Downloads: 2.2.0 RTW-BI Enhancement Pack

2.2.0 RTW-BI Enhancement Pack

Uploaded by - October 21, 2005
Author Author Borsook
File Size File Size 12.66 MB
Downloads Downloads 6,525
+ Download
WELCOME TO THE ENHANCEMENT PACK 2.2.0 for RTW/BI.<br><br><a href=\'http://www.twcenter.net/forums/showthread.php?t=34998&amp;page=1&amp;pp=20\'>Mod Discussion</a><br><br><a href=\'http://www.twcenter.net/downloads/db/index.php?mod=724\'>Download - 2.2.4 patch</a><br>(Changes at the bottom)<br><br>DISCLAIMER:<br>The author of this mod is not responsible for any damage done by this mod. That said he will provide support for it.<br>In case of problems send an email reporting it, if it happens later than on the first turn include a save game.<br><br>Also you are free to modify this mod and/or including it (or part of it) in your mod without asking for permition.<br>Note that some parts of this mod are done by other people who may not wish you to use them without asking for permition.<br><br>REQUIREMENTS:<br><br>RTW with either BI expantion or patch 1.3. Note that the following features will work only if you have BI:<br>-Swimming units in RTW.<br>-BI formations in RTW.<br>Also while the mod should work without BI it has received less tests in such configuration.<br><br>RUNNING THE GAME:<br>After installing the mod you&#39;ll see two new shortcuts on your desktop. Use only these to run the game&#33;&#33;&#33;&#33;<br>If you start the game by other means new features won&#39;t work&#33;<br>Those who do not have BI should run the game normally via &#39;old ways&#39;.<br><br>INSTALATION:<br><br>Unzip anywhere.<br>Run the exe file and browse to your Rome - Total War folder (do not create a subfolder&#33<br>An automated script will be run at the end of installation. It&#39;ll alter the file structure to workaround hardcoded file paths.<br>The script may take some time and can be skipped (to do so simply close its window) - if you do not let the script run you won&#39;t see the new sdvisors.<br>IF YOU HAVE RUN THE SCRIPT BEFORE (e.g. in ver 2.0) SKIP IT NOW&#33;<br>If after running this converter the game does not start go to Rome - Total War/backup folder and move the file you&#39;ll find there to Rome - Total War/packs folder.<br>If the game runs fine you may delete Rome - Total War/backup folder.<br><br>Save games from 2.1.x will work with 2.2.0<br><br>ENABLING/DISABLING STARTUP MOVIES:<br><br>In your RTW folder you&#39;ll find two files:<br>enable_movies.bat<br>disable_movies.bat<br><br>Simply run them to disable (or later enable) startup movies.<br><br><br>CHANGES:<br><br>BI:<br><br>Fixes/Tweaks:<br><br>1. All Factions made playable (with maps/descriptions).<br>2. Gratianus Flavius (WRE) has a proper bodyguard unit now, instead of archers.<br>3. Celtsictish Crossbowmen recruitable at archery range<br>4. Franks:Axe Heerbann have their attack raised. (they had cost the same as Sword Heerbann, this is to add some balance)<br>5. Berbers can build Hall of Heroes (so that they can recruit mountain men)<br>6. All wardogs in BI now use warhounds graphics (including icons) - simply for variety&#39;s sake.<br>7. Fixed broken shooting animations for Picktish Crossbowmen &amp; Mercenary bucellari<br>9. Scotii Chariots use correct chariot texture now<br>10.Corrected wrong entry for Romano-British Sarmatian Auxilia at Circus Maximus (which gave it lower experience then at Hippodrome)<br>11.Romano-British: Added Bucellarii, Ballistae and Onagers to Catapult Range and Heavy Onagers and Repeating Ballistae to Siege Engineer.<br>12.Corrected wrong entry for female citizens (they used male models) for barbarian factions.<br>13.All units get +1 to morale to make combat more realistic.<br>14.Fixed a problem with Berber Battle Advisor<br>15.Romano-British: Costal Levies &amp; British Legionaries get +2XP at Royal Barracks (before royal barracks gave no bonuses to this faction)<br>16.Slave Moorish Raiders use correct texture now.