7/13 v.5 added dozens of new units, increased fort/building strength, minor tweaks
7/2/11 v.1 see README included in .rar
INSTALL
-drop both files in NTW data folder, add: mod "ZenModNTW.pack"; to your user script file in %appdata%/The Creative Assembly
CHANGELOG
Spoiler Alert, click show to read:
-Reorganized all unit types to be more distinct (see tables in README)
-All defenses deployable at any time
-Removed unit limits for all non-unique (i.e. non-numbered regimental) units
-All infantry can hide in buildings
-Added flautists to all line/elite infantry lacking them
-All cavalry can hide in woodland
-General units slighty decreased to 20
-All other unit sizes significantly increased
-General units armor values doubled
-New sapper unit type for major factions, only unit that can use grenades and fougasse (models by md1453)
-Elite infantry, sappers, and dragoons use rank fire
-Line infantry and militia now use dual rank fire
-Non-artillery accuracy decreased by 10 but ammo increased by 10
-Heavy cavalry now have pistols (animations by The Hedge Knight)
-Light cavalry now have carbines
-Dragoons now have muskets (made stronger than carbines) and garrison policing bonus
-Dragoons accuracy and reload skill increased
-Increased range of non-artillery firing weapons
-Lowered reload speeds and damage of all non-artillery firing weapons
-Improved cavalry charges
-More compact formations for line, elite, and sapper infantry
-Firing animation tweaks (by Oby)
-Fire and advance improved
-Grenades improved
-Artillery batteries increased by 1 gun (or two for grand battery) and 10 men
-Increased artillery penetration power a bit
-All unit movement speeds decreased, infantry moreso than cavalry
-Increased distances between and space within deployment zones (by Baron von Beer)
-Fatigue effects increased, but idling fatigure restoration also increased
-Increased morale and fatigue effects of being under fire
-Increased morale effects of being fatigued
-Increased morale effects of column formation (bonus)
-Morale loss effects generally increased, except general death which was lowered, however many morale gain effects increased also (thus morale swings radically more)
-Longer more tactical battles overall due to other various changes to battle mechanics
-Related to above, challenged increased a bit (can't be as passive)
CREDITS
Swiss Halberdier = AUM units
Sacrebleu = various minor faction units
ProLurker = Wwedish units
md1453 - Sapper models
The Hedge Knight - mounted pistol animations
Oby - Firing animation tweaks
Baron von Beer - increased deployment distances
Also TROM and NER for some influence of what to change and where in the files to do so.
Please report broken downloads (or any other issue) in the forum here! Be sure to link the download, and if you have a suggested link to fix with please provide it as well.