Tsardoms Total War - 1448 Campaign Release
The team of Tsardoms Total War proudly presents the brand new 1448 Campaign - Fall of Constantinople. This is a completely new mod folder and is separate from the 1345 campaign, it must be installed separately and run separately. You can have both 1448 and 1345 campaigns installed at the same time. The 1448 campaign uses the 1345 mod as base but has the map expanded in the North and has several new factions while old factions that no longer existed were removed. The units are generally the same as 1345 but they start with their XVth century upgrade. Some factions have had
We have tried to stay as close to historical reality as possible within game limitations and also gameplay considerations. Huge amounts of time and research have gone into creating the units, factions, unit descriptions and faction descriptions. We would like our mod to be used as a reference for the time period and be a fully playable historical simulation. That being said we are always open to criticism and will endeavour to fix any inaccuracies or any issues raised.
Installation
This is a separate mod folder and separate mod from the 1345 campaign
- Download the mod from one of the following links: https://www.moddb.com/mods/tsardoms-...constantinople
- Unpack the mod in the Mods folder of your Medieval 2 Total War folder using the installer. PLEASE ENSURE YOU UNPACK IN THE MODS FOLDER NOT THE MAIN MEDIEVAL 2 FOLDER
- Steam installation: follow the same instructions as above, than go into Steam right click on the Medieval 2 Kingdoms game, go to Properties, then go to Set Launch Options and replace what is there with the following --features.mod=mods/Fall_of_Constantinople_1.5
Basically for Steam the actual name of the Tsardoms folder and executable file must be there
There is a line in Medieval 2 (not tsardoms) preference file: disable_events. This should line should always be disable_events=0
Mod Features
This post has a detailed breakdown of mod features, scripts, factions and more
Tutorials and Guides
Guide and explanation of the Settlement Administration Policy and recruitment: https://www.twcenter.net/forums/show...1#post15943134
Explanation of the ancillary title system and the various crowns: https://www.twcenter.net/forums/show...1#post15943136
Explanation of unit AOR and availability dates/events: in progress
Known issues and things to be aware of:
Please make sure you report any bugs or CTDs in this thread: https://www.twcenter.net/forums/show...gs-and-Reports
Credits
A full list of credits can be found here below.
If you have contributed to the mod or your materials were used and you are not listed in the credits please contact us. The mod has been in development for over a decade and there have been dozens of people working on it so it is possible that it might have been omitted or the team member that used the materials left the mod without letting us know.
Permission to use materials
We have a fairly open policy in regards to permission to use materials. First and foremost we will give permission to use our materials to any mod team that has given us help or that have given us their materials. After that we are happy to trade our units and materials to anyone that will be happy to share their materials with us. If your mod has nothing we need we can still give permission to use the materials. Historical mods will get permission first and only later we will give permission to fantasy mods as we would like to encourage the creation of historical simulations first and foremost. We will deny permission to use materials if we believe your mod is either purposefully not historical or has other issues. Also, permission to use, modify or take parts of our units is given on a faction by faction basis depending on the original creator. Also, some factions or units (such as the Magyar infantry units) come from other mods and as such permission is not ours to give and you must contact the original creators. Please ask Wallachian for permission to use and he will confirm whether it is given or not.
If no member of the team has been active in the forum for more than 6 months and has not replied for more than 6 months we give permission to anyone to use our mod and materials.
Future Plans
We have two big plans going forward: first is to create unit upgrades for all of the factions so that they all have units that fit the XV century. Factions like Sicily, Ragusa, Serbia, Bosnia, Crimea, Karamanids could use with a revamp of their units and the addition of more upgrades. Also, factions like Epirus, Wurttemberg, Ferrara could use more customisation to make them more unique and interesting. The second plan is to create historical events and customisation for each faction. For example, Bosnia, Serbia, Austria, Bavaria could all use more historical events and scripts to make them more fun. Third is to port all of the new features to the 1345 campaign and create the ultimate Tsardoms experience going from 1345 to 1530 with all the added units, scripts, characters and so on (of course except the new factions which can not be added to 1345).
