Re: Imperialem Śconomić (Renewed 90% of the mod - 22.03.15 10:25 AM GMT -6)
This mod needs more attention. It's awesome!
Re: Imperialem Śconomić (Renewed 90% of the mod - 22.03.15 10:25 AM GMT -6)
Quote:
+ Deleted the vanilla's 5% interest ERE trait
uwotm8?
Re: Imperialem Śconomić (Renewed 90% of the mod - 22.03.15 10:25 AM GMT -6)
False alarm, i have a lot children now. :) I will check out the new updates later today.
Re: Imperialem Śconomić (Renewed 90% of the mod - 22.03.15 10:25 AM GMT -6)
Quote:
Originally Posted by
Ritmas
uwotm8?
Is there a problem?
Re: Imperialem Śconomić (Renewed 90% of the mod - 22.03.15 10:25 AM GMT -6)
Thanks for all the updates to this mod, its starting to be really great.
One suggestion I have now is to perhaps reconsider the Hunnic military upkeep cost modifier which in vanilla is a ridiculous -100% but which you have changed to -20%. I think this cost reduction is too small. The Huns appear to have gone from being a turbo overpowered threat to being no threat at all.
I took a screenshot of what Hunnic armies look like now.
PS: Sorry if you've already altered this, though I didn't see it in the update notes.
Re: Imperialem Śconomić (Renewed 90% of the mod - 22.03.15 10:25 AM GMT -6)
Quote:
Originally Posted by
Leving
Thanks for all the updates to this mod, its starting to be really great.
One suggestion I have now is to perhaps reconsider the Hunnic military upkeep cost modifier which in vanilla is a ridiculous -100% but which you have changed to -20%. I think this cost reduction is too small. The Huns appear to have gone from being a turbo overpowered threat to being no threat at all.
I took a screenshot of what Hunnic armies look like now.
PS: Sorry if you've already altered this, though I didn't see it in the update notes.
It's not easy to fight what the CA did ti Huns. They simply spawn, not just recruit. Increasing their upkeep may force them to attrition, but won't stop the Hunnic stack spam.
Also while increasing upkeep by decreasing the effect percentage will definitelly harm Huns, but I'm not 100% sure this trait doesn't affect some other nomadic tribes. I'd need to prove it, then I can make the decreasing upkeep trait, increasing instead.
EDIT: I misunderstood what you meant. If Huns appear weak now, I may upthe trai a bit in the next update.
Re: Imperialem Śconomić (Renewed 90% of the mod - 22.03.15 10:25 AM GMT -6)
Quote:
Originally Posted by
dmboss
Is there a problem?
Well, I believe the trait was fine, only OP when abused by player who chooses to min/max instead of immersing himself and enjoying the game and having AI ERE have shitton of money is wonderful. Or at least you could've compensated them with a new trait
Re: Imperialem Śconomić (Renewed 90% of the mod - 22.03.15 10:25 AM GMT -6)
Quote:
Originally Posted by
Ritmas
Well, I believe the trait was fine, only OP when abused by player who chooses to min/max instead of immersing himself and enjoying the game and having AI ERE have shitton of money is wonderful. Or at least you could've compensated them with a new trait
The problem is that if ERE (or any other faction) has way too much money, they start behaving oddly. Either they become passive or giveaway their money for some stupid treaty and break the game. That's why I decided to eliminate this trait.
Re: Imperialem Śconomić (Renewed 90% of the mod - 22.03.15 10:25 AM GMT -6)
I agree with Ritmas :)
though I never played with ERE. If they get it easy, then I sugest also giving some bonus to the sissis (like someone called them lol) to make them a match for ERE.
Re: Imperialem Śconomić (Renewed 90% of the mod - 22.03.15 10:25 AM GMT -6)
Quote:
Originally Posted by
dmboss
The problem is that if ERE (or any other faction) has way too much money, they start behaving oddly. Either they become passive or giveaway their money for some stupid treaty and break the game. That's why I decided to eliminate this trait.
what about increasing top tier building costs?
