In my last post, I stated a knockback script wasn't necessary (which I later redacted) What I should have said was a
knockback script wasn't ideal with the values i had 80000 threshold -40000 knockback. When I studied the "faction destroyed" bodycount, at turns per year, for my last Nanman campaign it went... Youzhou 23,Yauzhou 47, Huinan 53, Laodong 88 Liu clan 91, Yangzhou 99, Nanyang 131...they dropped like flies because there wasn't enough money and that was explaining the momentum. I then restarted with a Nanyang campaign (in the map middle) to a, be in the action, b, monitor Sun, Cao, Yuan and Liu,
WITHOUT any knockback script. Within a short space Cao was pushing 320000, most other factions rised exponentially as well and I was overwhelmed. I realised, ideally, I wanted a knockback script that didn't detract from the mod essence of Wu/Shu/Wei power struggle YET at the same time, allowed a reasonable player response. A chance to progress and survive using skill and wits. At first I tried a knockback script with a threshold of 250000 -80000 knockback. But I found it still to be too overwhelming too early. Factions ran away too soon After numerous restarts, some to test scripts, (some simply because I was being beat fairly
and i wanted to try a different approach) I've gone with 200000 threshold -80000. (touch wood) I have had a superb beta.
Very tough!!! (had to restart from earlier saves many times, but I have done everything "Art of (Total) war"
Bribed, murdered, siezed assets, sacked, pillaged, formed buffer states, alienated and allied....relentlessly So far (50 turns but i have had to replay various parts to survive) no factions destroyed, Plenty of action, yet, just...still playable. script example, removed ai line from last time monitor_event FactionTurnEnd FactionType aztecs and Treasury >= 200000 and I_TurnNumber >= 1 add_money aztecs -80000 end_monitor monitor_event FactionTurnEnd FactionType timurids and Treasury >= 200000 and I_TurnNumber >= 1 add_money timurids -80000 end_monitor
done for every faction etc etc if anything remotely worthwhile comes of this i'll update ..but from the pic, it's going very well (but exhausting, fighting tooth and nail)
(just throwing this out there)