In order to achieve all of the above we need help from the community. It took almost 2 years to create the 1448 campaign due to the limited manpower. So we are looking for both modders and also researchers that can help us to write events, research characters and speed up the process. Without the community help we won't be able to realise any of the above.
Re: Tsardoms Total War - 1448 Campaign Release
1448 Campaign Features
Factions:
Catholic factions:
01. Kingdom of Hungary
02. Principality of Cilli
03. Republic of Ragusa
04. Despotate of Epirus
05. Knights of St.John
06. Republic of Venice
07. Duchy of Milan
08. Republic of Genoa
09. Republic of Florence
10. Lordship of Ferrara-Modena
11. Kingdom of Sicily
12. Archduchy of Austria
13. Duchy of Bavaria
14. Swiss Confederacy
15. Kingdom of Poland
16. County of Wurttemberg
17. Kingdom of Bosnia
18. League of Lezhe
Hussite/Catholic factions:
19. Kingdom of Bohemia
Orthodox factions:
20. Principality of Wallachia
21. Principality of Moldova
22. Principality of Kiev
23. Despotate of Serbia
24. Roman Empire
Muslim factions:
25. Crimean Khanate
26. Ottoman Empire
27. Beylik of Candar
28. Emirate of Karaman
Emergent/Non Playable factions:
29. Kingdom of France
30. The Papal States
Campaign:
- Tsardoms historical campaign - starts 1448 and ends 1530 with all scripts activated
- 4 turns per year, all unit upgrades start from their armour level existing at 1448 level (gothic and milanese armour unlocked, arquebuses unlocked, armoured horses unlocked)
New Features:
- the campaign map has been extended in the North to include more territory in Bohemia, Poland and Kiev, settlements have been reallocated from Ottoman-held Anatolia and Balkans to these new lands (this also brings some balance to the campaign as the Ottomans are a huge faction)
- new factions:
--Principality of Cilli (replaces Croatia) - combination of German and Hungarian faction
--County of Wurttemberg (replaces Roman Kantakouzenos) - faction was added to fill large empty space in Germany
--Lordship of Ferrara-Modena (replaces Naples) - preview
--Despotate of Epirus (replaces Duchy of Athens) - combination of Italian, Greek and Frankish faction
--Kingdom of Poland (replaces Serbian Shadow faction) - preview
--Principality of Kiev (replaces Tsardom of Bulgaria) - preview
--Beylik of Candar (replaces Beylik of Aydin) - uses the same roster as the Aydinids
--Kingdom of France (replaces Timurids) - combination of generic units from German rosters with a few new French units, preview
- revamped factions and new units:
-- Roman Empire - brand new set of upgrades for Romans to make them fit the XVth century better and a new long spear unit - preview
-- Ottoman Empire - brand new set of upgrades for Yaya Spearmen (2 new upgrades), Serdengecti, Janissary Heavy Infantry, plus new horse armour - preview
-- Albania - 3 new units: Albanian halberdiers, Albanian mountain skirmishers, Durres crossbowmen - preview
-- Italian factions - new upgrade for Bargello Guard (Florence), Excusati Guard (Venice), remade Condottieri models, Black Band Arquebusiers, Ferrarese Mounted Crossbowmen - preview
-- Kingdom of Hungary - new unique units Royal Hussars and Black Army Cavalry
-- Archduchy of Austria - new
-- Kingdom of Poland - new units including Great Banner of Krakow, Polish Crossbowmen, Polish Horse Archers, Polish Lancers (remade)
-- Principality of Kiev - brand new unit roster which includes Kievan and Lithuanian units - preview
-- new armoured horse barding for all Western European factions including special gothic horse armour for German factions
-- pavise arquebusiers now hold their shield and weapon in front instead of on their back (new animation)
- 4 turns per year
- forced diplomacy feature - click on Show me how in diplomacy screen to force AI to accept - preview
- historical battles at the beginning of the campaign: battle of Caravaggio (for Milan), battle of Kosovo (for Hungary and the Ottomans), return of Vladislav II (for Wallachia)
- new battle map models for faction leaders and for unique characters such as Emperor Maximilian and King Matthias Hunyadi - preview
- list of all ancillaries - double clicking on the mission button will bring up an info screen with a list of ancillaries - preview
- new strat map character models for generic leaders and generals - preview
- new custom strat map character models for unique leaders
- new settlement textures for Italian, Central European and Southern European factions - preview
- new Condottieri and mercenary scripts which will activate randomly or historically to bring famous condottieri or mercenary companies - preview
- new handheld flags and banners for Italian factions, some units will have several flag sets depending on which faction recruits them (for example Genoese pavise crossbowmen) - preview
- new handheld flags and banners for other factions (Ottomans, Wallachians, Moldavians, Hungarians)
- new unique strat map models for Prague, Krakow...