Re: Imperialem Śconomić (Renewed 90% of the mod - 22.03.15 10:25 AM GMT -6)
Quote:
Originally Posted by
dmboss
The problem is that if ERE (or any other faction) has way too much money, they start behaving oddly. Either they become passive or giveaway their money for some stupid treaty and break the game. That's why I decided to eliminate this trait.
Agreeee :D
Re: Imperialem Śconomić (Renewed 90% of the mod - 22.03.15 10:25 AM GMT -6)
Quote:
Originally Posted by
dmboss
It's not easy to fight what the CA did ti Huns. They simply spawn, not just recruit. Increasing their upkeep may force them to attrition, but won't stop the Hunnic stack spam.
Also while increasing upkeep by decreasing the effect percentage will definitelly harm Huns, but I'm not 100% sure this trait doesn't affect some other nomadic tribes. I'd need to prove it, then I can make the decreasing upkeep trait, increasing instead.
EDIT: I misunderstood what you meant. If Huns appear weak now, I may upthe trai a bit in the next update.
Alright, well I'm going to edit it so that it's at -60% upkeep. I'll let you know how it turns out :P
Re: Imperialem Śconomić (Renewed 90% of the mod - 22.03.15 10:25 AM GMT -6)
I think ERE WILL get rich anyways. No need to exploit their riches with some trait. That's the same for the Sissies. Those two factions will get rich anyway. I doesn't matter if they lose or gain settlements. Making the AI to have bazillion money doesn't make it recruit more or something. More likely otherwise. The Ai is programmed to chill out and be humble with what it has once it hits some very high money amount.
Re: Imperialem Śconomić (Renewed 90% of the mod - 22.03.15 10:25 AM GMT -6)
Quote:
Originally Posted by
Leving
Alright, well I'm going to edit it so that it's at -60% upkeep. I'll let you know how it turns out :P
Be my beta tester :D just kidding. Let me know the results and I'll consider some changes.
Re: Imperialem Śconomić (Renewed 90% of the mod - 22.03.15 10:25 AM GMT -6)
Quote:
Originally Posted by
dmboss
Be my beta tester :D just kidding. Let me know the results and I'll consider some changes.
I'm assuming its the "att_bundle_military_upkeep_free_force" in the effects bundle table.
Re: Imperialem Śconomić (Renewed 90% of the mod - 22.03.15 10:25 AM GMT -6)
Quote:
Originally Posted by
Leving
I'm assuming its the "att_bundle_military_upkeep_free_force" in the effects bundle table.
You're assuming right.
Re: Imperialem Śconomić (Renewed 90% of the mod - 22.03.15 10:25 AM GMT -6)
New slightly more organised front page design.
Re: Imperialem Śconomić (Renewed 90% of the mod - 22.03.15 10:25 AM GMT -6)
Now that more like it, gold coin suit perfectly mate :D
Re: Imperialem Śconomić (Renewed 90% of the mod - 22.03.15 10:25 AM GMT -6)
Hey dm... I have another suggestion for a complete new awesome Feature of your mod!!
Here we go: Maybe you can add some "_"-Symbols in front of the mod pack file name, so that People who dont use the mod-Manager dont have to do this by Hand =)
I would recomend to add 3 x _ ! Cause a lot of People use the better CAI mod together with yours (and CAI mod has 2 x _ at the beginning of the file name).
So, the correct loading order for those two mods (FotE has btw 1 x _ ).
Hope you like this suggestion =)
cheers, miTo
Re: Imperialem Śconomić (Renewed 90% of the mod - 22.03.15 10:25 AM GMT -6)
Quote:
Originally Posted by
miTo82
Hey dm... I have another suggestion for a complete new awesome Feature of your mod!!
Here we go: Maybe you can add some "_"-Symbols in front of the mod pack file name, so that People who dont use the mod-Manager dont have to do this by Hand =)
I would recomend to add 3 x _ ! Cause a lot of People use the better CAI mod together with yours (and CAI mod has 2 x _ at the beginning of the file name).
So, the correct loading order for those two mods (FotE has btw 1 x _ ).
Hope you like this suggestion =)
cheers, miTo
Maybe, but more likely will put @_ there