Yes :thumbsup2
Printable View
can you continue after the 100 turns?
WORK PERFECT!!! GOOD WORK!!
But I LIKE TO PLAY SINCE 1700 ITIS POSSIBLE? IF ANY ONE HELPE +rep to you!
+rep I'd give you 50 rep if I could manage it. My heart fluttered when I started my US campaign and saw Nathanael Greene's name, I'm a direct descendant and just was happy from seeing it, lol.
Uh anyone know where the empire total war files are found on vista?
Any could someone write out a step by step directions for us morons?:laughter:
youll find them in steam, it's far in their files.
mine is in C:/program files 86x/ steam/steamapps/commonfiles/Empire total war (on vista)
If I might be able to suggest, I think you could make it 4 turns per year for more realism and more turns.
I understand that it works with the new patch, because it's just replacing the older file back into the data (thus the files go back to the way they were before the patch), so what I want to know is did the patch have anything in it that needs to be in this mod?
It works very nice on me. I just can't play the Knights of St. John , and also the Mamluks do not have any victory conditions...:( (they were the two I wanted to play). Nice work though, if you can make Greece playable any how I would be greatfull
Great thank you!!
The Victory conditions are mostly unimportant tbh, just put it on World Domination and all's good :D.
SonofOdin: As for the Knights of St John I can play them fine, but they're not a "trading nation" so they're rather a challenge. Give it a try anyway and report back if you have an error.
JohnHamm:
The late campaign works fine with the patch :D
Choki: Yes, there are various instructions as to how one can unlock certain factions in the main campaign, but not as many as are in the "late version". I could, if you wanted, upload my modified main campaign file at some point separately.
bobkat:
Pleasure to help :thumbsup2
orko: I'm looking into how to do that now :-)
Works fine with the patch. Savegames also. No problems really, the only 'bug' I have found thus far is not beeing able to directly select Portugals Port - but that can be solve by selecting the one in Goa and switching to the other via the arrows.
I have some suggestions for V.2, though. I have seen others mention it too; 4 turns per year makes for a much more interesting(and longer, obviously) game in which you actually have time to execute all those plans of world conquering.
Second, if it's possible, to start at 1700 without tech allready researched. It takes away a large part of the game to have that done allready.
Third, Norway ;) - and any other emergent factions.
Fourth, Victory conditions I guess. Although I really don't care about them - I usually go for world-domination or just dick around. Mostly the latter.
Indeed, similarly, if you move an army/rake there all goes fine :-) It's a game bug with certain factions.
Quote:
I have some suggestions for V.2, though. I have seen others mention it too; 4 turns per year makes for a much more interesting(and longer, obviously) game in which you actually have time to execute all those plans of world conquering.
Aye, 4 turns per year would be a good idea :-)
That's possible, although it would take away from the fact it was "The Late Campaign". A separate mod, perhaps? :thumbsup2Quote:
Second, if it's possible, to start at 1700 without tech allready researched. It takes away a large part of the game to have that done allready.
AyeQuote:
Third, Norway ;) - and any other emergent factions.
Yup :D, one of the things on the list.Quote:
Fourth, Victory conditions I guess. Although I really don't care about them - I usually go for world-domination or just dick around. Mostly the latter.
Also: please feel free to gather screenshots so I can post them :D
DeadlyBlowfish TANKS FRIEND!!!
If is not a problem, pleace, I wanth to play whit all the factions avaliable from the start of the game, start from 0, from 1700. If you can help me...(oviusly the emergent factions is not possible in this age)
+rep for you!!!!
Outstanding you're a gent!