Use this thread to announce the formation of great alliances, or the changing disposition of your faction towards others, or hold intergalactic conferences. To form treaties with other factions please create a “faction thread” in this social group to receive “ambassadors” and negotiate in.
CURRENT FACTION RELATIONS
Individual Factions:
Cylon Empire (Lord of Cats)
Trade: Protoss Protectorate, Acyl Brood, Feline Furrdom, Andromedan Empire, and Great Socialist Feline State
Allies: Acyl Brood, Protoss Protectorate, and Andromedan Empire
Poor: Viruses
Enemies: none
Protoss Protectorate (Spartan999)
Trade: Cylon Empire, Feline Furrdom, Acyl Brood, 66th Envysione Corpe, Intergalactic United Penguin Nations, Andromedan Empire, and Viruses
Allies: Feline Furrdom, Cylon Empire, Andromedan Empire, and 66th Envysione Corpe
Poor: Great Socialist Feline State
Enemies: none
Feline Furrdom (Rogue General)
Trade: Protoss Protectorate, Intergalactic United Penguin Nations, Cylon Empire, 66th Envysione Corpe, Andromedan Empire, Viruses, and Aegir Dynasty
Allies: Protoss Protectorate, Intergalactic United Penguin Nations, and 66th Envysione Corpe
Poor: Great Socialist Feline State
Enemies: none
Great Socialist Feline State (Lenin Cat)
Trade: 66th Envysione Corpe, and Cylon Empire
Allies: none
Poor: Feline Furrdom
Enemies: none
Acyl Brood (High Fist)
Trade: Protoss Protectorate, Intergalactic United Penguin Nations, and Cylon Empire
Allies: Cylon Empire
Poor: none
Enemies: none
66th Envysione Corpe (Ivan Braginski)
Trade: Great Socialist Feline State, Protoss Protectorate, Feline Furrdom, Viruses, and Aegir Dynasty
Allies: Feline Furrdom, Protoss Protectorate, and Aegir Dynasty
Poor: none
Enemies: none
Intergalactic United Penguin Nations (fredtrotter)
Trade: Protoss Protectorate, Feline Furrdom, and Acyl Brood
Allies: Feline Furrdom
Poor: none
Enemies: none
Viruses (Tathamet)
Trade: 66th Envysione Corpe, Feline Furrdom, Andromedan Empire, and Protoss Protectorate
Allies: none
Poor: none
Enemies: none
Andromedan Empire (NobleWoman)
Trade: Protoss Protectorate, Feline Furrdom, Viruses, Cylon Empire, and Aegir Dynasty
Allies: Protoss Protectorate, Cylon Empire, and Aegir Dynasty
Poor: none
Enemies: none
Aegir Dynasty (Librarian)
Trade: 66th Envysione Corpe, Feline Furrdom, and Andromedan Empire
Allies: 66th Envysione Corpe, and Andromedan Empire
Poor: none
Great Alliances:
Interstellar Triumvirate
Memebers: Feline Furrdom, Intergalactic United Penguin Nations, and 66th Envysione Corpe
Technology Tree |
Colonization Technology. Cost – 15 rp. Benefits: can build a star-system in any empty space sector that you own.
Army Assembly Technology. Cost – 5 rp. Benefits: +1 bonus when building armies. ----> Advanced Dropship Flight. Cost – 10 rp. Benefits: +1 bonus when invading star system with armies. ----> Advanced Ground Weapons Cost – 15 rp. Benefits: +1 to all attack/defense rolls in ground battles.
Jump-gate Technology Level 1 (requires Hyperspace Travel Level 1). Cost – 5 rp. Benefits: +1 bonus when moving armies and range of movement increases to 5 sectors. ----> Jump-gate Technology Level 2 (requires Hyperspace Travel Level 2). Cost – 10 rp. Benefits: +1 bonus when moving armies and range of movement increases to 10 sectors.
Planetary Defense Technology. Cost – 10 rp. Benefits: -1 penalty when enemy armies attempt to invade your star systems. Fortress systems give a -2 penalty to enemy attacks on it.
Advanced Ship Manufacturing. Cost – 5 rp. Benefits: +1 bonus when building fleets and unlocks upgrading fleets ability. ----> Advanced Ship Shielding. Cost – 10 rp. Benefits: +1 bonus to all defense rolls in space battles. ----> Advanced Ship Weapons. Cost – 15 rp. Benefits: +1 bonus to all attack rolls in space battles.
Hyperspace Travel Level 1. Cost – 5 rp. Benefits: fleets can move 2 space sectors with 1 move (if it succeeds). ----> Hyperspace Travel Level 2. Cost – 10 rp. Benefits: fleets can move 4 space sectors with 1 move (if it succeeds).
Wormhole Travel. Cost – 10 rp. Benefits: fleets can travel through wormholes with 1 move (if it succeeds).
Advanced Navigation Computers Level 1. Cost – 5 rp. Benefits: +1 bonus when moving fleets. ----> Advanced Navigation Computers Level 2. Cost – 10 rp. Benefits: +1 bonus when moving fleets and +1 bonus when intercepting enemy fleets.
Advanced Data-Collecting. Cost – 10 rp. Benefits: +1 bonus to all spy missions and -1 penalty to all attempted enemy spy missions. ----> Espionage Network. Cost – 15 rp. Benefits: can use a spy agent every 3 turns.
Mind-control Technology. Cost – 10 rp. Benefits: +1 bonus to all insurgent missions and -1 penalty to all attempted enemy insurgent missions. ----> Insurgent Network. Cost – 15 rp. Benefits: can use an insurgent agent every 3 turns.
Personal Stealth Shielding. Cost – 10 rp. Benefits: +1 bonus to all assassin missions and -1 penalty to all attempted enemy assassin missions. ----> Assassin Network. Cost – 15 rp. Benefits: can use an assassin agent every 3 turns.
|