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Thread: A Kingdom of Shu Let's Play

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    Thracius's Avatar Tiro
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    Default Re: A Kingdom of Shu Let's Play

    Good stuff


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    Seether's Avatar RoTK Workhorse
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    Default Re: A Kingdom of Shu Let's Play

    Very good Let's Play! Starting the next turn after taking Xinye, I think you are going to have a lot of fun as some interesting characters and events start showing up. Just a warning, since it is the next part of the mission, but you'll have to both make Xinye your capital and give up your starting Xuzhou settlements to proceed any further with the missions. I'd suggest either taking all armies out, destroy +law buildings, and set taxes high to force rebellion OR see about gifting them to an ally (Cao Cao?). Again, excellent Let's Play video. It was a joy to watch!
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    Default Re: A Kingdom of Shu Let's Play

    It's very funny that you dont know this mod has 12 turns per year

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    Biarchus
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    Default Re: A Kingdom of Shu Let's Play


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    Seether's Avatar RoTK Workhorse
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    Default Re: A Kingdom of Shu Let's Play

    Again, very good episode!
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    Default Re: A Kingdom of Shu Let's Play


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    Seether's Avatar RoTK Workhorse
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    Default Re: A Kingdom of Shu Let's Play

    Excellent job beating up on Liu Biao's armies. Keep that up and he will be done for in no time.

    Also, although I would like to give Pang Tong a custom strat model (and he has one), he can't have it when he joins Liu Bei because the number of strat models a faction can have is limited.
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    Seether's Avatar RoTK Workhorse
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    Default Re: A Kingdom of Shu Let's Play

    Since the forum seized and I double-posted, let me say that your play-through has helped me noticed things that are/have been updated or tweaked since the 1.0 version.
    Last edited by Seether; August 18, 2014 at 04:05 PM.
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    Default Re: A Kingdom of Shu Let's Play

    what program you used to record this?

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    Biarchus
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    Default Re: A Kingdom of Shu Let's Play

    Quote Originally Posted by cheesegrader View Post
    what program you used to record this?
    Fraps for the video and Audacity for my voice.

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    Default Re: A Kingdom of Shu Let's Play


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    Default Re: A Kingdom of Shu Let's Play


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    Default Re: A Kingdom of Shu Let's Play


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    Seether's Avatar RoTK Workhorse
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    Default Re: A Kingdom of Shu Let's Play

    One thing I have to mention, is that you should read the unit descriptions for the Arcuballista and Catapult. They are not siege equipment; they are field artillery and incapable of taking down walls. Just wanted to warn you so that you don't go into a siege with no ladders/towers/rams and end up losing because you can't get inside the city.
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    Default Re: A Kingdom of Shu Let's Play

    Quote Originally Posted by Seether View Post
    One thing I have to mention, is that you should read the unit descriptions for the Arcuballista and Catapult. They are not siege equipment; they are field artillery and incapable of taking down walls. Just wanted to warn you so that you don't go into a siege with no ladders/towers/rams and end up losing because you can't get inside the city.
    That's strange, why can't they be siege equipment.

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    Default Re: A Kingdom of Shu Let's Play

    The main reason is that the Chinese didn't have catapult-type siege engines, as we think of such today, in the 2nd or 3rd century. Catapult-type weapons were strictly used as field artillery and were not capable of destroying fortifications. The only 'catapult' I have ever heard of, or found, is the Xuanfeng Pao:

    Xuanfeng Pao - The "Whirlwind" catapult was traction catapult used by the Han Chinese. As it says in the article, "This catapult was generally used like the sniper version of a rifle. It wasn't the power of the punch that mattered but the accuracy of the shot. The Xuanfeng, due to its lack of power, was not usually deployed to knock down walls. Instead, its main functions were to take out specific soft targets with its ability to swivel around 360 degrees." Basically this was an anti-personnel weapon and, as at the battle of Guandu, used to destroy enemy siege towers.
    In fact, I haven't found anything that the ancient Chinese had, or ever used, any type of catapult engine capable of destroying fortifications of any type. The Whirlwind Catapult certainly was not able to destroy fortifications, even wooden ones, however I did find something interesting that was able to destroy fortifications:

    Da Che or Gou Che - As the article says, this was an interesting and unorthodox siege weapon. "The Da Che or Gou Che was used to hack at the top of walls and towers, and to bring down fortifications by pulling and chipping at the material that made up the walls. This simple but vicious scythe-like weapon was possibly also used to hack at the defenders standing on the top of the walls prior to an assault." What is even more interesting, is this passage here: "The first clear mention of the Gou Che is from the Three Kingdoms period in the writings of Chen Lin..."
    The Da Che could possibly be created for M2, but we haven't attempted so yet. So when storming a city, the ancient Chinese relied upon ladders, rams, ramps, towers, tunneling, and even flooding (to undermine wall foundations) to go over, under, or through defensive fortifications.
    Last edited by Seether; August 25, 2014 at 03:21 PM.
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    Default Re: A Kingdom of Shu Let's Play


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    Default Re: A Kingdom of Shu Let's Play


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