A Medieval Mod: 1207, And 1191 Campaign 6.2 Standalone now out.
New versions of my mod if you wish to try, enjoy...
A Medieval Mod: 1191 and 1207 versions of 6.2 Standalone offers many bug fixes and gameplay adjustments. From fixing scripts not firing correctly and overall gameplay tweaks. This version is the best yet. I have only added a few new things but have spent most of my time studying the game's behavior and making it better.
Things to know:
1 During the campaign you can toggle FOW but make sure and take it back off before you end your turn or you'll get a ctd within a few turns.
2 It's normal if you see some of your cities with negative or low income. This is due to corruption/distance from capital and is meant to punish players with large empires. A way to combat it is through buildings of law.
3 Make sure and read the interactive pop-ups that occur...The description does provide hints.
4 New building tree has been adjusted slightly make sure to look at the building browser for more detailed info.
https://www.moddb.com/mods/a-medieval-mod