<br>17.Incorporated Player1&#39;s character traits/ancillaries fixes. (details to be found at the bottom).<br>18.In BI and 1.3 patch there&#39;s a bug which causes not to throw missiles before charge when using units with such ability (e.g. hastati)<br> To balance it a bit out all such units get - missile -3, attack +1 charge +1. This makes AI &quot;tactic&quot; less nonsensical.<br>19.In order to make BI more of a &quot;Barbarian Invasion&quot; WRE &amp; ERE starts at war with neighbouring barbarian factions, also WRE is at war with Vandals and ERE with Huns.<br>20.ERE starts with 1000 less (for balance reasons).<br><br><br>ADDITIONS:<br>1.Added unlocked rams by Zendjir<br>2.Added a provincal campaign &quot;Rule Britannia&quot; that allow you to play a semi-independent province of Britannia.<br> You can also play this campaign as any other faction. When choosing Romano-British the assumption is that you&#39;re still<br> part of WRE, just given some freedom in governing the province, so you have only one family member (the governor).<br><br><br>RTW:<br><br>BI Features Added:<br>1.New interface for Barbarian factions.<br>2.All factions can recruit generals at the last level of the stables.<br>3.Added new advisors.<br>4.Barbarian factions have one as many levels of cities as other factions (with many additional buildings - complete list will be added shortly):<br>- stone walls<br>- 1&amp;2 levels of health buildings<br>- 1 more level of farms<br>- 1 more level of mines<br>- all levels of stables<br>- all levels of goverment buildings<br>- 0-2 (depends on the faction) levels of barracks<br>- foundry<br>- catapult range (some factions)<br>5. All other factions who didn&#39;t have them have now all levels of stables.<br>6. Added ability to swim to some units (based on comparison with BI)<br>7.Following units get schiltrom formation:<br>-warband spear german<br>-warband spear scythian<br>8.Following units get shield wall formation:<br>-Iberian Infantry<br>-Libyan Spearmen<br>-Scutarii<br>-Triarii<br>-Auxilia<br>-Spanish Mercenaries<br>-Iberian Spearmen<br>-Early Carthaginian Legion<br><br><br>Additional units:<br>1. Spain - Sacred Band cavalry, Barbarian Archers, Iberian Spearmen.<br>2. Numidia - Sacred Band cavalry, Libeyan Spearmen.<br>2. Carthage - Scutarii and Carthaginian Archers, Early Carthaginian Legion, Heavy Carthaginian Legion, Libeyan Spearmen now use different model/texture than Poeni Infrantry.<br>3. Brtions - Barbarian Cavalry, Barbarian Archers, Barbarian Peltasts, Naked Fanatics, Chosen Archers (availabe only on british Isle), Barbarian Chosen Warlord (late general - cavalry).<br>4. Egypt - War Elephants (added resource elephants at 199-48).<br>5. Thrace - Barbarian Noble Cavalry, Gothic Cavalry.<br>6. Gauls - Nightriders, Gothic Cavalry.<br>7. Scythia - Spear Warband, Cataphracts, Swordsmen, Peltasts.<br>8. Parthia - Heavy Spearmen, Cappodocian Cavalry, Eastern (Pontic)Heavy Cavalry, Camel Riders.<br>9. Mercenaries - Armoured Elephants, Arab Warriors.<br>10.Armenia - Eastern (Pontic) Heavy Cavalry.<br>11.Greek Cities - Theban Sacred Band (recruitable only in Athens).<br>12.Macedon - Theban Sacred Band (recruitable only in Athens).<br>13.Seleucid - Desert Warriors, Theban Sacred Band (recruitable only in Athens).<br>14.Romans Julii - Samnite Warriors, Mirmillo Gladiators, Velite Gladiators.<br>15.Romans Scipii - Samnite Warriors, Samnite Gladiators, Velite Gladiators.<br>16.Romans Brutii - Samnite Warriors, Samnite Gladiators, Mirmillo Gladiators.<br>17.Romans Senate - Samnite Gladiators, Mirmillo Gladiators, Velite Gladiators.<br>18.Eastern faction have officers (unarmoured) added.<br>19.Some of the factions above have new buildings added to incorporate the new units - list will be added shortly.<br><br>Fixes/Tweaks:<br><br>1. All Factions made playable (with maps/descriptions).<br>2. The game uses correct (Carthaginian) skin &amp; model for Spanish Generals (no more blue ones&#33 - both on battle and campaign map.