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Re: FAQ, Troubleshooting and Bug Reports (current: v1.0.9)
I have never gotten to 1775 myself, and I have never had a CTD from clicking on the trade menu... Perhaps reinstalling ETW? Just keep your saves... Good luck.
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Re: FAQ, Troubleshooting and Bug Reports (current: v1.0.9)
Quote:
Originally Posted by
Tan Zhi Han
I have never gotten to 1775 myself, and I have never had a CTD from clicking on the trade menu... Perhaps reinstalling ETW? Just keep your saves... Good luck.
thank you very much for your response. I think I'll just be less inquisitive at this point lol. I didnt have the problem in the early game, and gp are not an issue at this point on the game (12mil gp), if I run accross this in the early period of a new campaign I will let you know, and I will prolly decide on the 24 hour reload at that point. Thanks again:thumbsup2
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Re: FAQ, Troubleshooting and Bug Reports (current: v1.0.9)
oops, #1. seems I have a problem. Playing as Venice in new campaign the year is 1732 or so, three times in a row i got this. also, #2.last night noticed occassions where i would click on a unit in my stack, then click another, and both would be selected without having used the ctrl button. a bit problematic in battle. I have no clue if this is APE/ti related, just thought I would throw it out there, see if anyone else has ever experienced this.:doh:
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Re: FAQ, Troubleshooting and Bug Reports (current: v1.0.9)
@Grandpa -- Are you on a Hewlett Packard (HP) Computer by any chance?
The only machines I have seen an issue like you are describing (the what seems to be a stuck shift status) has been on HP machines. Let me know!
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Re: FAQ, Troubleshooting and Bug Reports (current: v1.0.9)
l33t, i used to know a way to show what i got, but i have forgotten how (done ate and slept since then LOL), however, its a amd athlon 64 dualcore, with no hewlett in sight that I know of. its an "elitegroup Motherboard' precisely what i could'nt tell you. I know it is'nt no where near the rigs I hear some folks have, but this is the first problem I've had with it loading a saved game ever....however, i went back couple years to a previous save, and got it to work. as far as the units selection without ctrl click, i dunno, never seen that before either. last night had to restart puter, and after about 30 mins, it started doing it again. played that whole campaign as GB and never missed a lick, so I'm stumped. As always your prompt and courteous response is tremendously appreciated!! you folks are awesome.
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Re: FAQ, Troubleshooting and Bug Reports (current: v1.0.9)
Hello! I tried this mod out the other day and it was a great improvment of the vanilla game:thumbsup2. I did however notice that some nations still had their vanilla textures(prussia among others) so i'm simply wondering what this mod includes in the terms of new textures and units/models. Iv'e already gone through the changelogg but perhaps i've missed something. Cheers
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Re: FAQ, Troubleshooting and Bug Reports (current: v1.0.9)
Quote:
Originally Posted by
TheGeat
Hello! I tried this mod out the other day and it was a great improvment of the vanilla game:thumbsup2. I did however notice that some nations still had their vanilla textures(prussia among others) so i'm simply wondering what this mod includes in the terms of new textures and units/models. Iv'e already gone through the changelogg but perhaps i've missed something. Cheers
There are some units that are replaced -- you can see which units if you use the PackfileManager to look into the apeti_skins.pack.
Prussia is one of the major nations that does not have a retexture for their line infantry -- though countries like Britain, France, the Netherlands, and some others have new textures.
We also use a very early version of the Ottoman Realism textures the team graciously let us use.
I've also used Waronmar's French Republic skins to give the post-republic french units their tri-colors.
We also have Spanky's Proper Militia included!
You can also edit the start_apeti.bat file and add in any skin packs that would normally work with ModManager!
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Re: FAQ, Troubleshooting and Bug Reports (current: v1.0.9)
Quote:
Originally Posted by
l33tl4m3r
There are some units that are replaced -- you can see which units if you use the PackfileManager to look into the apeti_skins.pack.
Prussia is one of the major nations that does not have a retexture for their line infantry -- though countries like Britain, France, the Netherlands, and some others have new textures.
We also use a very early version of the Ottoman Realism textures the team graciously let us use.
I've also used Waronmar's French Republic skins to give the post-republic french units their tri-colors.
We also have Spanky's Proper Militia included!
You can also edit the start_apeti.bat file and add in any skin packs that would normally work with ModManager!
This makes it more clear for me. Thanks for the help!
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Re: [Open BETA] *BAI Shots* Early and Late Campaign + Launcher + Warpath Units + Elite Units of America
I feel I must report an error I have come across in this outstanding modification. I am currently in a two front war in Europe right now and when I take command of my armies in France, the terrain has a sort of rainbow texture to it. I do not have this error in eastern european confilcts.
Do you know the source of this bug? I hope I have been of assistance by providing you with this information!
- Mr. L.E.E.
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Re: [Open BETA] *BAI Shots* Early and Late Campaign + Launcher + Warpath Units + Elite Units of America
i got thos bug once too i just quit and restarted ape ti worked fine after that!
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Re: [Open BETA] *BAI Shots* Early and Late Campaign + Launcher + Warpath Units + Elite Units of America
Might I ask what region Mr. America?
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Re: [Open BETA] *BAI Shots* Early and Late Campaign + Launcher + Warpath Units + Elite Units of America
Think I had that bug aswhell but it was a long time ago and I dident have this mod installed then but as I had other mods instaled it culd be from mods, but im not sure.
EDIT: Hapened to me in a russian region if I remember correctly, think it was winter time.
But I did just as Mr. America and it worked fine for me after that.
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Re: [Open BETA] *BAI Shots* Early and Late Campaign + Launcher + Warpath Units + Elite Units of America
Strange coincidence! This error only happens during the winter for me as well!
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Re: FAQ, Troubleshooting and Bug Reports (current: v1.0.9)
Report here if you have any trouble playing the mod after the DLC patch!
You can try this;
http://www.twcenter.net/forums/showthread.php?t=331099
...until we properly integrate the new DLC if there is a problem!
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Re: FAQ, Troubleshooting and Bug Reports (current: v1.0.9)
So far, because of the way the mod is designed, the DLC units won't be available but they will not crash the game either -- so far as I can tell from my quick testing. :)
There will be a new pack like the EUA and NAN packs from APE: TI -- there will also be an update to the localization, though Swiss may finish one sooner.
Expect a full compatibility patch soon!
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Re: FAQ, Troubleshooting and Bug Reports (current: v1.0.9)
Most excellent news old boy!
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Re: FAQ, Troubleshooting and Bug Reports (current: v1.0.9)
Try the BETA patch but read the new posts!
The localization should be UCP capable with all DLC and new APE: TI names complete!
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Re: FAQ, Troubleshooting and Bug Reports (current: v1.0.9)
Unfortunately it has become a bit late around my parts but I will be sure to give this a try tomorrow!
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Compatible with Darthmod?
Hello!
I have DMUC installed in a separate ETW directory plus my original and empty Vanilla ETW directory. If I install APE:TI on the vanilla directory, will it run together with Darthmod, or will one of them break?
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Re: Compatible with Darthmod?
Quote:
Originally Posted by
Louis XI
Hello!
I have DMUC installed in a separate ETW directory plus my original and empty Vanilla ETW directory. If I install APE:TI on the vanilla directory, will it run together with Darthmod, or will one of them break?
APE: TI is modfoldered -- the mods do NOT work together -- you will be able to play one or the other, though.