixed phantom ports
- Corrected invalid trading resource positions
- Fixed square projectile smoke
- Delayed start of 'diminishing income' becoming effective
- Changed strat AI of all factions from 'default' to 'catholic'
- Fixed assorted strat textures not showing correctly
- Arrow trails reworked
- Solved the adviser not showing when the mission button is clicked
- Solved crashes caused by missile infantry officers when entering melee
- Unit costing revised
- Adjusted borders in Xin Ye area
- Menu reworked
- Added Germanicu5's ReallyBadAI
- Added missing text for 'Guardian Prime Minister' event
- Added 'Geisha coming of Age' event
- Added missing Personal Goal or Feat traits to characters in descr_strat
- Tweaks to the Fealty Personal Goal triggers
- Fixed distorted map display for battle editor
- Added trait triggers for Acumen
- Reduced fertility levels in descr_regions
- Adjusted law and order bonuses downward
- Crash solved for multiple reinforcement spawns (Sun Clan, Yuan Clan, Ba Shu)
- Duplicated traits and triggers resolved
Version 0.1.845 - 18TH MARCH 2014- Added report event pics
- Faction limit for agents, assassins optional
- All factions use English accent
- Removed 'Pirate of the Caribbean' sound tracks
- All custom mounts now have sound
- Added "Better Water" and "Better Stratwater" by Occhi Di Davide
- New shortcut icon
- Implementation of "Byg's Supply System" by Byg
- Overhauled 'standard' roster for all Chinese factions (Light, Heavy, and Armored tiers) *Armored units to be included in future update
- Recolouring for Han Militia and County Spearmen
- Overhaul to starting armies for all factions
- Overhaul to starting characters for some factions
- New character spawns when specific settlements are captured (Cao Clan, Sun Clan, Yuan Clan, Ba-Shu)
- Tons of text corrections and fixes
- Field Artillery introduced (still can not be used to destroy walls in sieges)
- Updated Event Pics
- Updated Building Ui and Pics
- Barbarian unit stats slightly nerfed
- Removal of some confusing and tedious traits for Diplomats, Assassins, and Spies
- New Chinese Arrows
- New standard strat and battle model for named characters
- Recolour of Imperial Guard units
- Reworked some rebels and mercenaries
- New 'Governor' ancillaries for settlements
- New 'Minister' ancillaries once faction leader gains 'Emperor' trait
- Overhaul of ancillary effects
- Overhaul of region names to English (commandery, county, district, etc.)
- New settlement mechanics, lower growth and high upgrade thresholds
- 'Gate' settlements (Si Shui Pass, Wu Pass, etc.) can no longer upgrade or construct buildings (to be further overhauled in future)
- Rework of various character traits
- Schools of Learning overhauled (text, upgrades, locations)
- Hero Abilities added to several characters
- New script relating to Yuan Shu and becoming Emperor
- Expansion of Imperial Guardian and Emperor script
- Mass Update of Event Pics
- added hero abilities
- Added Byg's supply system
- Reworked arrow models
- Increased arrow fade time, reworked texture
- Enabled all factions for custom battle
- Tweaked trade income in EDB
- Descr_settlement_mechanics by limith
- Added 'Yuan Shu declares himself Emperor' script
- Added 'select heir' script by Miguel_80
- Added 'Imperial Guardian, Emperor and Usurpation' script
Version 0.1.714 - 28TH AUGUST 2013- Combined all previous patches
- 'City History' Images Updated
- Update of Heishan biographies
- Fixed more coming of age stuff for historic characters
- Adjusted pips to reflect Chinese culture
- Update of some Heishan general traits
- Fixed incorrect rebel placement in Yin Ping
- Fixed Duosi Dawang using wrong buqu
- Liang faction volunteers fixed
- Defense stat of Guo Si buqu fixed
- Updated a couple settlement names
- Updated faction builder for settlements in Yizhou (Liu Clan still had many entries instead of Ba-Shu)
- Various corrections to traits
- Changed mission objective display from traits to work via mission scroll
