Re: Hegemonia Modpack v2 by b0Gia Released
The most important mod is HCS, so it must be your priority! :whistling
There are so many corrections to do, so good luck...
I'm still working too on my mod inspirated of HCS, with many great progress these days! So modders still alive with always more imagination!
Re: Hegemonia Modpack v1.23 by b0Gia Released
Quote:
Originally Posted by
Tchateur
Hello guys,
Problem with HCS economy exist in version 0.9. These bug came from scripting economy and it's easy to resolve (I done it in my french version of HCS 1.0). I don't know if Bogia changed these mistakes in the script of official version 0.9
In version 0.9, all factions had problem with economy because too much units to keep in beginning of game. I rebalanced the forces and add several important ameliorations, like garnison script etc..
One of the bug I did'nt fix was the crash when you leave the game :(
Version 1.0 french (bęta):
http://www.mundusbellicus.fr/forum/s...-States/page14
any chance to get your version on english? i mean i want it cause you say you fix the economy and thats my biggest let down Bogia says he has fix this but no still happens at certain moments in the game and i really love this mod
Re: Hegemonia Modpack v1.23 by b0Gia Released
[QUOTE=Tchateur;14434893]Hello guys,
Problem with HCS economy exist in version 0.9. These bug came from scripting economy and it's easy to resolve
how you do that its the only thing i want to know???? please if you can share the file :yes:
Re: Hegemonia Modpack v2 by b0Gia Released
Hello giogionis,
the bug of economy is really so easy to fix. The problem come from an error of a script in the folder "backgroundscript" which allows money to help factions which have fex territories.
I fixed it in my bęta with many others ameliorations, like garnison script, etc...
If you just want play with normal economy in the original mod, go to backgroundscript, and delete (carefuly) these lines of money control:
" console_command add_money -20000 " etc...
HCS bacground script is very poor, and make problems. The only thing really useful is the " Turns per year " script.
:)
Re: Hegemonia Modpack v2 by b0Gia Released
Keep in mind that economy is absolutly not realistic in HCS, because factions start game with too much big armies, and economy will be in the red very fast. To not have negative treasure, the backgroundscript has the mission to give money to all the factions which have bad economy... so economy in the game become really ridiculous...
To have realistic economy, need to delete these help of donation scripts and recreate starting armies for all the factions with less units (but we can add garnison script). It's that I done in my bęta.
But problem of economy is only one of the problems of this mod which has so many. Enormous mod on Greece with no bug will come in some month.
Re: Hegemonia Modpack v2 by b0Gia Released
Quote:
Originally Posted by
Tchateur
Keep in mind that economy is absolutly not realistic in HCS, because factions start game with too much big armies, and economy will be in the red very fast. To not have negative treasure, the backgroundscript has the mission to give money to all the factions which have bad economy... so economy in the game become really ridiculous...
To have realistic economy, need to delete these help of donation scripts and recreate starting armies for all the factions with less units (but we can add garnison script). It's that I done in my bęta.
But problem of economy is only one of the problems of this mod which has so many. Enormous mod on Greece with no bug will come in some month.
You need a month for your mod? With english translation of french only?
Re: Hegemonia Modpack v2 by b0Gia Released
I think first version of my mod will be good for the end of summer in french version only.
I'm adding the 18čme faction of the mod, India, that will be an really interesting exotic faction of extrem Orient.
All the test in game are good for the moment :thumbsup2
Re: Hegemonia Modpack v2 by b0Gia Released
Quote:
Originally Posted by
Tchateur
I think first version of my mod will be good for the end of summer in french version only.
I'm adding the 18čme faction of the mod, India, that will be an really interesting exotic faction of extrem Orient.
All the test in game are good for the moment :thumbsup2
Nice, we are awaiting english translation too.
Re: Hegemonia Modpack v2 by b0Gia Released
I have too much work on development to make a translation and I've an awful english lol
I think somebody will can do it after the release of the mod ;)
Re: Hegemonia Modpack v2 by b0Gia Released
Why don't you upload version 2 to this site (and any other mod updates or submods you do) that website allows users to 'track' mods so when new downloads become available you get an update straight away (how great :thumbsup2) http://www.moddb.com/mods/hegemonia-city-states
If you add any submods to that site be absolutely sure everyone will understand what the differences are and how it will change the game from the original and wither it will have the option to also continue playing the non-submod version without having to reinstall the game (if it makes the campaign different for example else there would be no point in changing it back)
Also I have a question...
This year in History:http://www.mediafire.com/download/26...in+history.rar
How does this effect the game? I presume its a submod but how does it alter the game or is it a secondary campaign option in game?
HCS v2.0 is the same game just updated?
Thanks.
Re: Hegemonia Modpack v2 by b0Gia Released
This year in history is a project by boogia. It's a submod which shows you historic events for every year. It doesn't have a massive effect in the gameplay though.
Well, the main problems are the financial and the crashing between the years 500-490 for most of the people. I think that boogia has fixed the financial and now he's trying to fix the CTDs.
My suggestion is to make the persians a bit more challenging to face, meaning that their units die really easy. Then change a bit the cost of recruitment and upkeep, since, if I m correct, they're very low.
Re: Hegemonia Modpack v2 by b0Gia Released
This sounds interesting, looking forward to seeing how it progresses.
I've had trouble playing HCS due to low fps because units were always fully rendered as sprites weren't used. The odd thing is that the sprites exist but they weren't coded in correctly so they didn't work. I know this isn't a game breaking bug but it kills performance - can you fix this?
Re: Hegemonia Modpack v2 by b0Gia Released
So is there any new update? Cause I saw the post that was edited yesterday morning..
Re: Hegemonia Modpack v2 by b0Gia Released
I will see if i can do an update this week. Next version will be 3.
Re: Hegemonia Modpack v2 by b0Gia Released
I will make again the modpack from scratch.
Re: Hegemonia Modpack v2 by b0Gia Released
Quote:
Originally Posted by
b0Gia
I will make again the modpack from scratch.
why man i found it perfect now :thumbsup2
Re: Hegemonia Modpack v2 by b0Gia Released
Quote:
Originally Posted by
b0Gia
I will make again the modpack from scratch.
why man i found it perfect now :thumbsup2 sorry it got duplicated :(
Re: Hegemonia Modpack v2 by b0Gia Released
As long it can be improved it's always wip.
Re: Hegemonia Modpack v2 by b0Gia Released
Does it still crash between the years 500 and 480???
Re: Hegemonia Modpack v2 by b0Gia Released
Maybe i don't know neither played or tested for about two months. I spent all of the previous week for EB II. We made a release and i also made an update to my modpack for it. I have free time for all my projects until late may. Then my exams are starting.