- Unique landmark buildings in settlements with powerful effects (Corvinus Library in Buda, Great Palace in Constantinople, Golden Gate in Kiev) - preview
- Yes/No events for historical deaths - choose whether you want a character to die when they did historically (event triggers at the historical date of death) - preview
- Yes/No events for historical campaign path - choose whether you want to follow history and have historical events activated
- Yes/No events for strong Ottoman Empire - gives the Ottoman AI a boost in strength
- all units start with the upgrades matching the mid XVth century (except factions which do not yet have those upgrades created, for example Catalan units are missing these upgrades at the moment)
- Huge amount of emerging characters that appear at various historical dates (most factions have sets of emerging characters from famous ones like Emperor Maximilian or Suleyman the Mangificent to lesser known nobles, viziers and generals)
- Raiding scripts: Hospitallers raid Anatolia, Tatars raid Eastern Europe, Ottomans raid Balkans, rebel condottieri raid Italy
- large amount of historical events including:
--France emerging as a faction invading Italy during the Italian wars - preview
--Burgundian Wars - Charles the Bold invasion
--Historical sieges - siege of Belgrade, siege of Constantinople - preview
--Dozens of rebellions (Pazzi rebellion, Baronial Rebellion Naples 1485, Morea Revolt 1453, Vienna Revolt 1462 etc.)
- New historical titles including:
--King of Italy (for Holy Roman Empire factions) and Regnum Totius Italiae (for Italian factions)
--Viceroy of Sicily
Re: Tsardoms Total War - 1448 Campaign Release
TEAM LEADER
Wallachian
CAMPAIGN MANAGER
jurcek
DEVELOPMENT TEAM
Current
jurcek1987
Wallachian
Miszel
Former
phoenix[illusion] (former leader) | Matthæus (former leader)
Sarmatian (former leader) | il duce ! (former leader)
Hrobatos (former leader) | matija191
SpyrosM91 | Thinkerman
2Shy | VINC.XXIII
DobroVece | danny x
Vipman | Cesco
Bardas Phokas | IVSTINIANVS I
Alondite | Lusitanio
Tureuki | kanteljic
The Bulgar Slayer
Technical Advise & Support
Aneirin | Gigantus
Withwnar
CAMPAIGN
Campaign Map Creation
kanteljic | Miszel
Settlement Strat Models
Miszel
also
il duce ! | phoenix[illusion]
kanteljic
New Cities Strat Models (by Agart)
Campaign Character Models
Jurcek1987
phoenix[illusion] | il duce !
Bellum Crucis
Machiavello Total War
Ogniem i Mieczem II
Rusichi: Total War
Trade Resource Models
Machiavello Total War
Stainless Steel Historical Improvement Project (SSHIP)
Map Textures
Tartaros
Former Mappers
il duce ! | SpyrosM91
danny X | kanteljic
Coding and scripts
Jurcek1987 | Alondite
kanteljic | Lusitanio
also
il duce | SpyrosM91
Vipman | Aneirin
Stevietheconqueror
A.J. Stoner | ilmrik
Taiji | TNZ
Swagger | Withwnar
GrnEyedDvl | Gigantus
Germanicu5
Blood, Broads, & Bastards | Dominion of the Sword
Campaign AI and Diplomacy
Miszel | Alondite
kanteljic
Settlement Policy System
kanteljic
Recruitment System Development
kanteljic
Recruitment Implementation and Improvement
jurcek1987
Traits and Ancillaries
Lusitanio | jurcek1987
Alondite
SpyrosM91 | il duce !
