1. Announcement:
    TWC 2023 Member Awards are now live!
    Dismounted Feudal Knight (my horse for a unicode)
    April 22, 2024
    Views:
    15,005
  2. Announcement:
    New blood for TWC? You, perhaps?
    Dismounted Feudal Knight (my horse for a unicode)
    February 16, 2024
    Views:
    42,082
  3. Announcement:
    Want a Forum for your Mod?
    Hader (Things are very seldom what they seem. In my experience, they’re usually a damn sight worse.)
    April 15, 2016
    Views:
    11,375
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Threads 1 to 20 of 485

Forum: Gameplay Tweaks

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Announcements from Mods & Hosted Mods (Empire GT)

    Started by Frunk, July 01, 2017 12:16 AM
    2 Pages
    1 2
    • Replies: 21
    • Views: 5,569
    August 31, 2022, 11:24 PM Go to last post
  3.   Normal Threads  

  1. Realism mod

    Started by Alkarin, October 20, 2008 05:20 PM
    • Replies: 3
    • Views: 812
    October 20, 2008, 05:36 PM Go to last post
  2. Fortress supply depot's

    Started by krases, October 25, 2008 12:39 AM
    • Replies: 6
    • Views: 916
    October 25, 2008, 08:51 PM Go to last post
  3. Project: Melee

    Started by ray243, November 20, 2008 12:44 AM
    2 Pages
    1 2
    • Replies: 25
    • Views: 2,257
    December 15, 2008, 12:03 AM Go to last post
  4. Icon5 Suggestion for Logistics/Supply Line Mod

    Started by realms18, December 27, 2008 08:56 PM
    logistics, mods
    • Replies: 13
    • Views: 3,417
    January 14, 2009, 12:26 PM Go to last post
  5. Brittish Discipline

    Started by Crusading Knight, February 10, 2009 04:59 AM
    • Replies: 4
    • Views: 986
    February 10, 2009, 06:36 AM Go to last post
  6. Campaign Length Mod

    Started by Dizoakius Maximus, February 18, 2009 03:26 PM
    • Replies: 8
    • Views: 2,082
    February 24, 2009, 07:16 PM Go to last post
    • Replies: 4
    • Views: 839
    March 06, 2009, 01:34 PM Go to last post
  7. Any Modders going to actually balance Natives?

    Started by Hickz, March 09, 2009 08:16 PM
    2 Pages
    1 2
    • Replies: 21
    • Views: 2,017
    March 10, 2009, 08:52 PM Go to last post
  8. Side with the rebels (emergent factions) mod

    Started by SimonB1er, March 08, 2009 04:45 PM
    • Replies: 5
    • Views: 1,764
    March 11, 2009, 03:37 AM Go to last post
  9. Modding a map will be a challenge...

    Started by Errabundi, March 10, 2009 07:25 AM
    • Replies: 2
    • Views: 763
    March 11, 2009, 09:30 AM Go to last post
  10. truely global

    Started by wngpooniii, March 11, 2009 05:57 PM
    • Replies: 1
    • Views: 584
    March 11, 2009, 06:00 PM Go to last post
  11. Icon3 Idea: Real Recruitment Mod

    Started by InfUA, March 12, 2009 12:08 PM
    • Replies: 4
    • Views: 1,597
    March 12, 2009, 04:49 PM Go to last post
  12. Useful Protectorates

    Started by Bongfu, March 13, 2009 03:01 PM
    • Replies: 4
    • Views: 884
    March 13, 2009, 03:27 PM Go to last post
  13. Icon5 Too easy to expand

    Started by Erik Hammarström, March 13, 2009 06:45 PM
    • Replies: 4
    • Views: 1,138
    March 14, 2009, 03:25 AM Go to last post
  14. Shrapnel issues

    Started by Gzdnkh, March 14, 2009 08:41 AM
    • Replies: 5
    • Views: 655
    March 14, 2009, 09:36 AM Go to last post
  15. World Map for all mods

    Started by Takeda♔Shingen, March 15, 2009 01:55 PM
    • Replies: 4
    • Views: 990
    March 15, 2009, 02:54 PM Go to last post
  16. Technology selection & Age / Promotion Mod

    Started by Legionary Titus Pullo, March 16, 2009 05:57 AM
    age, promotion, technology advancement
    • Replies: 5
    • Views: 1,161
    March 16, 2009, 11:09 AM Go to last post
  17. Extending The Line (Infantry)

    Started by Behind The Mask, March 18, 2009 03:07 AM
    • Replies: 1
    • Views: 593
    March 18, 2009, 05:28 AM Go to last post
  18. Guilliman's Balance Mod, Release 1.0

    Started by Guilliman, March 17, 2009 09:49 AM
    • Replies: 10
    • Views: 1,313
    March 19, 2009, 11:14 AM Go to last post

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