Problem with faction colour in a texture
Hello. I have created a "VariantMeshDefinition" file for a new style of unit, with a long sleeveless tunic. But I have a small problem, by changing the mail texture of bottom "skirt" by a cloth texture, I can't get it to use the color of the faction. I followed the pattern of textures of the top tunic but it's useless.
Is there a method for the white color change to the faction color? or Do I have to edit the ".rigid_model_v2" file? Any help would be appreciated, thanks.
https://i62.servimg.com/u/f62/19/72/57/64/p3_7510.jpg
https://i62.servimg.com/u/f62/19/72/57/64/tex110.jpg
Change of texture, coat of mail to "cloth".
https://i62.servimg.com/u/f62/19/72/57/64/sample10.jpg
Re: Problem with faction colour in a texture
In order to apply faction colour, you may also need to make relevant "***mask.dds"
Re: Problem with faction colour in a texture
Hello Flaminus. Ok, I will do some tests. Thanks