Re: Gameplay options for IMPERIAL DESTROYER
Quote:
Originally Posted by
slyder82
I just love this mod but I would like to ask if there are any gameplay options that increase the Campaign Movement Range on the world map for armies. Even if it adds an extra 50% (for example) to the current range, would be great.
Ok so I figured out what's happening. I did a fresh install of the Mod and noticed the Campaign Movement Speed/Range was as normal same as in vanilla. I think I figured out the issue is one of the gameplay options (the 4cannons+5XAmmo submod) caused the issue by over-writing one of the core files.
Re: Gameplay options for IMPERIAL DESTROYER
Quote:
Originally Posted by
LePetitCaporal 1799
Public Order Improvements:
I made this to take away some of the negative affects of public order which Imperial Destroyer introduces. Just replace the old Lord_Core pack
.
https://www.udrop.com/5Fgx/Lord_Core.pack
Details:
- Government Type Repression for All Difficulties
With regular Imperial Destroyer: AI gets a +10 repression bonus
With improvement, as per vanilla: AI gets no bonus
- Tax Public Order Penalties
With regular Imperial Destroyer: -8 for normal tax rate and higher, -4 for low tax rate, -2 for minimal tax rate
With edit: -4 for normal tax rate and higher, -2 for low tax rate, -1 for minimal tax rate
Hello, can you reupload it?
Re: Gameplay options for IMPERIAL DESTROYER
Possible to put a link for the movement range of armies in the field which is not dead or which really works?
Re: Gameplay options for IMPERIAL DESTROYER
Can you please re-upload this?
Re: Gameplay options for IMPERIAL DESTROYER
Quote:
Originally Posted by
Lordsith
This download doesnt work :(
Re: Gameplay options for IMPERIAL DESTROYER
How to unlock all nations (and those who can emerge) for the Grand Campaign mode?
Re: Gameplay options for IMPERIAL DESTROYER
Sorry the squareformation from gameplayoptions is very big :wub:
Re: Gameplay options for IMPERIAL DESTROYER
can u make play as jacobite britian?
Re: Gameplay options for IMPERIAL DESTROYER
Oy, could anybody tell me if there is a file or something that makes public order less... rock bottom? Can't do a crap without a rebellion breakin out in one of my provinces!
Re: Gameplay options for IMPERIAL DESTROYER
Can anybody make a adjustment where the Leeuward Islands go to the Dutch instead of the British? Like St Maarten more than Antigua :D
Some starting Money will be welcome too and a starting tradefleet in the Dutch Indies for the Dutch also (Need the VOC).
Re: Gameplay options for IMPERIAL DESTROYER
Quote:
Originally Posted by
Lord Blackadder
Can anybody make a adjustment where the Leeuward Islands go to the Dutch instead of the British? Like St Maarten more than Antigua :D
Some starting Money will be welcome too and a starting tradefleet in the Dutch Indies for the Dutch also (Need the VOC).
Enlighten me - is this historical? Starting treasury submod already exists and it is also included in Imperial Destroyer Realism submod :)
Re: Gameplay options for IMPERIAL DESTROYER
Quote:
Originally Posted by
scaniavikings
Enlighten me - is this historical? Starting treasury submod already exists and it is also included in Imperial Destroyer Realism submod :)
Sint Maarten was (and still is) a part of the Netherlands, so yeah, it's Historical :D (Saba and St Eustatius in the neighborhood are also still part oh the Netherlands).
And the VOC (or Vereenigde Oost-Indische Compagnie) was also historical. It was the largest enterprise of that time with a huge amount of tradeships (more then the British, Frenh and German combined), that operated in the East of Africa, India, Taiwan and present day Indonesia (that was also a dutch Colony).
Re: Gameplay options for IMPERIAL DESTROYER
hi, can u please make a submod that adds back 4 cannons per arty unit. i hope u reply, thx!
Re: Gameplay options for IMPERIAL DESTROYER
I understand correctly that any of the options that change anything to diplomacy, include a scripting.lua file, are not compatible with VDM?
Re: Gameplay options for IMPERIAL DESTROYER
here is a link to a startpos that i made with jacobite britain playable in scoty, if you want to play with the full list of units, you have to edit the db table.
https://www.udrop.com/86D3/startpos.esf
:thumbsup2
Re: Gameplay options for IMPERIAL DESTROYER
im also working on bringing back priests and buildings such as churches that is there in the vanilla startpos.
im working on standard bearers for every cavalry unit and adding pistols for the cav that is not dragoons.
Re: Gameplay options for IMPERIAL DESTROYER
Is there any way someone can re-upload the public order submod or upload a newer one? Because this mod is just becoming really tedious with the amount of how long it takes to take any territory in comparison to the AI, the near constant rebellions at any captured settlement regardless if we share the same religion or not and the sheer amount of militia units I have to send to guard one measly settlement just to keep it stable.
Re: Gameplay options for IMPERIAL DESTROYER
I have been trying to remove the limit on the ammount of a unit I can recruit for kiva so I can have more of the europen style infantry but I can't find anything that tells me how to and the one that said to use the DBE edditor I couldn't find the unit I wanted to change in the unit list where is the tutorial you mentioned>
Re: Gameplay options for IMPERIAL DESTROYER
Hello. Hi can anyone reupload this unlimited ammo options please?
Re: Gameplay options for IMPERIAL DESTROYER
How do I add in the "Enabled all diplomatic options+fort building" option?