<br>3. All units get +2 to morale - to make battles a bit more realistic.<br>4. Thracian late general has the stats the same as other factions&#39; generals who use Gothic Cavalry, before was identical to early.<br>5. Romans have fort building cost lowered by 50, all other factions have it raised by 50<br> - This is to show the uniques of Roman tactics of building forts.<br>6. Praetorians - added &#39;hardy&#39; attribute.<br>7. All Cataphracts use shields now. (thus they&#39;re armour is lower by 1 but they get +2 shields)<br>8. Spain can now build Onagers in Campaign, like in custom battles<br>9.Shrine of farming does not allow Gauls to build Naked Fanatics any more<br> (it&#39;s not their building and all other of its level miss this entry)<br>10. Woad Warriors take one turn to build (since Britons have Naked Fanatics now)<br>11. Pontus&#39; and Scythian Generals get upgraded after the reforms.<br>12.Slave Archer warband no longer uses Briton officer.<br>13.Numidian Generals can get priests as ancillaries now.<br>14.Roman Generals (early ones) made less overpowering to reflect lack of heavy cavalry in Roman Army.<br>15.Added some building levels to few factions to incorporate added units (have a look at building browser).<br>16.Wardogs/pigs are recruitable only in provinces with dogs/pigs resource (it&#39;s not visible), this mainly means that they&#39;re not recruitable in Eastern provinces.<br>17.Egypt has slightly lowered starting money.<br>18.Seleucids, Parthia, Carthage have slightly increased starting money.<br>19.Carthage gets Tripolitania.<br>20.Fixed Macedonian Senators at the game start.<br>21.Added unlocked rams by Zendjir<br>22.Roman factions should now be more &quot;trusting&quot; towards each other.<br>23.In BI and 1.3 patch there&#39;s a bug which causes not to throw missiles before charge when using units with such ability (e.g. hastati)<br> To balance it a bit out all such units get - missile -3, attack +1 charge +1. This makes AI &quot;tactic&quot; less nonsensical.<br><br>Tougher Senate:<br>1. Senate can build all Roman Temples (previously they could build none)<br>2. Senate can recruit Brutii and Scipii gladiators in addition to Julii ones.<br>3. Senate can recruit Arcani now.<br>4. All Hastaii and Princeps that Senate was starting with are changed into Praetorians.<br> Senate does not upgrade its armies after the reforms, since most players fight with Senate late in the game I deceided that this solution is more realistic.<br>5. Senate cannot recruit Hastatii &amp; Princeps, instead Senate can recruit Praetorians from the beginning of the game<br> (reasons as in 4)<br>6. Senate starts with 6500 denari<br><br>Known Issues:<br>1.First starting of a campaign/battle may take longer than usual, this is normal.<br>2.The brutii/scipii samnite textures have a bit different colour than the rest units from those factions.<br>3.In RTW campaign units that are swimming will be marked by Dacian shield instead of proper icon (the icon is there, for some reason game uses wrong pixel location)<br><br><br>Incorporated Player1&#39;s character traits/ancillaries fixes for BI:<br><br>Changes in export_descr_ancillaries.txt file:<br><br>-Fixed bonuses for Bodyguard, Charioteer and Elder Senator retinue members, so they&#39;ll actually give bonus/penalty to Influence and not only affect public order<br>-Fixed the bug when following ancillaries could be gained with agents: Anchoress, Anchorite, Priest of Sol Invictus, Priest of Mithras and Zoroastrian Teacher<br>-Fixed trigger for Drinking Companion retinue member, so it can be gained at both Tavern and Bardic Circle, like all other drinking related ancillaries and not just in Tavern<br>-Made Druid retinue members available in hunting shrines (Cocidius) instead of battle shrines, so that Celts could actually get them in their native temples<br>-Made a workaround for trigger for Mother-in-Law retinue member, so it can be