Gameplay options for IMPERIAL DESTROYER
Not everyone can play vanila Imperial Destroyer, so this thread was created for your suggestions and ideas for new gameplay options.
For now there are some gameplay options are available for playing:
Important note: Priests are not available for shia, sikh, and buddha religions because of technical restrictions.
Main options:
http://www.mediafire.com/file/2bno7k...rches.rar/file Returns Churches to the game.
https://mega.nz/#!xFAl1QjZ!OEjRhuRbm...oy9JD2nH4hf1mg Returns priests to the game.
http://www.mediafire.com/file/ts251q...inate.rar/file Rakes can assassinate.
http://www.mediafire.com/file/9fejis...ation.rar/file Returns Square formation to the game.
http://www.mediafire.com/file/k2f1th..._fire.rar/file Returns Fire by Rank.
http://www.mediafire.com/file/ar2ekd...ships.rar/file Returns Trading ships.
http://www.mediafire.com/file/bmrohk...ncome.rar/file Increased campaign income.
http://www.mediafire.com/file/xnmjbu...shots.rar/file Less accurate shots like it was in version 6.0.
http://www.mediafire.com/file/c6rjja...rsion.rar/file Activates "Missionary" technology.
http://www.mediafire.com/file/1h6bu6...forts.rar/file Activates settlement fortifications in cities.
http://www.mediafire.com/file/bne17d..._speed.7z/file Decrease campaign movement speed of armies by 75%.
http://www.mediafire.com/file/2bl4c7...d_BSM.rar/file Increased the range of artillery fire.
Other options:
https://mega.nz/#!4N5QGDBB!HxY0iVVJS...aUfQpRtPAXv-ac Returns trails for bullets.
http://www.mediafire.com/file/0tau2q...r+generals.rar Returns region buying/selling function in diplomatic menu and fort building by generals.
http://www.mediafire.com/file/9xx9vp...gions.rar/file Returns region buying/selling function in diplomatic menu.
http://www.mediafire.com/file/1vbooy...ary+access.rar Returns military access+region buying/selling functions in diplomatic menu.
http://www.mediafire.com/file/o2h8nl...ic+options.rar Returns all diplomatic options.
http://www.mediafire.com/file/eyswqg...nerals.7z/file Returns all diplomatic options and fort building by generals.
https://mega.nz/#!1dQlUIjJ!R-plOzL2S...o5jHbuj9J1SkJc Completely removes trails from the game. Just drop into the Data folder.
http://www.mediafire.com/file/b2tjri...gions.rar/file Enabled all diplomatic options except the trade regions
Soon: Play campaign as Jacobite Britain
Installation: Just extract and copy paste files into the Data folder
After any installed options you need to start a new campaign.
You are welcome for your suggestions for new gameplay options!
Re: Gameplay options for IMPERIAL DESTROYER
Are these included in main package or should we download separately?
Re: Gameplay options for IMPERIAL DESTROYER
Re: Gameplay options for IMPERIAL DESTROYER
Added 2 new options:
https://mega.nz/#!dYA0yLhA!AHkagndPe...wihUZ9SqXdD-9s Trade ships+rakes can assassinate
https://mega.nz/#!lEoinIhD!f4xwE6-PB...wzc3zlSXc9cB4w Returns military access+region buying/selling functions in diplomatic menu
Re: Gameplay options for IMPERIAL DESTROYER
Re: Gameplay options for IMPERIAL DESTROYER
Maybe square formation+trade ships only? :) Rest standard Imperial destroyer values.
And maybe a way to get generals to be able to build forts. (eventually show me how to do it, I think its related to scripting.lua? )
Re: Gameplay options for IMPERIAL DESTROYER
Quote:
Originally Posted by
Trym
Maybe square formation+trade ships only? :) Rest standard Imperial destroyer values.
