Sebidee's Mods for Attila (6 mods)
Hi guys,
I was going to wait until the workshop was open to share these but since everyone else is doing it I thought I might as well join in! These are just a few personal mods that I felt were essential in my campaign. I figure you might get a kick out of them.
Better Barricades
Barricades have 2,500 HP in vanilla and last about a second when attacked. This mod gives them 100,000 HP and makes them last 40-60 seconds depending on the strength of the attacking unit.
http://www.mediafire.com/download/n9...baricades.pack
Lower Political Actions Costs
This lowers the influence costs of political actions depending on the severity of the action. Things like assassination and adoption are unchanged but smaller actions,like gathering support or finding a wife are reduced.
http://www.mediafire.com/download/kb...tics_cost.pack
Unlimited Governors
This mod allows you to have up to 100 governors for every imperium level. This means that you can have a governor for every province you own, which makes sense.
http://www.mediafire.com/download/54...governors.pack
No Text Aide de Camp
Your Aide de Camp is the guy who warns you about things happening on the battlefield, like generals dying, units routing etc. In vanilla a small icon appears on the right of your screen along with subtitles of the Aide's speech. This mod removes the distracting text and replaces it with a small black box.
http://www.mediafire.com/download/pq..._text_adc.pack
Alternate Pikemen
This mod aims to make Germanic pikemen more similar to medieval pike units rather than a Macedonian phalanx. I'm not sure of the history but I think this is more likely to be how they actually were. The pikemen carry a shorter pike and also no longer have shields. They have new animations but their stats are unchanged.
http://www.mediafire.com/download/o0...b_pikemen.pack
Stronger Destructibles
Battlefield props, like market stalls, fences and pots, usually collapse or break as soon as a unit touches them. This mod significantly increases their HP so that they take a little bit of a beating before breaking. They will still break after a while if you march an army or heavy unit through them but more often then not light units will move around or jump over them.
http://www.mediafire.com/download/a5...ructibles.pack
All in One
All the above mods in one pack file.
http://www.mediafire.com/download/hw...ll_in_one.pack
I hope you enjoy the mods, thanks for reading.
Re: Sebidee's Mods for Attila (6 mods)
Great! Will try some of these out right now. I just noticed that the barricade link is not working properly. The link in the post also leads to lower politics cost.
Re: Sebidee's Mods for Attila (6 mods)
Hey, the links for the top two are the same, and the other links are all for the stronger destructibles. (Stronger destructibles works great by the way :P)
Re: Sebidee's Mods for Attila (6 mods)
Seems that most of the download links lead to either lower politics cost, or stronger destructibles.
Re: Sebidee's Mods for Attila (6 mods)
I'm confused - 4 mods are called - Seb_stronger_destructibles :(
Re: Sebidee's Mods for Attila (6 mods)
Oops, ok I'll fix that.
All fixed up now.
Re: Sebidee's Mods for Attila (6 mods)
Hahahaha I just noticed that after I grabbed the exact two main mods I wanted from this list. Which were the same two mods that were linked over the others.
Re: Sebidee's Mods for Attila (6 mods)
Re: Sebidee's Mods for Attila (6 mods)
Unlimited Governors *-* God Bless You :D
Re: Sebidee's Mods for Attila (6 mods)
are there any in-game pictures of your new pike units?
Re: Sebidee's Mods for Attila (6 mods)
Quote:
Originally Posted by
shawn858
are there any in-game pictures of your new pike units?
I'll have loads when the workshop opens. They look the same but with shorter pikes and no shields.
Re: Sebidee's Mods for Attila (6 mods)
"Stronger Destructibles"
I hate so much how units can walk over a bush, wall, tent, anything and have it become destroyed. It ruins the immersion so much its a joke, personally I would want them to never break which is why I edited the value for myself.
Re: Sebidee's Mods for Attila (6 mods)
Thanks mate. IS there anyway possible to add a "recruitable units" button for a province like the garrison button to the right hand side of every region? I find it frustraiting I'm unable to quickly find where a certain unit is available to recruit, cause you either have to go through the building tabs/military buildings or have a general nearby to check.
Also can is there anyway of majing the provinces's borders or the inner areas more clearly visible? this is especially hard to notice in bright areas like deserts.
Re: Sebidee's Mods for Attila (6 mods)
Some real nice ones here mate, thanks! I especially like the governor, barricade and destructible one.
Re: Sebidee's Mods for Attila (6 mods)
Tnx m8
Great mods!
Can u put them all in one?
Re: Sebidee's Mods for Attila (6 mods)
Thanks for sharing
These are wonderful
Re: Sebidee's Mods for Attila (6 mods)
Been waiting for someone to put out a stronger destructibles mod. Thank you for that!
Re: Sebidee's Mods for Attila (6 mods)
Quote:
Originally Posted by
FreeMayk
Tnx m8
Great mods!
Can u put them all in one?
Sure, added to the OP.
Re: Sebidee's Mods for Attila (6 mods)
Thank you, awesome like always. Can't wait for your unit mods and tutorials on Attila.
Re: Sebidee's Mods for Attila (6 mods)
Great work esp the "stronger destructibles" but I wonder if they could be twice as strong again.