Well, "Aimless" in the name should be self-explanational, it means that sometimes things may look ugly and AI aimlessly walk on battlefield. "Because AI is dumb and full of errors".
But I hope that with assistance from community we'll be able to change this picture and motto. Even now I can say that battlefield experience is changed. I'd like you to try.
With this tool, you can modify large quantities of text very quickly - including text in Total War EDU files.
You can, for example, set all spear skirmish units not to fire at will at the start of a battle by default, remove the mercenary attribute
from certain units, or change the attack rate of all towers by 10%, among many other possibilities.
Lucium Total War 2.0 for Medieval II: Total War is due to be released very soon!
This mod is based on both Empire: Total War and Napoleon: Total War - and Lucium 2.0 will include
custom unit models, a complete custom soundtrack, a rework of the Eastern regions, and new mercenaries.
The DCI: Last Alliance team proudly presents the final faction preview: Numenórean Kingdoms. DCI: Last Alliance is a sub-mod for Third Age Total War for Medieval II: Total War set during the Second Age of Middle-Earth,
and covers the Last Alliance of Elves and Men against the forces of Sauron.
An Open Beta Release of this mod is planned for June (this month).
DCI: Last Alliance for Third Age Total War for Medieval II: Total War has released a Public Beta!
Take the role of High-king Gil-galad or High-king Elendil in the Last Alliance of Elves and Men against the forces of Sauron.
Unless... You instead wish to fulfill the will of Sauron and unleash all manner of evil into Middle-Earth.
Faerun [Forgotten Realms] Total War has just received its own hosted modforum.
Faerun [Forgotten Realms] Total War is a fantasy mod set in the D&D setting of Forgotten Realms, in the continent of Faerun. That is the same setting as that of many popular cRPG games such as the Baldur's Gate, Icewind Dale and Neverwinter Nights series. The mod includes wide variety of playable factions across the vast and diverse lands of Faerun. From the frozen wastes of Icewind Dale, to the parched deserts of Mulhorand, playable nations and their surroundings differ greately. Humans, orcs, elves, and dwarves are all included.
Rise of Three Kingdoms for Medieval II: Total War - Kingdoms has released version 4.1.1,
which offers a complete overhaul of the horses found in the mod, in both the type and quality of assets,
as well as the armor and barding that clothe these majestic creatures as they ride off to war.
After a two year break, The Italian Wars for Medieval II: Total War is back with a new release.
This version includes many new events and several new scripts to enhance the gameplay of the Italian Renaissance.
Gigantus has released another installer - this time for Battle of the Baltic 2.0 for Stainless Steel for Medieval II: Total War - Kingdoms.
Please note that you will need the hotfix for Stainless Steel (which can be found via the link below) if you don't already have it!
Faerun Total War v0.2 for Medieval II: Total War has been released!
It includes a crash fix, providing a reasonably stable first campaign version of the mod.
Good progress is being made towards v0.3, which is expected to incorporate new units,
a new playable faction (Cormanthyr), custom UI elements, custom portraits, and at least some rebel garrisons.
The Great Conflicts 872-1071 for Medieval II: Total War - Kingdoms
is proud to present a preview of the main core of the units for the Venice Autonomous Region.
To learn more about the region and its units, click on the link below!
Rise of Three Kingdoms for Medieval II: Total War - Kingdoms has released version 4.5,
which overhauls the battle models of the heroes found in the mod, makes several significant alterations to the campaign map,
and also consolidates the entire mod into a single download and easy-to-use installer.
After more than a year of work, there's a big new standalone release for The Great Conflicts for Medieval II: Total War - Kingdoms.
The new public alpha II 0.9.8 contains lots of bugfixes, new and expanded faction rosters, tons of new features and buildings,
many new scripts, reworked battlemaps and a reshaped campaign map experience, as well as countless other additions and eye candy.
There is a new Bohemia faction preview for Tsardoms: Total War for Medieval II: Total War - Kingdoms!
Bohemia will replace Shadow Hungary, and will have many interesting features, including a choice between Catholicism and Hussitism -
which will affect what units, events and heroes are available! For more information, click below...