Rules for /Duxes

  1. Gandalfus
    Gandalfus
    The State treasury will be responsible for paying a province's legions. A Dux may levy new troops that will be under the command of the Magister Militum of that province, as long as the money comes from somewhere.

    Troops levied while in a governorship will be considered loyal to the state, unless they are paid from the Dux's own treasury.

    Provinces will follow loyalty systems that give benefits to individuals that have worked to benefit the province. Some of the actions taken will increase loyalty in a province but may alter opinions of the plebs or patricians back in Rome. Records will be kept in Pro-Consular threads regarding any efforts Senators have made to benefit a province.

    I. Each province will have a capitol. Every capitol has walls. As new provinces are created, new capitols will be added. As it stands, the current provincial capitals are:

    Italy: Rome (Italy is exempt from this system)
    Spain: Carthago Nova
    Sicila et Africa: Carthage
    Mauritania: Tingi
    Dalmatia: Sirmium
    Gaul: Lutetia (Rebel)
    Britannia : Londinium (rebel)

    Buildings may be constructed in any of these areas as per the normal rules, but buildings constructed in any capitols outside Ravenna will only carry half the value in points gained from the building. It is necessary to post new buildings in posts within the Governorship thread.

    II. Settling armies

    Settling a single Legion or Foederati force within a province will allow a 5% increase to the level of citizens residing in a province and increase favour in a province by one Minor Action.

    III. Name Recognition
    Holding a Province for five years will result in gaining a Minor Action. Holding a Province for ten years will result in gaining a Major Action.
    Other actions to increase provincial loyalty include and are broken down into the following categories:


    Determining province favor is going to remain simple. No points to add and keep track of, no changing of maps. Players will simply earn minor actions and major actions for their characters. This will be an easy reference system kept in the OP of each Pro-Consular thread detailing who has done what in each province. Two minor actions can equal a major action. Simply put, whoever has done the most has the favor of a province.

    Minor Actions

    Every year rolls will take place that will determine a problem in the province that a governor may RP. This RP may have to be done wholly by the governor in order for the results to be assessed. None of the following events will cause a war and may be handled by RP. In some cases, casualties may be assessed by moderators if required. Situations handled poorly may count as negative provincial loyalty, but may cause patrician or plebeian points to be gained. Finding in favour of the interests of the local inhabitants will earn the favour of that province, but may come at a cost.

    Minor Rolls

    1. Highway brigands are keeping goods from going to market. The people request that the governor dispatch forces to maintain order and bring the highwaymen to justice.

    2. Small bands of pirates are operating along the coast. The people request they be dealt with in some manner.

    3. A petition has been made by a town for a Roman provincial (a merchant) to be put on trial for dealing in debased currency.

    4. A case has been brought before the governor regarding a slave that has murdered a Settled Foederati.

    5. A case has been brought before the governor regarding a Roman Patrician who had beaten his own slave to death

    6. A case has been brought before the governor regarding the failure of slaves to defend their master when he was attacked and killed by bandits

    7. A case has been brought before the governor regarding a Patrician who has beaten the slave of another Patrician to death.

    8. A case has been brought before the governor regarding a Roman citizen who has beaten the slave belonging to a settled Foederati to death.

    9. Villagers from a local farming community have approached the governor requesting Vigiles to help dig irrigation trenches.

    10. The people demand minor tax kickbacks (5% of total tax revenue for province not collected)

    11. A city tax official has been skimming funds off the top. He has been brought up on charges of embezzlement in local courts.

    12. The people demand basic roads be built in the province.

    13. The provincials demand that hygiene in the province be improved (Via upgrades)

    14. Roman soldiers stationed in the province have stolen bread, wine, and cheese from farmers in a local town. These men have appealed to the governor through their duoviri for justice.

    15. Member of the cult of Mithras have been involved in a series of episodes that have left property destroyed and provincials injured. Some provincials grumble at their continued presence, but others support the cult as necessary to the worship of the god.

    16. Make efforts to assimilate local religious customs into the pantheon of Rome. Doing so will help to further stabilize the province.

    17. An excess of newly settled foederati has arrived and caused the need for the founding of a new city. Aid in the founding of a new minor city within the Pro-Consulate

    18. A non-Roman temple in your Proconsulate was despoiled when a sacrificial bull broke loose and stampeded. The priests ask that you cover the damages.

    19. Two powerful patricians come to you with a dispute. The daughter of one was married to the son of the other, and as a dowry he gave a wealthy bit of land to his counter part. However, the groom was abusive, and the bride fled to her father. He demands the land be returned to him as payment for the attacks on his daughter. The father of the groom insists the land remain his.