correctly gained with marriage event<br>-Fixed triggers for Foreign Dignitary, Foreign Hostage and Pet Monkey retinue members, as well as triggers for Spear of Wotan and Sword of Chinglu relics by fixing InEnemyLands condition which gave opposite results then intended<br>-Fixed trigger for Amici Principis office, so it can be gained in cities with either Proconsuls Palace or Imperial Palace and not just in cities with Proconsuls Palace, so it&#39;s possible to gain this office if only possessing huge cities<br><br><br>Changes in export_descr_character_traits.txt file:<br><br>-Added anti-traits to some traits to prevent weird or impossible combinations<br>-Several anti-traits that worked in one direction fixed to work in both directions<br>-Added the workaround for a bug, when gaining an anti-trait would reset trait value to 0 (instead of reducing it for value of anti-trait)<br>-Added Disloyal as anti-trait to Faction Leader and Augustus traits, so faction leader won&#39;t get disloyalty traits<br>-Anti-traits for Indecisive Attacker changed from GoodCommander and GoodAttacker to GoodAttacker and GoodRiskyAttacker, so that having Indecisive Attacker trait won&#39;t prevent general from gaining Command bonuses<br>-Increased point awards in birth and adoption triggers for traits that need more then one point to get first level of the trait, so it&#39;s actually possible to gain those traits at character generation (expect more vices and virtues from new family members)<br>-Fixed bonuses for Sobriety like of traits so they&#39;ll actually give penalty to Influence and not only affect public order<br>-Fixed the bug in trigger for GoodRiskyDefender line of traits when mildly outnumbered, since it required crushing victory, instead of clear or crushing victory like other similar triggers<br>-Removed &quot;BattleOdds &lt; 1.5&quot;, from triggers for BadAttacker/Defender line of traits, so it&#39;s possible to gain them, when losing battle in which enemy was highly outnumbered<br>-Removed &quot;BattleOdds &gt; 0.5&quot;, from triggers for Noctophilia line of traits, so it&#39;s possible to gain them, when winning the battle while highly outnumbered by enemy<br>-Removed &quot;BattleOdds &lt; 1.5&quot;, from triggers for Noctophobia line of traits, so it&#39;s possible to gain them, when losing battle in which enemy was highly outnumbered<br>-Added two new triggers, to make it possible that Intelligent and Genius characters could be born<br>-Fixed the problem, when Intelligent characters could lose their Intelligence<br>-Added hidden LoyaltyStarter trait to generals gained by Man of the Hour event, so they won&#39;t start with loyalty of zero<br>-Made the workaround for buggy marriage triggers, which prevented characters from getting any traits from marriage event<br>-Moved triggers for Cuckold and Wife Above Reproach traits, which are related to Ugly and Handsome characters, from birth to marriage event, so characters won&#39;t get those traits without getting married<br>-Fixed the problem when characters that are not married could get Cuckold trait (by adding IsMarried condition before check)<br>-Fixed the education triggers, so skill generation effects of lower level academy buildings will still work when building gets upgraded<br>-Split the education trigger for Ludus Magnus, so that both Romans and non-Romans can benefit from its effect, while still keeping Politics skill exclusive to Romans<br>-Removed roman culture requirement from trigger for refusing bribes, so that non-Romans can benefit from resisting bribes, by gaining levels in Upright line of traits that exempt other things increases bribe resistance<br>-Added new trigger to make it possible to gain Diplomatic Genius agents<br>-Fixed several agent creation triggers related to religious believes<br>-Tweaked trigger for gaining experience with spies when doing missions with 100% success rate (slightly_successful), so it will be triggered for spies with one or zero levels of experience, and not just for those with exact one level of experience<br>-Fixed Good/BadConspirator line of traits so they can be gained by assassins<br>-Corrected sabotage triggers, so that they make more sense<br><br><br>Credits:<br>Character traits/Ancillaries fixes for BI: Player1<br>Theban hoplites skins - Webbird<br>Carthaginian Legionaries - Burebista<br>Unlocked rams by Zendjir<br>All Factions - maps - ngr/Sirius 21/Borsook<br> - descriptions - jpinard/Borsook<br>Consolidated Units Project - Tsarevna, Lusted and the rest of the contributors.