Is there a way to give the reward of a mission to the named_character who completed it?
I created a custom mission that has you kill random generals by any means (so killing in battle is a viable option) and would like to give the succeeding killer a trait as reward. The problem:
- LeaderMissionSuccess only triggers on the leader
- AssassinationMission only triggers on assassins
- MissionFinished does not export a character record at all
Can anyone think of an event-condition combination that might help identify the actual killer?
Thank you in advance.