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Threads 1 to 20 of 105

Forum: Rome Remastered Workshop

Look here for assistance in modding Rome Remastered.

  1.   Sticky Threads  

    • Replies: 0
    • Views: 3,076
    March 04, 2021, 09:47 AM Go to last post
  2.   Normal Threads  

  1. [Resources] Map Mesh Nerfer for Rome Remastered

    Started by makanyane, May 09, 2021 10:17 AM
    • Replies: 0
    • Views: 970
    May 09, 2021, 10:17 AM Go to last post
  2. [Tools] IWTE texture decompression for Rome-Remastered

    Started by wilddog, April 29, 2021 11:40 AM
    • Replies: 1
    • Views: 1,561
    May 26, 2021, 01:38 AM Go to last post
  3. [Tools] I made a tool for editing feral_export_descr_unit.txt

    Started by sirgzu, June 07, 2021 01:16 PM
    • Replies: 0
    • Views: 803
    June 07, 2021, 01:16 PM Go to last post
  4. [Resources] RR Style Faction symbol & banner template

    Started by KurdishNomad, October 03, 2021 12:37 PM
    • Replies: 0
    • Views: 1,700
    October 03, 2021, 12:37 PM Go to last post
  5. Icon5 [Text Editing and Scripting] New to modding- movement range

    Started by aresso, October 14, 2021 06:30 AM
    • Replies: 2
    • Views: 1,059
    October 14, 2021, 07:36 AM Go to last post
  6. [Resources] Unit Card Template

    Started by KurdishNomad, November 15, 2021 02:58 PM
    rome, unit, unit card. remastered
    • Replies: 0
    • Views: 888
    November 15, 2021, 02:58 PM Go to last post
  7. [Tutorials] Importing RTW OG unit into Remastered

    Started by komisarek, November 18, 2021 11:57 AM
    • Replies: 2
    • Views: 896
    November 19, 2021, 05:25 AM Go to last post
  8. [Tutorials] Making PBR Textures from Rome Remastered Units

    Started by KurdishNomad, September 12, 2021 01:31 PM
    • Replies: 1
    • Views: 1,887
    November 26, 2021, 09:43 PM Go to last post
    • Replies: 2
    • Views: 728
    December 01, 2021, 03:05 PM Go to last post
  9. Scripting features in Rome Remastered

    Started by komisarek, December 04, 2021 05:20 AM
    • Replies: 0
    • Views: 1,908
    December 04, 2021, 05:20 AM Go to last post
  10. Creating Ambient Objects on the campaign map

    Started by komisarek, December 04, 2021 06:18 AM
    • Replies: 0
    • Views: 852
    December 04, 2021, 06:18 AM Go to last post
  11. Icon5 [Mapping] Add map_fog.tga to campaign map

    Started by Ocyalos, December 10, 2021 01:42 PM
    mapping, remastered, rome
    • Replies: 2
    • Views: 1,114
    December 10, 2021, 06:22 PM Go to last post
  12. Campaign map size limit?

    Started by Australis, December 05, 2021 06:15 PM
    • Replies: 4
    • Views: 872
    December 11, 2021, 10:25 AM Go to last post
  13. Age limits and new scripting capabilities

    Started by Lord Baal, December 11, 2021 10:41 AM
    • Replies: 4
    • Views: 843
    December 11, 2021, 02:06 PM Go to last post
  14. Icon8 [Miscellaneous] No crash and no message_log error but campaign is not starting

    Started by Ocyalos, December 12, 2021 06:08 AM
    • Replies: 1
    • Views: 624
    December 12, 2021, 06:21 AM Go to last post
  15. Icon5 [Miscellaneous] Fastest way to launch your mod without launchers

    Started by Ocyalos, December 12, 2021 06:26 AM
    • Replies: 1
    • Views: 773
    December 12, 2021, 07:23 AM Go to last post
    • Replies: 1
    • Views: 856
    December 26, 2021, 10:45 AM Go to last post
    • Replies: 2
    • Views: 991
    December 31, 2021, 03:58 AM Go to last post
  16. Icon5 [Mapping] How to use Settlement Editor Scripts in 3DS Max?

    Started by Cameron122, January 02, 2022 08:51 PM
    • Replies: 0
    • Views: 471
    January 02, 2022, 08:51 PM Go to last post
  17. Icon9 [Text Editing and Scripting] Campaign not starting because of error in Family Tree or Female Characters?

    Started by Ocyalos, January 02, 2022 04:47 AM
    characters, familytree, female
    • Replies: 2
    • Views: 673
    January 04, 2022, 03:04 AM Go to last post

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