events.SlotTurnStart[#events.SlotTurnStart+1] = function(context)
if conditions.SlotName("settlement:jap_satsuma:kagoshima:settlement_sho_generic:0", context) and conditions.BuildingTypeExistsAtSlot("SHO_Crafts_1_Market", context) then
scripting.game_interface:instantly_dismantle_building("settlement:jap_satsuma:kagoshima:settlement_sho_generic:0")
end
if conditions.SlotName("settlement:jap_satsuma:kagoshima:settlement_sho_generic:1", context) and conditions.BuildingTypeExistsAtSlot("SHO_Crafts_1_Market", context) then
scripting.game_interface:instantly_dismantle_building("settlement:jap_satsuma:kagoshima:settlement_sho_generic:1")
end
if conditions.SlotName("settlement:jap_satsuma:kagoshima:settlement_sho_generic:2", context) and conditions.BuildingTypeExistsAtSlot("SHO_Crafts_1_Market", context) then
scripting.game_interface:instantly_dismantle_building("settlement:jap_satsuma:kagoshima:settlement_sho_generic:2")
end
if conditions.SlotName("settlement:jap_satsuma:kagoshima:settlement_sho_generic:3", context) and conditions.BuildingTypeExistsAtSlot("SHO_Crafts_1_Market", context) then
scripting.game_interface:instantly_dismantle_building("settlement:jap_satsuma:kagoshima:settlement_sho_generic:3")
end
if conditions.SlotName("settlement:jap_satsuma:kagoshima:settlement_sho_generic:4", context) and conditions.BuildingTypeExistsAtSlot("SHO_Crafts_1_Market", context) then
scripting.game_interface:instantly_dismantle_building("settlement:jap_satsuma:kagoshima:settlement_sho_generic:4")
end
end