    20. Aqueducts serving a populous area of the province are falling apart. The people demand repairs (via city upgrades)

    21. Minor fire in the capital. A small fire has sprung up in the city. many buildings may be destroyed and people may die.

    22. The people demand that a Abbey (level 2 church) be constructed in the capital.

    23. The provincials demand that Roman forces stationed within the province be dispersed to guard key locations within the province. If forces are inadequate to satisfy this request, the governor should make efforts to bring more forces into the province

    24. Impoverished farmers in the region have opted to sell their farmlands to any Roman wealthy enough to buy them at the desired price. There is enough land to purchase 1 vast estate, but the price should reflect the governor's motives. Make too low an offer, and the provincials will likely feel taken advantage of. (Allows the acquisition of additional farmlands, despite the cap)

    25. The provincials request that structures be constructed to increase water supply to the capitol city of the province (level 1 aqueduct minimum

    26. Due to drought, total production of the provincial grain harvests has fallen. Deal with the repercussions.

    27. Excellent weather has increased the productivity of the farms. The province produces additional supplies of grain this year. Decide what to do with the bounty.

    Major Actions

    Major Rolls

    28. Legions stationed on the borders have grown bored. It has been reported that several centuries have taken to raiding foreign villages in their spare time. There are potentially huge and devastating possible outcomes. Handle this situation carefully.

    29. A man appears on the streets of your provinical capital preaching of a strange new god. He orders his followers to overthrow the Christian god, as this new one will not tolerate the worship of others.

    30. The people demand sizeable tax remissions (25% of total tax revenue for province not collected)

    31. The dignitaries and leaders of prominent foederati communities demand the right of Roman citizenship be granted them.

    32. The landed provincials of the province demand the foederati surpluses be settled somewhere else.

    33. All inhabitants of the province demand the Foederati be settled in another province

    34. A provincial Magister, a young patrician, has been stealing works of art and precious metals through crooked political dealings. It is up to you to prosecute him.

    34. Famine has broken out in the province. You must either use 100% of your trade fleet to bring in food at no cost or pay for food to be shipped in at a cost of 5000 solidii

    35. Earth tremors have resulted in extensive damage to major cities in your province. Deploy military forces to aid in the clean-up and rescue efforts.

    36. A dangerous cult has begun to foment rebellion in the province. They must be dealt with before they turn the provincials against Roman Dux.

    37. A foederati settler explosion has created the need for the founding or reconstruction and refitting of a smaller town to accommodate a large urban population. The resulting large city will join the capitol in terms of provincial importance, since many denizens will live there.

    38. The provincials, some of them out of work, have expressed a desire to find gainful employment through service in the Roman military. They will expect land as a condition of discharge, of course.

    39.The provincials demand that large entertainment complexes be built in the capitol city (level 3 theatre)

    40. Excessive storms has caused the wheat to rot in the fields, causing total provincial production of grain to be reduced by a huge amount. Deal with this problems and repercussions.

    41. New farmland reclaimed from forests has proven to be very fertile in its first year of use. The province produces an additional surplus of supplies. How should the bounty be treated?


    Loyalty levels in each province take two forms, total and partial loyalty. The individual with the best record in the province retains total loyalty, while anyone else who has worked in the province retains partial loyalty.


    The Benefit of Partial Provincial Loyalty

    Legions raised in loyal areas will cost only 20,000 solidii
    Enemy forces within a loyal province will suffer attrition rolls every year, but over time the provincials may become less loyal unless aided

    The Benefit of Total Provincial Loyalty

    Legions levied in areas with favor will cost only 15,000 Solidii
    Enemy forces within a loyal province will suffer (attrition rolls every year, but over time the provincials may become less loyal unless aided
    Decreased movement time for armies moving through the region
    The ability to turn 10% of provincial revenue into personal revenue.
    A modifier of +1 in all battle rolls for battles fought within the province
    Cooperation in war-time situations
    a general levy of volunteers when the province is attacked




    Magisterial Corruption


    A governor may choose not to govern in a particularly benevolent way.

    Should he choose to behave in an unscrupulous manner, he may have some opportunity to add income. If he is caught, however, he may face charges in Rome for mishandling his province, or be assassinated or apprehended by the Agentes in Rebus.

    Governors may extort tax revenue from their province in any amount. If the amount is over 1,000 denarii there will be an increasing chance (10% for each thousand solidii embezzled) of being caught depending upon the amount extorted. governors may have subordinate officials willing to fudge the numbers to cover up the extortion.

    A Governor is responsible for maintaining the lands entrusted to him by the Emperor. Failure to defend and maintain the lands may result in charges being filed for mishandling the province or armies of the Empire.

    Additional rules of behaviour for governors may be found in the Laws of the Empire
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