Hello, I‘ve downloaded the mod today and already played a few hours with Milan. I had a lot of fun but one thing was really frustrating. All of my generals / governors got the fiscally challenged trait by completing a building in their city. In Medieval II Total War Vanilla this only happens if there is no grain exchange in the city. All of my cities had atleast one of the market buildings which I build in the first few turns while all of my generals were on a crusade. I‘ve made some test runs but I cannot figure out which building activates the trigger. Finishing roads in all of the three settlements with a general was the only time the bad trait didn‘t pop up. But after the next turn all of them got the fiscally challenged trait no matter what I did.
Is there any solution for this? I would really appreciate any kind of help as I‘m in some sort of roleplaying and I cannot stand my generals having bad traits.
The same issue seems to appear in the Vanilla Kingdoms Americas campaign btw. https://www.twcenter.net/forums/show...d-trader-trait
Do I have to build something else first, is this a bug and / or could this be fixed by editing some of the game files?
Many thanks in advance.