Strategic cuts of things that won't be missed, some more efficiency combinations, and careful additions. More in the future are planned, yep!
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Tom is probably no longer there.
What happened and what does that mean for the future of this mod?
Hi,
Anybody have the patch 1.02 that TomDoof released? I can't find anywhere...Thanks!
Take this one, it is even newer (from WarhammerWeekEndTimes' Discord, 3rd of August 2018):
https://drive.google.com/file/d/1sk7...7suAsmiEi/view
Thanks, i have that version already. Im looking for patch 1.02 from Tomdoof to version from moddb. That patch resolves the anvil icon for some factions and many other things. Im looking for that patch because of imperial unique units.
Hmm okay, well i got it on my hard drive, uploading now. I will send you a private message with the link once I manage that. Don't want to post other peoples' work publicly here...
Thank you so much, really! You are the man! Thanks!!!!!
does anyone else have a problem with the farming knowledge trait not giving any 'governor influence' when the general is governor, ive tried finding a problem int he trait wording, but theres nothing. active builder trait also doesnt reduce the squalor by anythign either, kind of a big bug in my opinion
so im trying to look for the code that makes chivalry give population growth to try and stick that to the farming knowledge traits, but i cant find where it is.
The population growth linked to a governor's chivalry is determined in the "descr_settlement_mechanics.xml" file in your data folder. You can read up how it works here: http://www.twcenter.net/forums/showt..._mechanics-xml
I've just read here: https://steamcommunity.com/sharedfil...?id=1592477926, while searching for a downloadable version of Beginning of The End Times - Alternative Cut, that the development of Beginning of The End Times has stopped :( Can a developer confirm this?
Also, I have a version from the Discord channel, dating from the 3rd August 2018, posted here by Dampfkrieger, just a handful of posts above. Does anyone know if there was another version afterwards?
Yeah official development has stopped for now, the last version I uploaded to the discord(s) is the latest official (beta) version. I have recently started working on the mod again, I would not call it official development but I might release something in the future if people are still interested.
Me too! Thank you so much for keeping it up!
Alright I guess I should post some of the stuff I have been working on.
First off is some proper warhammer looking spider models for the orcs and goblins.
[IMG]http://i.imgur.com/CyWOoIK.jpg[/IMG]
[IMG]http://i.imgur.com/Rvkgc9L.jpg[/IMG]
[IMG]http://i.imgur.com/5q5N3zG.jpg[/IMG]
[IMG]http://i.imgur.com/6NW12Ap.jpg[/IMG]
I will post more later, just as I sit to do this I get a call and have to bounce out for now but a lot more good stuff to show.
I reskinned the griffon model and made a brown texture for Middenland. The skinning looks much better the legs don't distort like they did before. Also as you can see added some nice armor/cloth pieces. Also reskinned the flagellants as the other model was really rough and the mesh was beyond salvageable.
[IMG]https://i.imgur.com/XtXYHOg.jpg[/IMG]
[IMG]http://i.imgur.com/DsaQJpg.jpg[/IMG]
[IMG]https://i.imgur.com/v5fSdQo.jpg[/IMG]
[IMG]https://i.imgur.com/GM8G3kC.jpg[/IMG]
Next we have some zombie pirates because I am a shameless plagiarist and a slave to trends.
units:
deckgunners
carronade
zombie gunners
zombie bombers
zombie pistols
syreen
necrofex
dire wolves
bats
vampire captin
gunnery wright
thats all I got finished so far
[IMG]https://i.imgur.com/zvZ0tg1.jpg[/IMG]
[IMG]https://i.imgur.com/sLuTAjR.jpg[/IMG]
[IMG]https://i.imgur.com/PqjROtL.jpg[/IMG]
[IMG]https://i.imgur.com/4v2ktgl.jpg[/IMG]
[IMG]https://i.imgur.com/AhFS434.jpg[/IMG]
[IMG]http://i.imgur.com/Mdz5irP.jpg[/IMG]
[IMG]http://i.imgur.com/bHeA84T.jpg[/IMG]
Looking good!
Indeed, pretty cool stuff, man. That Necrofex looks sick.
Very good!