<br>Additional unit cards - Yakaspat/Borsook<br>Skins - Borsook/Yakaspat<br>Coding - Borsook<br>Tests/help: Honor&amp;Glory<br><br><br>Just in case You can conntact me at nikolaj@poczta.onet.pl<br><br>_________<br>Borsook<br>=======<br><a href=\'http://www.twcenter.net/downloads/db/index.php?mod=724\'>Download - 2.1.7 Patch</a><br>2.1.7 patch changes at the bottom.<br><br>REQUIREMENTS:<br>RTW with either BI expantion or patch 1.3<br><br>INSTALATION:<br>Unzip anywhere.<br>Run the exe file and browse to your Rome - Total War folder (do not create a subfolder&#33<br>An automated script will be run at the end of installation. It&#39;ll alter the file structure to workaround hardcoded file paths.<br>The script may take some time and can be skipped (to do so simply close its window) - if you do not let the script run you won&#39;t see the new sdvisors.<br>IF YOU HAVE RUN THE SCRIPT BEFORE (e.g. in ver 2.0) SKIP IT NOW&#33;<br><br>ENABLING/DISABLING STARTUP MOVIES:<br><br>In your RTW folder you&#39;ll find two files:<br>enable_movies.bat<br>disable_movies.bat<br><br>Simply run them to disable (or later enable) startup movies.<br><br><br>CHANGES:<br><br>BI:<br><br>Fixes/Tweaks:<br><br>1. All Factions made playable (with maps/descriptions).<br>2. Gratianus Flavius (WRE) has a proper bodyguard unit now, instead of archers.<br>3. Celtsictish Crossbowmen recruitable at archery range<br>4. Franks:Axe Heerbann have their attack raised. (they had cost the same as Sword Heerbann, this is to add some balance)<br>5. Berbers can build Hall of Heroes (so that they can recruit mountain men)<br>6. All wardogs in BI now use warhounds graphics (including icons) - simply for variety&#39;s sake.<br>7. Fixed broken shooting animations for Picktish Crossbowmen &amp; Mercenary bucellari<br>9. Scotii Chariots use correct chariot texture now<br>10.Corrected wrong entry for Romano-British Sarmatian Auxilia at Circus Maximus (which gave it lower experience then at Hippodrome)<br>11.Romano-British: Added Bucellarii, Ballistae and Onagers to Catapult Range and Heavy Onagers and Repeating Ballistae to Siege Engineer.<br>12.Corrected wrong entry for female citizens (they used male models) for barbarian factions.<br>13.All units get +1 to morale to make combat more realistic.<br>14.Fixed a problem with Berber Battle Advisor<br>15.Romano-British: Costal Levies &amp; British Legionaries get +2XP at Royal Barracks (before royal barracks gave no bonuses to this faction)<br>17.Incorporated Player1&#39;s character traits/ancillaries fixes. (details to be found at the bottom)<br><br>ADDITIONS:<br>1.Added unlocked rams by Zendjir<br>2.Added a provincal campaign &quot;Rule Britannia&quot; that allow you to play a semi-independent province of Britannia.<br> You can also play this campaign as any other faction. When choosing Romano-British the assumption is that you&#39;re still<br> part of WRE, just given some freedom in governing the province, so you share view with WRE and have only one family member (the governor)<br><br><br>RTW:<br><br>BI Features Added:<br>1.New interface for Barbarian factions.<br>2.All factions can recruit generals at the last level of the stables.<br>3.Added new advisors.