Version 0.1.623 - 16TH AUGUST 2013- Princess, Spy, Diplomat, and Assassin traits added
- Marriage traits added for Princesses
- Imperial Guardian trait modified
- Prime Minister trait added
- Zhang Cheng (Zhang Lu's 2nd son) coming of age fixed
- Daughters added to various family trees
- Name files updated
- Solved 'ram\gate' bug
- Disabled faulty custom wooden fort model
- Provided custom folder needed for the use of the battle editor
- Fixed missing weapon for Feathered Forest Guard
- Reworked Bonuses/Penalties for "Acumen," "Benevolence," and "Fealty"
- Traits redone for many characters
- Small bonuses, based on region, given to standard faction troops
- Updated Faction Selection Screen to display Important Commanders and Officials
- EDB reworked for less 'low-tier' unit availability
- EDB/descr_regions reworked so that Grand Palais can only be built in select locations (historic capitals)
- EDB/descr_regions reworked so that top-tier barracks, stables, and ranges can only be built in select cities
- Corrected core building level errors
- Updated remaining menu panels
- Corrected loading bar
- New textures for diplomats and 'priests'
- Provided custom CUF files
Version 0.1.510 - 6TH AUGUST 2013- Fixed missing bio traits
- Fixed missing bio trait triggers
- Modified some starting armies and starting positions
- Rebalanced starting settlement population and buildings
- Added/Updated various custom portraits
- Minor text corrections in various files
- Removed battle CTD based on incorrect custom battle models
- Basic descr_faction_standing file
- Various text corrections
- Mission objectives via traits - Liu Bei missions
Version 0.1.419 - 29TH JULY 2013- New rosters for Di, Qiang, Wuhuan, and Xiongnu/Xianbei "barbarians" (Credit to the Marka Team for their wonderful models and textures)
- Minor text corrections in various files
- Nearly all strat_models updated
- Minor text updates in VnVs and export_units
- Fixes and updates in descr_strat
- Added portraits and bios for new characters
- Fixed Liang not having ownership of yijungong unit
- Update to northern barbarian unit names
- Change of Liu Clan unit names (in preparation of their upcoming mission scripts)
- Update of several biographies
- Update to several traits and their mechanics (triggers not touched)
- New sandwatch
- More biographies updated
- Some event pics and building 'constructed' pics updated
- Corrected and added settlement positions
- Updated 'Faction banner' at selection screen
- UI elements updated
- Faction maps updated
- Script for Liu Bei missions
Version 0.1.310 - 16TH JULY 2013- Corrected formatting error in win_conditions
- Grey-beard Marksmen added to Jingnan roster
- Minor descr_strat fixes
- Updated unit descriptions
- Liu Clan got the proper 'scholar' icon
- Reduced movement speed on battle field
- Corrected skin for Yanyun Cavalry
- Corrected re-enforcement graphic bug
- New 'sandwatch'
- Added custom battle locations
Version 0.1.206 - 14TH JULY 2013- Unified picture size for unit cards
- Ma Su and Ma Liang added (portraits, descr_strat, bio triggers)
- Many biography traits fixed for typos and other grammatical errors
- Increased ship movement points
- Corrected selection symbol sequences
- Reduced size of several event pictures
Version 0.1.116 - 13TH JULY 2013- New Aragon Faction Icons
- Replaced Hungary Faction Icons
- Updated Faction Colors on Icons and Symbols
- Updated UI - Color Changes and new Textures
- Event pic template added to event pics
- UI mini campaign map border
- Liu Clan unit cards, info cards, and textures updated
- descr_strat updated with new Liu Clan units
- Family tree extended 4 generations for both Yuan families
- Jia Xu and Hu Che Er battle models fixed
- Jia Xu and Chen Deng bodyguard textures fixed
- Removed squares after some text entries
- Added AI files from Sanguo
- Added missing unit cards
- Provided missing unit textures
- Updated unit descriptions
Version 0.1.000 - 10TH JULY 2013- Public Beta released