Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/29)
Anybody getting Technology Tree issues? Mine seems to have reverted back to the older tech without newer ones.
Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/29)
Quote:
Originally Posted by
Mugen234
What's the discord Link? and Today I will be releasing the 4 years per turn, Skill Traits, and Battle changes. Later during the week I'll update to get some of my previous features in.
The link is in 1212 ad mod's Twitter. You should be able to search it with any web search engine, just google it.
Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/29)
lmao yeah I found it on discord search, I'm in the discord now. Thanks!
Quote:
Originally Posted by
AlberdoBalsam
The link is in 1212 ad mod's Twitter. You should be able to search it with any web search engine, just google it.
Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02i (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 1/17)
Highland Akisemani - Highland Axemen
Giovane Esquires (Early) - Young Squires
Farmland Peasants
Ritirato Veterano Nobili (Early) - Retired Veteran Nobiles/Knights
Professionnel le Lancier (Early) - Professional Spearmen
Professionnel le Sabreur (Early) - Professional Swordsmen
Judaic Tewagi (Early) - Judaic Diaspora Warriors
Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02i (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 1/17)
Would Love to see a 12TPY version, Any plans on that Mugen?
Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02i (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 1/17)
i have enjoyed the mod very much and have been in the process of trying to implement 12tpy and tech alterations also added a few other things, so if its ok with you would like to post it on steam or here, will give you a full break down of everything just await you blessing to continue thanks again vader
Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02i (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 1/17)
my first campaign was brutal and ended pretty quick. started as burgundy and watched idly as france got orc rushed by england, HRE, toulouse, trier, etc. everyone. then they all turned on me 😫 i was able to fight off swiss trier and lorraine but eventually england sent three stacks and chopped me up. does france have a huge target on their back in this mod?
Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02i (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 1/17)
Hello Vaderming, any new update on your attempt at a 12tpy mod?
Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02h (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 4/29)
In the steam version, crash when choosing a company and the pack that you download does not work here. Will there be an update?
Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02i (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 1/17)
Hi, I'm getting a crash when trying to start a new campaign. I have downloaded the new version from your link on the first page of this thread.
I've loaded it above the MK1212 packs with Kaedrin's Mod manager. I've tried it with the MK1212 scripts pack and without.
I still get a crash when trying to start a campaign.
I rellay want to play with your mod so will look forward to an update. Alternatively, if the issue is at my end (although it seems a lot of people using the steam version are also having issues) please let me know what MK1212 packs I am meant to be running with your mod.