<br>4.Barbarian factions have one as many levels of cities as other factions (with many additional buildings - complete list will be added shortly):<br>- stone walls<br>- 1&amp;2 levels of health buildings<br>- 1 more level of farms<br>- 1 more level of mines<br>- all levels of stables<br>- all levels of goverment buildings<br>- 0-2 (depends on the faction) levels of barracks<br>- foundry<br>- catapult range (some factions)<br>5. All other factions who didn&#39;t have them have now all levels of stables.<br><br>Additional units:<br>1. Spain - Sacred Band cavalry, Barbarian Archers, Iberian Spearmen.<br>2. Numidia - Sacred Band cavalry, Libeyan Spearmen.<br>2. Carthage - Scutarii and Carthaginian Archers, Early Carthaginian Legion, Heavy Carthaginian Legion, Libeyan Spearmen now use different model/texture than Poeni Infrantry.<br>3. Brtions - Barbarian Cavalry, Barbarian Archers, Barbarian Peltasts, Naked Fanatics, Chosen Archers (availabe only on british Isle), Barbarian Chosen Warlord (late general - cavalry).<br>4. Egypt - War Elephants (added resource elephants at 199-48).<br>5. Thrace - Barbarian Noble Cavalry, Gothic Cavalry.<br>6. Gauls - Nightriders, Gothic Cavalry.<br>7. Scythia - Spear Warband, Cataphracts, Swordsmen, Peltasts.<br>8. Parthia - Heavy Spearmen, Cappodocian Cavalry, Eastern (Pontic)Heavy Cavalry, Camel Riders.<br>9. Mercenaries - Armoured Elephants, Arab Warriors.<br>10.Armenia - Eastern (Pontic) Heavy Cavalry.<br>11.Greek Cities - Theban Sacred Band (recruitable only in Athens).<br>12.Macedon - Theban Sacred Band (recruitable only in Athens).<br>13.Seleucid - Desert Warriors, Theban Sacred Band (recruitable only in Athens).<br>14.Romans Julii - Samnite Warriors, Mirmillo Gladiators, Velite Gladiators.<br>15.Romans Scipii - Samnite Warriors, Samnite Gladiators, Velite Gladiators.<br>16.Romans Brutii - Samnite Warriors, Samnite Gladiators, Mirmillo Gladiators.<br>17.Romans Senate - Samnite Gladiators, Mirmillo Gladiators, Velite Gladiators.<br>18.Eastern faction have officers (unarmoured) added.<br>19.Some of the factions above have new buildings added to incorporate the new units - list will be added shortly.<br><br>Fixes/Tweaks:<br><br>1. All Factions made playable (with maps/descriptions).<br>2. The game uses correct (Carthaginian) skin &amp; model for Spanish Generals (no more blue ones&#33 - both on battle and campaign map.<br>3. All units get +2 to morale - to make battles a bit more realistic.<br>4. Thracian late general has the stats the same as other factions&#39; generals who use Gothic Cavalry, before was identical to early.<br>5. Romans have fort building cost lowered by 50, all other factions have it raised by 50<br> - This is to show the uniques of Roman tactics of building forts.<br>6. Praetorians - added &#39;hardy&#39; attribute.<br>7. All Cataphracts use shields now. (thus they&#39;re armour is lower by 1 but they get +2 shields)<br>8. Spain can now build Onagers in Campaign, like in custom battles<br>9.Shrine of farming does not allow Gauls to build Naked Fanatics any more<br> (it&#39;s not their building and all other of its level miss this entry)<br>10. Woad Warriors take one turn to build (since Britons have Naked Fanatics now)<br>11. Pontus&#39; and Scythian Generals get upgraded after the reforms.<br>12.Slave Archer warband no longer uses Briton officer.<br>13.Numidian Generals can get priests as ancillaries now.<br>14.Roman Generals (early ones) made less overpowering to reflect lack of heavy cavalry in Roman Army.<br>15.Added some building levels to few factions to incorporate added units (have a look at building browser).<br>16.Wardogs/pigs are recruitable only in provinces with dogs/pigs resource (it&#39;s not visible), this mainly means that they&#39;re not recruitable in Eastern provinces.<br>17.Egypt has slightly lowered starting money.<br>18.Seleucids, Parthia, Carthage have slightly increased starting money.<br>19.Carthage gets Tripolitania.<br>20.Fixed Macedonian Senators at the game start.<br>21.Added unlocked rams by Zendjir<br>22.Roman factions should now be more &quot;trusting&quot; towards each other.