And maybe a way to get generals to be able to build forts. (eventually show me how to do it, I think its related to scripting.lua? )
Open scripting.lua and delete following lines to be able to build forts.
events.UICreated[#events.UICreated+1] = function (context)
local m_root = UIComponent(context.component)
local c = m_root:Find("army_fort")
local p = UIComponent(c):Parent()
UIComponent(c):SetDisabled(true)
UIComponent(p):Divorce(c)
end
and
scripting.game_interface:add_restricted_building_level_record("western_artillery_fort")
scripting.game_interface:add_restricted_building_level_record("star_fort")
Added new option:
https://mega.nz/#!wFZ1CDrY!UPBgd5V1Q...V66I38UPbwJjag Square formation+trade ships
Re: Gameplay options for IMPERIAL DESTROYER
Added new option
https://mega.nz/#!4N5QGDBB!HxY0iVVJS...aUfQpRtPAXv-ac Returns trails for bullets. Just drop into the Data folder
Re: Gameplay options for IMPERIAL DESTROYER
Can you make one for generals able to build forts?
Re: Gameplay options for IMPERIAL DESTROYER
Quote:
Originally Posted by
Napoli23
Can you make one for generals able to build forts?
With enabled all diplomatic options?
Re: Gameplay options for IMPERIAL DESTROYER
What ever is easiest for you i just would like if possible the ability for my generals to build forts again . Thank you
Re: Gameplay options for IMPERIAL DESTROYER
Added new option
https://mega.nz/#!gFRyTC5K!KRfj8otGv...hJfrxrliea4Ad0 Returns region buying/selling function in diplomatic menu and fort building by generals
Re: Gameplay options for IMPERIAL DESTROYER
Hi Lordsith, thanks for the options. Is it possible to get something like "standard movement speed+trade ships+rakes can assassinate+returns all diplomatic options"? I like standard movement (even better a compromise between the two e.g. ~70% land speed?), but increased trade income seems a little generous.
Re: Gameplay options for IMPERIAL DESTROYER
Thank you so much for this Lordsith!!
Re: Gameplay options for IMPERIAL DESTROYER
Thank you so much for these options! I'm very grateful that you would go out of your way just to make the mod more enjoyable for other people.
Is it possible to add a firing drills option? (Fire by Rank, Platoon Fire, Fire and Advance) or is that too much to ask?
Re: Gameplay options for IMPERIAL DESTROYER
Hi Lordsith,
thank you for this great mod. I like this option in 4.9: Square_formation+trade_ships+rakes_can_assassinate. Maybe you can bring it back..
Is it possible to enable region buying/selling function only for human players and forbit it for AI players?
Re: Gameplay options for IMPERIAL DESTROYER
Quote:
Originally Posted by
berlino69
Is it possible to enable region buying/selling function only for human players and forbit it for AI players?
Try VDM.
Re: Gameplay options for IMPERIAL DESTROYER
Quote:
Originally Posted by
Herr Doctor
Try VDM.
Thanks for the tip. Is VDM fully compatible to Imperial Destroyer?
Is there a way, how I can disable region trading for AI players by myself without using VDM?
Re: Gameplay options for IMPERIAL DESTROYER
Quote:
Originally Posted by
berlino69
Thanks for the tip. Is VDM fully compatible to Imperial Destroyer?
Yep, absolutely. There are a lot of great features and you can manually enable or disable any of them (in case if you don't like them) in scripting.lua.
Quote:
Originally Posted by
berlino69
Is there a way, how I can disable region trading for AI players by myself without using VDM?
I doubt this is possible.
Re: Gameplay options for IMPERIAL DESTROYER
Added 2 new options
https://mega.nz/#!cJgUiZDS!AMLxJoaLH...31jO1xT8wUha28 Square formation+trade ships+rakes can assassinate
https://mega.nz/#!8Ew1ybYJ!SWm8Nlhd6...WvLzu6wHfbCzwM Standard movement speed+trade ships+rakes can assassinate