Re: [Tech] 1.2 Bug Reports
I also spotted a text bug, in one of the earlier "the year in.." messages, it talks about an exiled Spartan asking Pyrrhus to help take over Sparta, but sentence is suddenly cut off, with the the majority of the text being wrongly copy-pasted into a different parahraph about another subject below, it was around turn 30 i believe.
Re: [Tech] 1.2 Bug Reports
Additional information about these Ala Sociorum Extraordinariorum
They must be a vanilla unit. Because they are so powerful.
I think they should be replaced by another DEI unit.
http://images.akamai.steamuserconten...FAC074DCFA9D5/
Re: [Tech] 1.2 Bug Reports
Quote:
Originally Posted by
whitegamebox
Additional information about these Ala Sociorum Extraordinariorum
They must be a vanilla unit. Because they are so powerful.
I think they should be replaced by another DEI unit.
Whenever you post a picture, use the spoiler tags.
Re: [Tech] 1.2 Bug Reports
And I saw them at Pydna (Player can control them) and Cannae. (Controlled by AI)
The rest is okay. (In Historical Battles)
http://images.akamai.steamuserconten...F79D55DAF0FCD/
http://images.akamai.steamuserconten...F2598AF006E44/
Re: [Tech] 1.2 Bug Reports
Sorry, I didn't know that.
From next time on, I'll use it.
:(
Re: [Tech] 1.2 Bug Reports
We haven't worked on historical battles so they will have those units.
Re: [Tech] 1.2 Bug Reports
Seleucids cant recruit regular Phalangitais anymore.
Re: [Tech] 1.2 Bug Reports
Pontus Have less unit in game than pdf.all of them is almost at half numbers.sr for my bad eng.
Awsome work with the mod graphiks,unit cards batle animation etc.the only thing I have see this far after 80 turns it's only the less units.
Re: [Tech] 1.2 Bug Reports
Not sure if it's all hoplites or just this one (I know phalanx are fine as I played macedon for a bit), but when out of Phalanx these guys have better melee attack/defense than when in phalanx.
Lucanian Hoplites
Out of phalanx:
http://i.imgur.com/b9VsZOq.jpg
In phalanx:
http://i.imgur.com/SdkGpNW.jpg
Also note their weapon damage goes down.
Re: [Tech] 1.2 Bug Reports
The Level 4 Port for Carthage states both Level 2 and Level 3 Ship Hull bonuses instead of just the Level 3 bonus.
http://steamcommunity.com/sharedfile.../?id=838903593
Re: [Tech] 1.2 Bug Reports
Quote:
Originally Posted by
Lithuex
Not sure if it's all hoplites or just this one (I know phalanx are fine as I played macedon for a bit), but when out of Phalanx these guys have better melee attack/defense than when in phalanx.
Lucanian Hoplites
Out of phalanx:
http://i.imgur.com/b9VsZOq.jpg
In phalanx:
http://i.imgur.com/SdkGpNW.jpg
Also note their weapon damage goes down.
Yes, that is how it is supposed to work. They get hidden engine based bonuses from formation so with regular stats (no penalties, no bonuses) they would wreck anything. In theory I could give them lower base stats and just increase them via formation but then they would be broken in autoresolve as autoresolve does not take unit formation bonuses into calculation so they would have end up as super inferior in that scenario.
4 Attachment(s)
Re: [Tech] 1.2 Bug Reports
Attachment 342801Attachment 342802Attachment 342803Attachment 342804when i was sieging Taras with sparta with some help of rome epirus sallies forth with garison and a general and some troops in fleet. The problems was tha when i choose to attack a unit of epirus my troops went somewhere else. Also their pikemen was in one man line. It's the first time that happened. I think its a bug but i don't khow.
Re: [Tech] 1.2 Bug Reports
Playing as Nabateans and I have no ability to recruit supply ships. Is this supposed to be the case or do I have to build some extra infrastructure to be able to recruit them? Same goes with supply wagons.
Re: [Tech] 1.2 Bug Reports
Looks like we missed them somehow for permissions, not sure how that has gone on for a year without notice! But thanks!
Also they dont have ships, just normal supply trains if I remember.
Re: [Tech] 1.2 Bug Reports
I am getting too many assassination attempts as Kartli now. The assassination attempts even happen on the same turn the faction leader recovers from previous attempt. Something is wrong with this. The same happened as Macedon too.
Re: [Tech] 1.2 Bug Reports
1.2 we have added a blanket -35% chance to them, so its much less than 1.1. However, political party power effects can increase them if things are out of balance a bit.
I will see whats up
Edit - I think maybe one of the campaign variables is causing it, I will try reducing it next update.
Re: [Tech] 1.2 Bug Reports
The text error I mentioned earlier is in "The Year in History: 272 BC" It starts talking about Cleonymus, but then it get's cut off and the next topic is about Rome, but the text pertaining to Cleonymus is copy-pasted in-between the Roman topic.
Re: [Tech] 1.2 Bug Reports
Ok, thanks I will check it out!
Re: [Tech] 1.2 Bug Reports
i noticed some populations problems to recruits troops with Iberia Lusotonans and thracians , some 200 units need 300 pop. and some 300 units need 200 pop.
Re: [Tech] 1.2 Bug Reports
Ok thanks, probably some units we fixed and forgot to change in the scripts.