Re: the bad trends in MMO
Quote:
Originally Posted by
Gwendylyn
Actually, that's debatable. Specifically I'm thinking of a study that showed that women preferred extremely reversible consequences (i.e. non-permanent) when it comes to their character, which sparked games in general to give temporary consequences or one's that didn't affect the player's leveling up/strength.
Also, if any of them want to be casual friendly, giving 'real' consequences like you describe would turn a ton of them off to the game. It'd be far better just to have large consequences in certain parts of the game (i.e. a WoW raid dungeon) that few casual players will enter.
yes well teh womens can go back to playing WoW and the Sims. i believe if implimented correctly( or at least have servers that allow it) then you could get a very good playing experience.
anyways me thinks the future of MMOs will be Tabula Rasa, or a greatly improved version of city of heros.
Re: the bad trends in MMO
Quote:
Originally Posted by
Captain Blackadder
Yeah I have played the infinity demo and it was really good because they say their are no level and that how you go in the game is purely your skill level
Hooray! Good to know the word is spreading. :smile:
Re: the bad trends in MMO
Quote:
Originally Posted by
scheuch13
yes well teh womens can go back to playing WoW and the Sims. i believe if implimented correctly( or at least have servers that allow it) then you could get a very good playing experience.
For hardcore players.... not casual ones, which is where my point gravitated on. And you were the one who said MMOs were trying to get casual players.
Honestly, if MMOs ignore casual players, then they won't float. They need the numbers to fill their subscription payments, unless they aren't subscription based, and gambling only on hardcore 10+ hours/week players is too chancy (the average gamer games for 7.4-7.6 hours/week). The most successful MMOs are the ones that are easy to play for casual players but have extensive end-game or high-level content. Note I said successful, not necessarily the best. I'm more interested in an MMO that will still be around after three years rather than one that's uber awesome for a small population and croaks, cause then it's just not playable.
Re: the bad trends in MMO
Quote:
Originally Posted by
Gwendylyn
For hardcore players.... not casual ones, which is where my point gravitated on. And you were the one who said MMOs were trying to get casual players.
Honestly, if MMOs ignore casual players, then they won't float. They need the numbers to fill their subscription payments, unless they aren't subscription based, and gambling only on hardcore 10+ hours/week players is too chancy (the average gamer games for 7.4-7.6 hours/week). The most successful MMOs are the ones that are easy to play for casual players but have extensive end-game or high-level content. Note I said successful, not necessarily the best. I'm more interested in an MMO that will still be around after three years rather than one that's uber awesome for a small population and croaks, cause then it's just not playable.
but as i said earlier, its better to split up the servers to allow both worlds. instead of appealing to both type of players by compromising, it would help to allow people to play the game differently, so within the initial development you could say, make X servers for hardcore games( not necessarily needing long play times, but a tougher game overall) and the easy pie Y servers for those dont like consequences as much, or an easier play style.
Re: the bad trends in MMO
Reminds me of when I played Diablo online, with the Nightmare and Hell difficulty. Actually, Guild Wars recently introduced something like that, with Hard Mode available on all their areas and missions.
The only point I wouldn't like is splitting it up by server: it stops casual players from progressing into hardcore, or hardcore from turning to casual (which happens fairly often). One thing I hate about WOW is that my friends are on various servers so there's no way I can play the game with a majority of them, whereas GW has fluid servers and you can literally play with anyone that owns the game.
Re: the bad trends in MMO
Diablo 2 is the best multiplayer RPG
Star Wars Galaxies (SWG) is the best MMO
For real guys I have played my fair share of MMOs like everquest 1 and 2 and WoW (all grind fests with chep stories so you have to have no life to be someone strong or powerful in them). However there is the game that saved brings hope to MMO. SWG is an MMO where the cantinas (bars, pubs, taverns) actually have people and people who will actually socialise and rp a bit (even though I used to talk **** and I mean extremely vulgar crap which almost got baned), there are also guild towns built by guild members for guild members (have your own house, moisture farm whatever and display your loot, get married etc etc). And there are tailors and image designers and there are custom made drugs and armour making crafting way ub3r and doctors too.
+ rebels can fight against imperials to take over planets and build their own battles
+there are space ships (also multiplayer ones with a few gun turrents and co pilot places)
+you dont have to be rebel or imperial to have space ships or do quests or have fun
+ Jedi and Sith are actually extremely intimidating and powerful (takes a long time to become one and few are one)
Everything applies to pre-CU, Pre-NGE star wars galaxies so don't expect it to be like this :P.
It's actually the most horrendusly bad MMO out at the moment. Ever since about 2-3 months before SW episode 3 came out.
Re: the bad trends in MMO
Quote:
Originally Posted by
DadioDog
Diablo 2 is the best multiplayer RPG
Star Wars Galaxies (SWG) is the best MMO
For real guys I have played my fair share of MMOs like everquest 1 and 2 and WoW (all grind fests with chep stories so you have to have no life to be someone strong or powerful in them). However there is the game that saved brings hope to MMO. SWG is an MMO where the cantinas (bars, pubs, taverns) actually have people and people who will actually socialise and rp a bit (even though I used to talk **** and I mean extremely vulgar crap which almost got baned), there are also guild towns built by guild members for guild members (have your own house, moisture farm whatever and display your loot, get married etc etc). And there are tailors and image designers and there are custom made drugs and armour making crafting way ub3r and doctors too.
+ rebels can fight against imperials to take over planets and build their own battles
+there are space ships (also multiplayer ones with a few gun turrents and co pilot places)
+you dont have to be rebel or imperial to have space ships or do quests or have fun
+ Jedi and Sith are actually extremely intimidating and powerful (takes a long time to become one and few are one)
Everything applies to pre-CU, Pre-NGE star wars galaxies so don't expect it to be like this :P.
It's actually the most horrendusly bad MMO out at the moment. Ever since about 2-3 months before SW episode 3 came out.
yes it wasnt perfect, but for a while it was much better then any MMO out on the market, then they nerfed it to much.
Re: the bad trends in MMO
Galaxies was indeed the best. Too bad they messed it up completely with that NGE pack.
I still play it now and then, but it's not the same thing.
Re: the bad trends in MMO
Quote:
Originally Posted by
Black Francis
the game is rubbish, i played beta.
i watched that game since 2003, watched it turn from pvp orientated into another grinding wow style on water piece of crap.
Re: the bad trends in MMO
Quote:
Originally Posted by
PacSubCom
Hooray! Good to know the word is spreading. :smile:
Yeah i even joined a corp without realising that the game was some time away the twc should make our own one but it would be some time before i could even be bothered