Unit Balancing
jurcek1987
based on
RC/RR submod for Stainless Steel by k/t
Accents and Sounds Coding
Alondite | crosscheck86
MODELLING and SKINNING
Unit Models & Skinning
phoenix[illusion] | Matthæus
Hrobatos | VINC.XXIII
Cesco | jurcek1987
Bardas Phokas | Miszel
Artizan | Il_duce
Moravexxx | Adnan
Royal Jester | alien_t
Marble Emperor | Banskie
also
Arms and Armour | Medieval helmet pack
Rath0s OSP models | Narf's Men-at-Arms Armour Pack
Narf's Plate Armour Pack | Narf's Transitional Armour Pack
M&B OSP mods | Rusichi Total War
Absinthia | CBUR and Ceasar Clivus
Madtao | dome
Disgruntled Goat | Lord Hamilton
Broken Crescent
ART and GRAPHICS
Menu Interface & Splash Art
kanteljic
Mod Logo
DobroVece
Faction Symbols
DobroVece | kanteljic
Miszel | jurcek
Concept Art & 2D Art
Thinkerman | Miszel
DobroVece | Hrobatos
Bardas Phokas | cedric37
Alondite | VINC.XXIII
Campaign UI
DobroVece
Event Pictures
Hrobatos | Miszel
Alondite | Wallachian
also
Thinkerman
Unit Cards and Unit Info Cards
morfeasnikos | Hrobatos
thekingsmen | Royal Jester
Dusan Silni | hyretic
xHolyCrusaderx | Miszel
jurcek1987
also
H.E.L.P. Project
Character Portraits
Miszel | pitchwhite
VINC.XXIII | jurcek
TEXTS
Faction Texts
Wallachian
Unit Information, Texts & Previews
Wallachian | SpyrosM91
Darios | Rampante-Cid
Building & Event Texts
Wallachian | Darios
kanteljic
MUSIC and SOUNDS
Music Gathering and Arrangement
IVSTINIANVS I
also
2Shy | SpyrosM91
Video Trailers and AARs
Fanhat | MrNygren
HolyCrusaderX
RESEARCH
Wallachian | Hrobatos
Tureuki | kanteljic
SpyrosM91 | Matija191
Ampra | alien_t
Bagatyr | Kavhan Isbul
Romano-Dacis | The Bulgar Slayer
Tzar | NekoGenijalan
NikeBG | Mircea
Sarmatian | Anubis88
Fan Assistance & Research
PekoBG, hackera96, NikeBG (Bulgaria)
Elendil 03, Knight2708, Bosnae, Bartholomaios Sklabos (Austria, Switzerland, Germany)
Svir@c, Bosnian_King (Serbia, Croatia, Bosnia)
Vazul's Ghost (Hungary)
MISCELLANEOUS MATERIALS
Magyar Mod & dome - Magyar infantry units
Lithuania Mod/Baltic Total War & Madtao - Lithuanian units, models, textures
Bulgaria Total War and alien_t, gogo_t, NikeBG - Turnovo Tsarevets model, models, textures
The Great Conflicts and AnthoniusII, _Tartaros_ - strat map textures
Rusichi Total War - unit models, textures, strat models
Broken Crescent & Byzantineboy - units, models, textures, strat map items, scripts
SicilianVespers - models, textures
Absinthia - unit models, textures
CBUR and Caesar Clivus - unit models, textures, roman career system
Bellum Crucis - various models, textures, scripts, 2d art, buildings
Anatolian Principalities - unit models, textures, strat models, flags
Machiavello Total War & The_Housekeeper, Mylae, Cesco - character icons, unit models, textures, strat models, flags and other
Shredder & Ogniem i Mieczim II - unit models, textures, strat models
Medieval Kingdoms Total War 1212 (MKTW) & Warman222, Lucem Mundus and Finix (2d art) - models and textures, building icons
The Italian Wars (DIK) & Aneirin, Iskar - event pictures, scripts, skins
Macamilus - Italian & Western character icons, resource models and more
The Italian Wars 1493 - 1559 TW & LEZVIE - unit models, textures, strat models, battle map settlements
Bulat Steel 2.1.5 LYNNV Edition TW, Okzersal & Leeekaaa - building icons and Kievan units and banners
jukoman - character models and textures and several units (especially knight units and armours)
Dominion of the Sword - event images
cossacks368 & The Imperial Conflict 1405 (https://www.twcenter.net/forums/show...0-98-RELEASED-) Timurids
cedric37 - UI
Melooo182 - Viva la Rebellion!, Kingdoms, Empires and Republics etc.
