Downloads: ZenModNTW v1.5

ZenModNTW v1.5

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Uploaded by General Malaise - July 02, 2011
Author Author General Malaise
File Size File Size Unknown Size
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7/13 v.5 added dozens of new units, increased fort/building strength, minor tweaks
7/2/11 v.1 see README included in .rar

INSTALL
-drop both files in NTW data folder, add: mod "ZenModNTW.pack"; to your user script file in %appdata%/The Creative Assembly

CHANGELOG
Spoiler Alert, click show to read: 

-Reorganized all unit types to be more distinct (see tables in README)
-All defenses deployable at any time
-Removed unit limits for all non-unique (i.e. non-numbered regimental) units
-All infantry can hide in buildings
-Added flautists to all line/elite infantry lacking them
-All cavalry can hide in woodland
-General units slighty decreased to 20
-All other unit sizes significantly increased
-General units armor values doubled
-New sapper unit type for major factions, only unit that can use grenades and fougasse (models by md1453)
-Elite infantry, sappers, and dragoons use rank fire
-Line infantry and militia now use dual rank fire
-Non-artillery accuracy decreased by 10 but ammo increased by 10
-Heavy cavalry now have pistols (animations by The Hedge Knight)
-Light cavalry now have carbines
-Dragoons now have muskets (made stronger than carbines) and garrison policing bonus
-Dragoons accuracy and reload skill increased
-Increased range of non-artillery firing weapons
-Lowered reload speeds and damage of all non-artillery firing weapons
-Improved cavalry charges
-More compact formations for line, elite, and sapper infantry
-Firing animation tweaks (by Oby)
-Fire and advance improved
-Grenades improved
-Artillery batteries increased by 1 gun (or two for grand battery) and 10 men
-Increased artillery penetration power a bit
-All unit movement speeds decreased, infantry moreso than cavalry
-Increased distances between and space within deployment zones (by Baron von Beer)
-Fatigue effects increased, but idling fatigure restoration also increased
-Increased morale and fatigue effects of being under fire
-Increased morale effects of being fatigued
-Increased morale effects of column formation (bonus)
-Morale loss effects generally increased, except general death which was lowered, however many morale gain effects increased also (thus morale swings radically more)
-Longer more tactical battles overall due to other various changes to battle mechanics
-Related to above, challenged increased a bit (can't be as passive)


CREDITS
Swiss Halberdier = AUM units
Sacrebleu = various minor faction units
ProLurker = Wwedish units
md1453 - Sapper models
The Hedge Knight - mounted pistol animations
Oby - Firing animation tweaks
Baron von Beer - increased deployment distances


Also TROM and NER for some influence of what to change and where in the files to do so.

Images

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Comments

Simone I
July 12, 2011 at 09:33 AM
It seems simply amazing, testing right now!
GremlinLord
January 19, 2012 at 12:43 PM
File not found NOOOOOOO!