Sharp Mod - Main Thread v3.0
Hello all, here I'm with another mod, but this time it's an overhaul :)
1st of all I've made this mod for the players that don't want too much changes over vanilla game (like extensive Economic changes etc)
It includes most of my other mods, but has much more additional changes. (see Changelogs)
You can see HERE also.
Download
Credits |
Sir Radious and his team for endless efforts and inspiration, and thanks for "Unit card stats" table permission!
Sir Swiss Halberdier for his endless efforts of updating our most used modding tool, which known as PFM!
Sir Junaidi83 de Bodemloze for his endless efforts with AI, inspiration, support and friendship!
Sir Delicate Strawberry for his endless support and friendship, ah and endless tests :P
Sir Little Legionaire for giving permission to use his Better Water mod (to everyone)
And all the people that has contributed to the mod by feedbacks and informations.
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Re: Sharpy's Campaign Overhaul
Congrats on the mod/compilation/overhaul :P
Hopefully many more mods ;)
Re: Sharpy's Campaign Overhaul
Quote:
Originally Posted by
Delicate Strawberry
Congrats on the mod/compilation/overhaul :P
Hopefully many more mods ;)
Thanks mate, good to feel your support all the time :)
Any name suggestions btw?
Re: Sharpy's Campaign Overhaul
Quote:
Originally Posted by
SharpEyed
Thanks mate, good to feel your support all the time :)
Any name suggestions btw?
No problem :thumbsup2
Hmm, I'll have to come on that. Names aren't my strong point. :laughter:
Re: Sharpy's Campaign Overhaul
Alright, I've added all changes other than the mods that I've given links of
http://www.twcenter.net/forums/showt...1#post14537264 (2nd post)
And added a lot of Question-Answer
http://www.twcenter.net/forums/showt...1#post14537265 (3rd post)
Re: Sharpy's Campaign Overhaul
Keep doing what you doing mate :thumbsup2
Re: Sharpy's Campaign Overhaul
I already run all of these so i dont need the compilation :thumbsup2
No forced march is crucial to a good game IMO - combined with small zones
Re: Sharpy's Campaign Overhaul
Quote:
Originally Posted by
Junaidi83 de Bodemloze
Keep doing what you doing mate :thumbsup2
:)
Quote:
Originally Posted by
Indus_Valley
I already run all of these so i dont need the compilation :thumbsup2
hehe, well I've made a bit more changes over some of them, and also many more changes aside those mini-mods (which I've written in 2nd post), more will come too :)
and good to have 1 mod instead a lot separate mods, but if u are happy like that already, no worries have fun :thumbsup2
Quote:
Originally Posted by Indus_Valley
No forced march is crucial to a good game IMO - combined with small zones
well I let that choice to people to make, instead including it too :)
but it can be included with no problem
Re: Sharpy's Campaign Overhaul [v.1.05]
Mod has been updated to version 1.05, new changes can be found in 2nd post
http://www.twcenter.net/forums/showt...1#post14537264
ty, Enjoy
Edit:
Added "Credits" and "Recommended mods" to original post
Re: Sharpy's Campaign Overhaul [v.1.1]
Re: Sharpy's Campaign Overhaul [v.1.1]
Hi Sharp,
I like it you are not ruining the whole vanilla experience but finetuning.. Good work, keep it up!
Grtz.
T.
Re: Sharpy's Campaign Overhaul [v.1.1]
Quote:
Originally Posted by
OpusDei
Hi Sharp,
I like it you are not ruining the whole vanilla experience but finetuning.. Good work, keep it up!
Grtz.
T.
Hey mate,
Yes that's my aim anyway and thank you :)
Who knows maybe in near future this and Better CAI will be a very good combo for the ones don't wanna go too far away from vanilla game :whistling
Re: Sharpy's Campaign Overhaul [v.1.2]
Alright, version 1.2 is ready
As usual Changelogs can be found in 2nd post
http://www.twcenter.net/forums/showt...1#post14537264
And Question-Answer is in 3rd
http://www.twcenter.net/forums/showt...1#post14537265
Re: Sharpy's Campaign Overhaul [v.1.2]
Thanks for the mention in the credits. I'll repay the favour if my modding theories work next week. :P
Re: Sharpy's Campaign Overhaul [v.1.2]
Quote:
Originally Posted by
Delicate Strawberry
Thanks for the mention in the credits.
You are welcome mate :friends:
Quote:
Originally Posted by Delicate Strawberry
I'll repay the favour if my modding theories work next week. :P
Hmm, looking forward to it :wicked:
hehe just kidding man :laughter:
thou I have 2 theories on something, but they need to be tested..
Re: Sharpy's Campaign Overhaul [v.1.2]
Any1 would be interested in making some kind of logo for the mod?
Maybe it's too early yet, but I want this to be a some sharp mod as it's name, so I would be much appreciated.
Re: Sharpy's Campaign Overhaul [v.1.3]
Wow it's officialy 1.3 now! :)
You ready for more balanced vanilla game? ;)
As usual Changelogs will be found in 2nd post
http://www.twcenter.net/forums/showt...1#post14537264
And Question-Answer is in 3rd
http://www.twcenter.net/forums/showt...1#post14537265
Re: Sharpy's Campaign Overhaul [v.1.4]
version 1.4 is finally ready to use! :)
As always Changes in 2nd
http://www.twcenter.net/forums/showt...1#post14537264
So basicly I've done many of the main changes that I've planned to do, but it's a bit far from over yet..
Thou it should be a good mod to play the game with already.
Re: Sharpy's Campaign Overhaul [v.1.4]
Hey Sharpy, I'm going to give this a try at some point...I was wondering though, do you know if non - adults are allowed to be Emperors or not as it gets on my nerves a little bit that Honorious isn't 11-ish as he should be in 395.
Re: Sharpy's Campaign Overhaul [v.1.4]
Quote:
Originally Posted by
Ksaweri
Hey Sharpy, I'm going to give this a try at some point...I was wondering though, do you know if non - adults are allowed to be Emperors or not as it gets on my nerves a little bit that Honorious isn't 11-ish as he should be in 395.
Hey
Normally they shouldn't until age of 18 (20 for vanilla), unless they start to game like that (I guess Honorius was 16 at start?)
Well actually they can, but they won't be the one ruling until being an adult, their mom will as a regent