shroedoz - models, textures
agart - strat map models
Germanicu5 ReallyBadAI - AI
HELP Project
Hellvard
Hyretic - icons, banners, unit cards for ragusa
Caudillo & Roman Pack - unit models, textures
LaCa - Byzantine unit models, textures
BHCluster & Bosnia Mod - Bosnian flags
PointBlank and Real Combat/Real Recruitment - recruitment system and stats
Lord Calidor - unit models, textures
Lord Hamilton & Stainless Steel submod
Stainless Steel Historical Improvement Project & Lifthrasir, MWY - strat map settlement models
Burreck - unit models, textures
Art of War (Joedreck and Salty) - weapon models, textures
Mackie's OSP Weapons Pack - weapon models, textures
Ninja - weapon models, textures
Dejawolf OSP Armour - armour models, textures
Yamabusi OSP (Surgean and Highland Warrior) - unit models, textures
Shredzorz (OSP Medieval Weapons) - weapon models, textures
Disgrunteld Goat and 1066 Mod - unit models, skins
GeMiNi][SaNDy and Western Unit Overhaul - unit models, skins
Mr. Crow's Warwagon Mod - war wagons
Bellum Crucis - unit materials, traits, ancillaries, buildings
Swagger - Swagger's Sky Mod (https://www.twcenter.net/forums/show...gger-s-Sky-Mod)
Hereje - High Quality Sky Textures Project 1.0 (https://www.twcenter.net/forums/show...es-Project-1-0)
rafmc1989
Headlock - Increased Musket/Arquebus Smoke (https://www.twcenter.net/forums/show...Arquebus-Smoke)
Magus - Patched: Crimson Tide 4.2 (blood,sand,dirt,snow) -Medieval combat isn't pretty
DAVIDE - Better Water 2 (http://www.twcenter.net/forums/showt...R-2-(RELEASED))
Total Vanilla - new buildings for settlements
East of Rome - Greek settlement textures
EBII - Skynet Battle AI, scripts
Epiccaesarlol's Sound Mod - new weapon sounds
Curt2013 and his mod A Medieval Mod: 1191 (https://www.twcenter.net/forums/foru...ieval-Mod-1191) - battle map settlements
bitterhowl - campaign AI
Empire Total War - models and textures
Atilla Total War - models and textures
Medieval 2: Kingdoms Total War
M&B Mods used for parts of models, units, weapons, textures:
Narf's Plate Armour Pack
Narf's Transitional Armour Pack
Narf's Men-at-Arms Armour Pack
Arms and Armour
Rath0s OSP models
Medieval Helmet Pack
If you have contributed to the mod or your materials were used and you are not listed in the credits please contact us. The mod has been in development for over a decade and there have been dozens of people working on it so it is possible that it might have been omitted or the team member that used the materials left the mod without letting us know.
