The national uprising script is already part of SS?
September 14, 2011, 02:12 PM
bɑne
Re: [WIP]Script Customisation Project for SS6.4
Quote:
Originally Posted by Ichon
The national uprising script is already part of SS?
This refers to the Bulgarian uprising and whatnot
September 14, 2011, 03:31 PM
Ichon
Re: [WIP]Script Customisation Project for SS6.4
Quote:
Originally Posted by bɑne
This refers to the Bulgarian uprising and whatnot
This would disable Teutonic Order and Timurids as well?
September 14, 2011, 03:43 PM
bɑne
Re: [WIP]Script Customisation Project for SS6.4
Quote:
Originally Posted by Ichon
This would disable Teutonic Order and Timurids as well?
Yes it would, if the player wants it that way.
V1 is up, minus the ability to disable Emergent Factions & National Uprisings. I'll work on that later.
September 14, 2011, 04:53 PM
Serbian Hussar
Re: Campaign Script Customisation Project for SS6.4
This is great, Stainless Steal needed this from the start :thumbsup2
September 14, 2011, 06:23 PM
Caesar Clivus
Re: Campaign Script Customisation Project for SS6.4
Nice one bane!
September 15, 2011, 07:29 AM
bɑne
Re: Campaign Script Customisation Project for SS6.4
Quote:
Originally Posted by Serbian Hussar
This is great, Stainless Steal needed this from the start :thumbsup2
Well there is one downside to this: the menu gets pretty crowded. Next I'll have to work up an installer so people can only install those tweaks they want to use.
September 15, 2011, 08:07 AM
Polycarpe
Re: Campaign Script Customisation Project for SS6.4
Excellent idea Bane, +rep. Not only it gives more customs but also it will accelerate the game :yes:
Btw Bane, take my mini submod too for altering the age, even if it's unreal, it's a game and people love to keep their character for a long campaign.;)
September 15, 2011, 10:10 AM
bɑne
Re: Campaign Script Customisation Project for SS6.4
And as promised v2 is up.
It still feels a bit sacrilegious to me - guess it is better to play a "light" version of Stainless Steel than no Stainless Steel at all :) Thanks for the praise everyone. If you have any suggestions, have at it.
September 17, 2011, 09:21 AM
Kruisboog
Re: Campaign Script Customisation Project for SS6.4
Could you make this compatible with the compilation?
September 17, 2011, 01:10 PM
bɑne
Re: Campaign Script Customisation Project for SS6.4
Quote:
Originally Posted by Kruisboog
Could you make this compatible with the compilation?
I'd rather have the compilation compatible to 6.4 then all this wouldn't be necessary. As long as it replaces core files the way it does... oh well. In short: No. That said
Quote:
;---- G5 Looting Script Compact
;---- Ageing Script
;---- Player Notification
;---- Bulgarian Uprising
are already gone in MSC. The rest should work for early & late campaign. Just try it. And if they don't, it most often is because a trailing whitespace was removed in the MSC version, add it back and you are in business. :whistling
September 18, 2011, 05:03 AM
Fred Putz
Re: Campaign Script Customisation Project for SS6.4
Nice one - erm and especially a nice font for the headline. How is it called? :whistling
September 18, 2011, 05:23 AM
bɑne
Re: Campaign Script Customisation Project for SS6.4
Quote:
Originally Posted by Fred Putz
Nice one - erm and especially a nice font for the headline. How is it called? :whistling
That is the "ask Ishan if you want a nice picture as a headline" font :laughter:
September 18, 2011, 10:47 AM
ChrisG
Re: Campaign Script Customisation Project for SS6.4
Hi! Nice work!!:thumbsup2
Is this compatible with BftB2??
September 18, 2011, 12:22 PM
bɑne
Re: Campaign Script Customisation Project for SS6.4
Haven't yet had time to look at BftB2, this is explicitly for early and late campaign so it won't work for any extra campaigns.
September 18, 2011, 02:48 PM
ChrisG
Re: Campaign Script Customisation Project for SS6.4
Ok, thanks! But it won't cause any problems if i install both, right?
September 18, 2011, 03:22 PM
Fair Prince
Re: Campaign Script Customisation Project for SS6.4
(Just the usual congrats from FP) Excellent work once again, bane! :thumbsup:
September 18, 2011, 05:06 PM
bɑne
Re: Campaign Script Customisation Project for SS6.4
Quote:
Originally Posted by ChrisG
Ok, thanks! But it won't cause any problems if i install both, right?
Unless CC messed around with the original campaigns more than I expect him to then it won't cause any problems if you install both.
September 19, 2011, 12:34 AM
Caesar Clivus
Re: Campaign Script Customisation Project for SS6.4
BftB2 does change the SS campaign scripts so I actually doubt this is compatible.