Re: The Complete EDU Guide (WIP)
Thank you, God bless you.
Nakandakari
Re: The Complete EDU Guide (WIP)
Re: The Complete EDU Guide (WIP)
This is a great doc. Several things I didn't realize have now been explained. Many thanks!
Re: The Complete EDU Guide (WIP)
Fantastic this helps a lot!!!:thumbsup2
Leondias
Re: The Complete EDU Guide (WIP)
:worship::worship:Great guide! This really helps!:thumbsup2
Re: The Complete EDU Guide (WIP)
Thanx a lot folks!!! A bit different from MTW-VI, but with your help I can now tweak away. :thumbsup2
Chris
Re: The Complete EDU Guide (WIP)
Thanks for all the comments guys. Any questions or objections or suggestions about sth we left out would be very welcome as well.
Re: The Complete EDU Guide (WIP)
cheers Aradan, this helps a lot.:thumbsup2
Re: The Complete EDU Guide (WIP)
Thanks, it has really helped alot
Re: The Complete EDU Guide (WIP)
Awesome guide.
Btw I think I saw someone say on the org you could use can_swim in 1.5, although I haven't been able to make it work myself...
Re: The Complete EDU Guide (WIP)
Guide updated with info on short_pike (and note also added for merc_unit update)
Thx, Jubal_Barca. The purpose of the Guide is to state what can normally be done just through this file. Such modding changes aren't easy for everyone, so I can't include them here.
Re: The Complete EDU Guide (WIP)
Hi Aradan.
Excellent guide.
I have one remark about phalanx-short_pike.
We found problems, at least when this couple of attributes were used in secondary weapon (primary was a javelin). When the soldiers were throwing the javelins, a long pike was shown vertically (no animation).
http://img180.imageshack.us/img180/7868/subir2bu7.jpg
This problem disappeared by eliminating short_pike and phalanx formation. The elimination of only phalanx did not solve the problem, but we didn't try the elimination of only short_pike.
With regard to can_swim, it is (as you probably know) possible with BI.exe, but not with RTW.exe. The presence of the attribute in EDU (too lazzy to delete it :whistling ) doesn't produce any CTD, but we have remarked that soldiers in bridge battles tend to the suicide :laughter: , they enter the river and die. This trend is less marked when can_swim is not present, although I've observed some cases:
http://i67.photobucket.com/albums/h2...so_puente3.jpg
Re: The Complete EDU Guide (WIP)
Thx for the phalanx-short_pike tip (and the can_swim confirmation). I haven't yet found the time to test phalanx (working mainly on FATW/BI 1.6), but info like this make testing small things much easier!
Cheers
Re: The Complete EDU Guide (WIP)
Quote:
# [def_skill] : Unit's defensive skill, taken into account only in melee and only against attacks from the front or the right side. It doesn't affect defense against missiles. It represents a soldier's ability to parry(rather than block) and dodge strikes. Max value is 63 and everything higher will be considered 63.
# [shield] : Unit's shield value, taken into account against both ranged and melee attacks, but only when they come from the front or the right side.Against missiles from the front it offers twice the protection it's value suggests. Measures the blocking capabilities of a unit's shield. Max value is 31 and everything higher will be considered 31.
How do you know these?
Has this been tested? I always thought the shield protected from the front and left.
Re: The Complete EDU Guide (WIP)
Yes, it has either been tested or is based on what Gerome Grasdyke has revealed in various of his posts over at the .Org. There are also some relevant research threads at the Ludus Magna there.
The shield part is a typo, it is meant to read "left side". Thx a lot for pointing that out!
Re: The Complete EDU Guide (WIP)
Thanks for the answer, also thanks for the guide, there were some things in the EDU that I never understood.
Re: The Complete EDU Guide (WIP)
Quote:
Originally Posted by
Monkwarrior
Hi Aradan.
Excellent guide.
I have one remark about phalanx-short_pike.
We found problems, at least when this couple of attributes were used in secondary weapon (primary was a javelin). When the soldiers were throwing the javelins, a long pike was shown vertically (no animation).
http://img180.imageshack.us/img180/7868/subir2bu7.jpg
This problem disappeared by eliminating short_pike and phalanx formation. The elimination of only phalanx did not solve the problem, but we didn't try the elimination of only short_pike.
With regard to can_swim, it is (as you probably know) possible with BI.exe, but not with RTW.exe. The presence of the attribute in EDU (too lazzy to delete it :whistling ) doesn't produce any CTD, but we have remarked that soldiers in bridge battles tend to the suicide :laughter: , they enter the river and die. This trend is less marked when can_swim is not present, although I've observed some cases:
http://i67.photobucket.com/albums/h2...so_puente3.jpg
How can you have more than 120 units.You have more than 220.???????
Re: The Complete EDU Guide (WIP)
He's playing on huge uit size...
Quote:
# light_spear: Gives default bonus of +8 to defense vs cavalry, and penalty of -4 to defense vs. infantry. Offers less pushing power than spear.
# spear: Gives default bonus of +8 to attack vs cavalry, and penalty of -4 to attack vs. infantry. Offers more pushing power than light_spear. Units with "spear" attribute tend to lose cohesion and break lines (due to the extreme pushing power) with undesired results, so use is advised only with cohesive formations/attributes like short_pike, shield_wall, phalanx etc.
So light_spear changes defense and spear changes attack?
Re: The Complete EDU Guide (WIP)
Yep, that's right. You can tell by timing the battles. When spear is present, they take less time than usual, because the bonus to attack means faster kills, while when light_spear is on the battles are slower than usual, because the defense bonus means slower kills.