The "they do this in their spare time and that this is for free and all that jazz" is the entire point why we havenīt released a campaign yet. Yeah, free time modding and not getting paid so having to have a regular job / school is indeed a thing. For someone not involved, however, itīs just "all that jazz".
We want the campaign in a playable and for us enjoyable state. If we rush it out (why would we even ?) noone can play it properly and everyone will complain.
We are close to a campaign but weīll release a campaign only , you guessed it, when we think itīs ready.
October 28, 2018, 05:40 AM
Cometopuli
Re: Medieval Kingdoms 1212 AD FAQ Thread
will you also add script for important religious dates like easter that give public order and other bonuses?
October 28, 2018, 07:20 AM
sobchack
Re: Medieval Kingdoms 1212 AD FAQ Thread
is population still a planned feature?
January 06, 2019, 05:35 AM
skiamakia
Re: Medieval Kingdoms 1212 AD FAQ Thread
any release date of beta/alpha?
January 10, 2019, 09:42 PM
The Wandering Storyteller
Re: Medieval Kingdoms 1212 AD FAQ Thread
Will the mod have custom settlements like Ancient Empires?
January 11, 2019, 02:49 AM
Ltd.
Re: Medieval Kingdoms 1212 AD FAQ Thread
It is planned to have custom settlements
January 23, 2019, 02:16 PM
CyDoNgr
Re: Medieval Kingdoms 1212 AD FAQ Thread
hello! is the mod compatible with blood and burning? and if yes to what extend? THANK YOU
January 27, 2019, 12:16 AM
You_Guess_Who
Re: Medieval Kingdoms 1212 AD FAQ Thread
Quote:
Originally Posted by CyDoNgr
hello! is the mod compatible with blood and burning? and if yes to what extend? THANK YOU
The DLC?
September 02, 2019, 05:37 AM
Electricity
Re: Medieval Kingdoms 1212 AD FAQ Thread
Will it be possible to play as or become zoroastrian persia in the campaign?
September 07, 2019, 12:07 AM
AQUILIFIER
Re: Medieval Kingdoms 1212 AD FAQ Thread
Everything so far sound AWESOME, dear moders!! :thumbsup2
Humble question - can you tell a very, very, very rough release period (just so that we can have some idea how work is going on, and where we might be able to enjoy your masterpiece)?
Again, I am just asking for a "guideline" ;)
September 13, 2019, 03:12 AM
polimero
Re: Medieval Kingdoms 1212 AD FAQ Thread
you can try 2025 for a beta
:yes:
September 15, 2019, 09:04 AM
airborne guy
Re: Medieval Kingdoms 1212 AD FAQ Thread
Quote:
Originally Posted by AQUILIFIER
Everything so far sound AWESOME, dear moders!! :thumbsup2
Humble question - can you tell a very, very, very rough release period (just so that we can have some idea how work is going on, and where we might be able to enjoy your masterpiece)?
Again, I am just asking for a "guideline" ;)
They are still letting you tubers play the game. I dont know why, it seems that progress has halted for some reason. After they released it to the you tubers, there has been nothing. Maybe they are AFK, not sure, this is odd.
September 15, 2019, 05:25 PM
Azrien Fox
Re: Medieval Kingdoms 1212 AD FAQ Thread
If we're AFK, then how are new factions just popping up on here, moddb, and certain youtuber's videos? Must be magic...
... or we don't post here as much because TWC kinda stinks? We do have a discord you know. You can access it literally from every place where you can download the mod.
September 15, 2019, 06:46 PM
Gongo80
Re: Medieval Kingdoms 1212 AD FAQ Thread
JUST DROLLING ON THIS VIDEOS
September 22, 2019, 07:51 AM
skillfultree
Re: Medieval Kingdoms 1212 AD FAQ Thread
Is it possible to have a flag change script or something? Like say hypothetically if Castille confederated with Leon and became Leon-Castille, would it be possible to change the flag also?
October 04, 2019, 07:32 AM
Commissar Caligula_
Re: Medieval Kingdoms 1212 AD FAQ Thread
Are there any plans for more UI overhauls for the factions? So far I only see islamic and byzantine UI.
October 06, 2019, 07:51 AM
airborne guy
Re: Medieval Kingdoms 1212 AD FAQ Thread
Quote:
Originally Posted by Ltd.
The "they do this in their spare time and that this is for free and all that jazz" is the entire point why we havenīt released a campaign yet. Yeah, free time modding and not getting paid so having to have a regular job / school is indeed a thing. For someone not involved, however, itīs just "all that jazz".
We want the campaign in a playable and for us enjoyable state. If we rush it out (why would we even ?) noone can play it properly and everyone will complain.
We are close to a campaign but weīll release a campaign only , you guessed it, when we think itīs ready.
Just to let you know that its been a year since your statement... just sayin
October 10, 2019, 03:53 PM
kpizzle
Re: Medieval Kingdoms 1212 AD FAQ Thread
Quote:
Originally Posted by airborne guy
Just to let you know that its been a year since your statement... just sayin
There's probably hardly anyone left working on this if I had to guess. Can't believe we'll likely see Bannerlord first.
October 10, 2019, 08:26 PM
Commissar Caligula_
Re: Medieval Kingdoms 1212 AD FAQ Thread
Or... y'know... its a hobby which they work on in their free time and they want to implement lots of cool stuff before they release it. Check out the cool stuff they've done so far.
October 11, 2019, 11:59 AM
Gongo80
Re: Medieval Kingdoms 1212 AD FAQ Thread
i'm not agree with those person pushing for this mod
i'm watching it from 2017, sometimes i asked, but please respect those guys working hard to give us a great game and...you know, if they fail, we payed nothing
great video caligula