Re: Tsardoms Total War - 1448 Campaign Release
Thank you for bringing such a beautiful mode. I would like to see the new features in this campaign in the 1345 campaign as soon as possible. Best wishes... :thumbsup2
Re: Tsardoms Total War - 1448 Campaign Release
Re: Tsardoms Total War - 1448 Campaign Release
Quote:
There is a line in Medieval 2 (not tsardoms) preference file: disable_events. This should line should always be disable_events=0
is this only for steam?
Re: Tsardoms Total War - 1448 Campaign Release
I had this problem on a steam version of med2, but its worth checking just to be sure.
Re: Tsardoms Total War - 1448 Campaign Release
I can't believe I almost missed the release. Like many I have been anticipating release with relish.
Well done everyone. I am sure it shall be awesome :thumbsup2
Thank you for your hard work
Edit: I am having serious issues dowloading. I think its an anti virus thing but can not be sure :no:
Comes out as unconfirmfirmed Cr.download
Re: Tsardoms Total War - 1448 Campaign Release
Congratulations! After a long wait it's finally here. Thank you for all yours efforts ;)
Re: Tsardoms Total War - 1448 Campaign Release
Congrats on the release! Truly an inspired and incomparable project.
Re: Tsardoms Total War - 1448 Campaign Release
craving for it so much, thank you very much for all your effort to make it come true!! :thumbsup2
Re: Tsardoms Total War - 1448 Campaign Release
Congratulations! Thank you for your work!
Re: Tsardoms Total War - 1448 Campaign Release
Amazing! What a monumental effort, team. :goodjob: :clap:
Re: Tsardoms Total War - 1448 Campaign Release
Thank you very much for this amazing release
Re: Tsardoms Total War - 1448 Campaign Release
Congratulations and thanks a lot for the impressive release!
A suggestion from my side on the Installation guide: the mod folder name is reflecting the current version, so the Steam instructions should be updated to --features.mod=mods/Fall_of_Constantinople_1.5
I noticed this when the vanilla M2TW launched instead of the mod, but maybe other users will not understand why the mod does not work for them :)
Re: Tsardoms Total War - 1448 Campaign Release
Congratulations. Very good mod praises well deserved for this Team
Re: Tsardoms Total War - 1448 Campaign Release
This def deserves a front page announcement.
Re: Tsardoms Total War - 1448 Campaign Release
Finally! I think that now I have work translating the mod to spanish jajaja. One question, this campaing cover some of the conflict of the hussites?
Re: Tsardoms Total War - 1448 Campaign Release
Quote:
Originally Posted by
Magnus Lioncaster
Finally! I think that now I have work translating the mod to spanish jajaja. One question, this campaing cover some of the conflict of the hussites?
You mean the hussite wars? Those happened in the 1420s so it's past that.
But there are still some hussite events and we have Jan Jiskra actually ruling some provinces in Upper Hungary and there are some hussite merc events too for a several factions.
Quote:
Originally Posted by
Tuor Eladar
Congratulations and thanks a lot for the impressive release!
A suggestion from my side on the Installation guide: the mod folder name is reflecting the current version, so the Steam instructions should be updated to --features.mod=mods/Fall_of_Constantinople_1.5
I noticed this when the vanilla M2TW launched instead of the mod, but maybe other users will not understand why the mod does not work for them :)
Thank you. But not sure what you mean, the instructions at the top of the page say Fall_of_Constantinople_1.5
Where should it be updated?
Quote:
Originally Posted by
Dead*Man*Wilson
This def deserves a front page announcement.
yeap already requested
Re: Tsardoms Total War - 1448 Campaign Release
Hello, grats to the release, mod and attention to detail is amazing!
Want to ask, any update about implementation/adding a possibility of another campaign AI? From my quick playthrough and limit testing, I still encouter things like in the 1345 campaing like - AI positioning armies not close enough to reach battle deplomeyment (easy to win battles while big army is one step away), general questionable positioning of armies (important cities not being defended) and not being aggresive enough. Playing VH/VH.