Re: Seleucid Revolt System
You're being lucky :P It has a chance of revolt based on your relations with them and on your army size, so if you playing on normal for example, where AI does not build its army as fast as on Very Hard for example, it has of a chance to revolt. I'm playing as Rome now, and I've seen a message that 4 of the persian satrapies has revolted against selucids. Try starting anew and not building any army units, see what happens, i bet the revolt will be on the first 10 turns, if you dont improve relations with the eastern satrapies.
Re: Seleucid Revolt System
You're just being unlucky, I think. I punched the Seleucids in the face early on as Armenia after a lucky ambush, and watched as one by one all their satrapies betrayed them. It's based on their relative strength versus their satrapies', so if the Seleucids are doing well and winning battles and not losing whole armies, then you're not likely to see them make a bid for freedom any time soon.
Currently for me they're stuck without a single satrapy.
Re: Seleucid Revolt System
1- Are you playing as the Seleucids or are they the AI?
2- Do you have any submods?
Re: Seleucid Revolt System
I just hit the theuros reforms in my campaign as the seleucids and have not had a satrapy revolt. No submods. Just from my wars with armenia and atropatkan theyre all in green relations with me.
Is there a point at which where they will rebel no matter what?
Re: Seleucid Revolt System
No, as the player if you maintain good relations with them they will not revolt. The idea of the system was to have some nuance and control over things, not have it be a guaranteed scripted gamey type system.
As the AI, the Seleucids will get a revolt at some point no matter what. This is because playing eastern factions is really tough without having that happen.
Re: Seleucid Revolt System
While I prefer current system (since if you are doing great, have a strong army and good relations, why would they rebel?) but maybe it would be possible as an official submod to have guaranteed revolt for the player like for the AI?
Re: Seleucid Revolt System
I'd prefer a guaranteed revolt. Seleucids already start pretty strong and it's not hard to make your enemies like you. I think part of playing as the Seleucids is trying to keep your empire together.
Re: Seleucid Revolt System
Re: Seleucid Revolt System
Quote:
Originally Posted by
Dresden
As the AI, the Seleucids will get a revolt at some point no matter what. This is because playing eastern factions is really tough without having that happen.
Do you have any basis on how many turns it takes to happen or is completely random?
Re: Seleucid Revolt System
Quote:
Originally Posted by
delita5
Do you have any basis on how many turns it takes to happen or is completely random?
no, it can happen if certain requirements are fulfilled, randomly.
Code:
local randomNumber = SeleucidRandomNumber();
local chance = (MaxRebels*3) + (strength*5);
DebugSeleucid("chance: "..tostring(chance));
if randomNumber < chance
then SeleucidTriggerRebellionForFactions(RebelFactions);
end;
Which difficulty are you playing with?
Re: Seleucid Revolt System
Quote:
Originally Posted by
Litharion
no, it can happen if certain requirements are fulfilled, randomly.
Code:
local randomNumber = SeleucidRandomNumber();
local chance = (MaxRebels*3) + (strength*5);
DebugSeleucid("chance: "..tostring(chance));
if randomNumber < chance
then SeleucidTriggerRebellionForFactions(RebelFactions);
end;
Which difficulty are you playing with?
Normal Difficulty
Re: Seleucid Revolt System
Quote:
Originally Posted by
skillfultree
I'd prefer a guaranteed revolt. Seleucids already start pretty strong and it's not hard to make your enemies like you. I think part of playing as the Seleucids is trying to keep your empire together.
I don't like the revolt to be completely unavoidable as every campaign will play out the same then.
Re: Seleucid Revolt System
Quote:
Originally Posted by
delita5
Normal Difficulty
Any idea how strong the vassals are?
Re: Seleucid Revolt System
Quote:
Originally Posted by
Litharion
Any idea how strong the vassals are?
Usually they have one full troop and one less than half
I got tired of waiting and enjoy that Taksashila declared war against Seleucid and I began to attack their vassals here some photos
https://imgur.com/a/yuGsN
https://imgur.com/a/yuGsN
If you want I can start a new campaign on a bigger difficulty to see what happens
I normally play on the normal difficulty because and the difficulty recommended for DEI is not?
Re: Seleucid Revolt System
I do not know if this helps any more here are some photos of my quick save from turn 40
https://imgur.com/a/Cv0Sb
Re: Seleucid Revolt System
Does the ancient wonders mod have scripts in it? I think it does - which means it turns off the new system. You need to check submods for any scripts.
Re: Seleucid Revolt System
Quote:
Originally Posted by
Litharion
no, it can happen if certain requirements are fulfilled, randomly.
Code:
local randomNumber = SeleucidRandomNumber();
local chance = (MaxRebels*3) + (strength*5);
DebugSeleucid("chance: "..tostring(chance));
if randomNumber < chance
then SeleucidTriggerRebellionForFactions(RebelFactions);
end;
Which difficulty are you playing with?
What language is that? Would you be able to point me to any resources on how to make my own?
Re: Seleucid Revolt System
Lua
We are altering the system a bit in the next update. If you have neutral (0) relations with satrapies they can rebel, rather than -20. Also, we will fix a bug where sometimes the revolt chance is lower than intended.
Re: Seleucid Revolt System
Quote:
Originally Posted by
Dresden
Does the ancient wonders mod have scripts in it? I think it does - which means it turns off the new system. You need to check submods for any scripts.
I've removed the following mods
http://steamcommunity.com/sharedfile...?id=1115194232
http://steamcommunity.com/sharedfile.../?id=621214939
http://steamcommunity.com/sharedfile.../?id=504909290
This time Haraiva and Haravautis will declare independence in turn 18 so this time I was not theirs the mods I took or went because Egypt is at war against Seleucid ( something that had not happened in the previous 2 games ) :tongue:
https://imgur.com/a/jxe8x
Well, I'm still satisfied. :thumbsup2