<br><br>Tougher Senate:<br>1. Senate can build all Roman Temples (previously they could build none)<br>2. Senate can recruit Brutii and Scipii gladiators in addition to Julii ones.<br>3. Senate can recruit Arcani now.<br>4. All Hastaii and Princeps that Senate was starting with are changed into Praetorians.<br> Senate does not upgrade its armies after the reforms, since most players fight with Senate late in the game I deceided that this solution is more realistic.<br>5. Senate cannot recruit Hastatii &amp; Princeps, instead Senate can recruit Praetorians from the beginning of the game<br> (reasons as in 4)<br>6. Senate starts with 6500 denari<br><br>Known Issues:<br>1.First starting of a campaign/battle may take longer than usual, this is normal.<br>2.The brutii/scipii samnite textures have a bit different colour than the rest units from those factions.<br><br><br>Incorporated Player1&#39;s character traits/ancillaries fixes for BI:<br><br>Changes in export_descr_ancillaries.txt file:<br><br>-Fixed bonuses for Bodyguard, Charioteer and Elder Senator retinue members, so they&#39;ll actually give bonus/penalty to Influence and not only affect public order<br>-Fixed the bug when following ancillaries could be gained with agents: Anchoress, Anchorite, Priest of Sol Invictus, Priest of Mithras and Zoroastrian Teacher<br>-Fixed trigger for Drinking Companion retinue member, so it can be gained at both Tavern and Bardic Circle, like all other drinking related ancillaries and not just in Tavern<br>-Made Druid retinue members available in hunting shrines (Cocidius) instead of battle shrines, so that Celts could actually get them in their native temples<br>-Made a workaround for trigger for Mother-in-Law retinue member, so it can be correctly gained with marriage event<br>-Fixed triggers for Foreign Dignitary, Foreign Hostage and Pet Monkey retinue members, as well as triggers for Spear of Wotan and Sword of Chinglu relics by fixing InEnemyLands condition which gave opposite results then intended<br>-Fixed trigger for Amici Principis office, so it can be gained in cities with either Proconsuls Palace or Imperial Palace and not just in cities with Proconsuls Palace, so it&#39;s possible to gain this office if only possessing huge cities<br><br><br>Changes in export_descr_character_traits.txt file:<br><br>-Added anti-traits to some traits to prevent weird or impossible combinations<br>-Several anti-traits that worked in one direction fixed to work in both directions<br>-Added the workaround for a bug, when gaining an anti-trait would reset trait value to 0 (instead of reducing it for value of anti-trait)<br>-Added Disloyal as anti-trait to Faction Leader and Augustus traits, so faction leader won&#39;t get disloyalty traits<br>-Anti-traits for Indecisive Attacker changed from GoodCommander and GoodAttacker to GoodAttacker and GoodRiskyAttacker, so that having Indecisive Attacker trait won&#39;t prevent general from gaining Command bonuses<br>-Increased point awards in birth and adoption triggers for traits that need more then one point to get first level of the trait, so it&#39;s actually possible to gain those traits at character generation (expect more vices and virtues from new family members)<br>-Fixed bonuses for Sobriety like of traits so they&#39;ll actually give penalty to Influence and not only affect public order<br>-Fixed the bug in trigger for GoodRiskyDefender line of traits when mildly outnumbered, since it required crushing victory, instead of clear or crushing victory like other similar triggers<br>-Removed &quot;BattleOdds &lt; 1.5&quot;, from triggers for BadAttacker/Defender line of traits, so it&#39;s possible to gain them, when losing battle in which enemy was highly outnumbered<br>-Removed &quot;BattleOdds &gt; 0.5&quot;, from triggers for Noctophilia line of traits, so it&#39;s possible to gain them, when winning the battle while highly outnumbered by enemy<br>-Removed &quot;BattleOdds &lt; 1.5&quot;, from triggers for Noctophobia line of traits, so it&#39;s possible to gain them, when losing battle in which enemy was highly outnumbered<br>-Added two new triggers, to make it possible that Intelligent and Genius characters could be born<br>-Fixed the problem, when Intelligent characters could lose their Intelligence<br>-Added hidden LoyaltyStarter trait to generals gained by Man of the Hour event, so they won&#39;t start with loyalty of zero<br>-Made the workaround for buggy marriage triggers, which prevented characters from getting any traits from marriage event<br>-Moved triggers for Cuckold and Wife Above Reproach traits, which are related to Ugly and Handsome characters, from birth to marriage event, so characters won&#39;t get those traits without getting married<br>-Fixed the problem when characters that are not married could get Cuckold trait (by adding IsMarried condition before check)<br>-Fixed the education triggers, so skill generation effects of lower level academy buildings will still work when building gets upgraded<br>-Split the education trigger for Ludus Magnus, so that both Romans and non-Romans can benefit from its effect, while still keeping Politics skill exclusive to Romans<br>-Removed roman culture requirement from trigger for refusing bribes, so that non-Romans can benefit from resisting bribes, by gaining levels in Upright line of traits that exempt other things increases bribe resistance<br>-Added new trigger to make it possible to gain Diplomatic Genius agents<br>-Fixed several agent creation triggers related to religious believes<br>-Tweaked trigger for gaining experience with spies when doing missions with 100% success rate (slightly_successful), so it will be triggered for spies with one or zero levels of experience, and not just for those with exact one level of experience<br>-Fixed Good/BadConspirator line of traits so they can be gained by assassins<br>-Corrected sabotage triggers, so that they make more sense<br><br><br>Credits:<br>Character traits/Ancillaries fixes for BI: Player1<br>Theban hoplites skins - Webbird<br>Carthaginian Legionaries - Burebista<br>Unlocked rams by Zendjir<br>All Factions - maps - ngr/Sirius 21/Borsook<br> - descriptions - jpinard/Borsook<br>Consolidated Units Project - Tsarevna, Lusted and the rest of the contributors.<br>Additional unit cards - Yakaspat/Borsook<br>Skins - Borsook/Yakaspat<br>Coding - Borsook<br>Tests/help: Honor&amp;Glory<br><br><br>Just in case You can conntact me at nikolaj@poczta.onet.pl<br><br>_________<br>Borsook<br>=======<br><br>2.2.4 patch for RTW-BI Enhancement pack v2.2.0<br><br>Changes (with * those new since 2.2.3):<br><br>Mod specific:<br>-Fixed crash in BI upon choosing &quot;view settlement on battlemap&quot; option.<br>-Added missing sprites to Desert Infrantry for Seleucid.<br><br>Game Fixes/Tweaks:<br><br>RTW:<br>-Tweak Carthage so that it is a bit more challenging enemy.<br>-Fixed an error which resulted in mercenary units displaying wrong sprites.<br>-Slave Cilician Pirates should use correct texture now.<br>*-Horse Archers and similiar units have ammo lowered to make them more balanced. Also their missle attack has been lowered by one.<br>*-Desert Axemen &amp; Desert Cavalry have their armour modifier changed into defense skill. This is done because this units don&#39;t wear armour (actually they&#39;re naked)<br><br><br>BI:<br>-Fixed an error which resulted in mercenary units displaying wrong sprites.<br>-Steppe Horse Archers (Vandals, Slavs) get +1xp since 3 level of stables. Previously 2nd and 3rd levels were identical.<br>*-Horse Archers and similiar units have ammo lowered to make them more balanced. Also their missle attack has been lowered by one.<br><br><br>PS. Special thanx to Hkaries<br>

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Comments

Tia
May 31, 2010 at 06:09 PM
Um, do you really expect someone to read all that?
drking
October 10, 2010 at 09:33 AM
LOL