Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve
Hey Zumi! quick question. Do I have to rename the Mod file to a kingdoms name so it can be launched? The installation instructions seem less instructive then the last versions
Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve
@jmillz, if you are playing Medieval 2 on Steam then yeah you need to rename the folder to one of the expansions (so change the expansion folders to different names like "teutonic backup" and stuff)
Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve
Hi honored Modders,
at first I really enjoyed your Mod 4Zumi and I played so many hours in several campaigns now but I always had a CTD at the year of 1450 (maybe that's important ^^) with the following last line in the system.log:
[data.invalid] [error] World creation error: couldn't find unit description for unit type 'Peasant Crossbowmen'.
[system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
What can I do for fixing the problem? I tried out a few things but I'm too scared to destroy any data.
Thank you very much for your Mod by the way !!! :)
Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve
Quote:
Originally Posted by
jmillz890
Hey Zumi! quick question. Do I have to rename the Mod file to a kingdoms name so it can be launched? The installation instructions seem less instructive then the last versions
No, though that's indeed a way to launch a mod on Steam, there has been much more methods to do so.
You can simply double click the "TotalVanillaBeyond(Steam).bat" provided by 4zumi in the "totalvanillab" folder, note that not the .lnk one. In this case, you don't have to rename anything, of course you can create a shortcut of the .bat file on your desktop to make launching easier next time. :)
However if you have renamed the mod folder to "teutonic" or somewhat, be sure that you rename it back to "totalvanillab" if you want to use the method above.
Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve
Quote:
Originally Posted by
Twfannumberone
Hi honored Modders,
at first I really enjoyed your Mod 4Zumi and I played so many hours in several campaigns now but I always had a CTD at the year of 1450 (maybe that's important ^^) with the following last line in the system.log:
[data.invalid] [error] World creation error: couldn't find unit description for unit type 'Peasant Crossbowmen'.
[system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
What can I do for fixing the problem? I tried out a few things but I'm too scared to destroy any data.
Thank you very much for your Mod by the way !!! :)
Ah... I'm not 4zumi but I am pretty sure that in your campaign, Venice has been destroyed and is to reemerge because the city Venice or Bologna is rioting. Year of 1450 actually doesn't matter.
I'm afraid that you have to load a savegame of several turns before and try your best to prevent Venice or Bologna from rioting.
In the worst case, if you cannot prevent the city from rioting, you have to restart a campaign with a bug-fixed version. Yes this fix is not savegame-compatible.
I know where the bug is and how to fix it, but I'm not 4zumi so don't know his decision about this. However, if 4zumi not coming back after a period of time (maybe several days? it's up to you), I could upload my version of bug-fixed patch for you to restart a campaign if you can't wait.
Or, if you want to fix it by yourself, open "totalvanillab\data\world\maps\campaign\imperial_campaign\campaign_script.txt", and check the line mentioned in the picture below. You can also search for "peasant crossbowmen" to find them, note that not "ME peasant crossbowmen". What you can do is either of:
1. delete the whole line.
2. replace "Peasant Crossbowmen" with a unit valid for Venice, I think "Crossbow Militia" would fit.
Again, this change is NOT savegame-compatible. You have to restart a new campaign to make it work. However you can still play your current savegame, just note that the fix will not be applied and CTD will still come if Venice reemerge.
@4zumi
I didn't find this error last time. I think you just deleted the 'Peasant Crossbowmen' in EDU for space in your latest version, or mis-add them to the troops of reemerging Venice, maybe referring to "Crossbow Militia".
Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve
@alondite
thanks, yeah i missed that. The peasant crossbowmen are gone and only the militia is left.
Good work pointing this out. I will write it on my list and make a quick fix for it when i get to it.
And it is her ;P
@numberone
as alondite pointed out your only hope is to prevent the cities from rioting
otherwise you wait for the fix until you start a new game, or take alondites advice and correct the mistake in the script yourself. Just use the militia crossbow version and it should be fine.
@jmillz
what dragour said :)
@dragour
thanks
@all
still busy. so responses are late. but i see that questions are in capeable hands :) thanks for that.
Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve
So will there be anything new with this mod? Just curious?!
Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve
@Alondite
Thank you very very much for your detailed explanation and the help <3
I think will try to stop them from rioting by using a previous savegame and try to end the campaign without the fix and then when I'm through I will play a new one with the fix.
@4zumi
Thank you too for replying :)
Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve
Hello. Can you help me with this mate?
18:26:50.256 [data.invalid] [error] Target building level not allowed: The Apacheans, citadel -> city, convert_to_city[0](wooden_castle_to_village) -> convert_to_castle[0](village_to_wooden_castle)
18:26:50.256 [data.invalid] [error] Target building level not allowed: The Apacheans, citadel -> city, convert_to_city[1](stone_keep_to_small_town) -> convert_to_castle[1](small_town_to_stone_keep)
18:26:50.256 [data.invalid] [error] Target building level not allowed: The Apacheans, citadel -> city, convert_to_city[2](castle_to_large_town) -> convert_to_castle[2](large_town_to_castle)
18:26:50.506 [script.err] [error] Script Error in mods/totalvanillab/data/export_descr_character_traits.txt, at line 23889, column 37
Building level name c_market not found as a level in building database
18:27:28.051 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
18:28:04.161 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve
Oh, that could be because of my submod. I think c_market got removed and I must have forgotten to update this in the files I uploaded. Will fix shortly.
Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve
Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve
@robb and larz
yes that is is. c_market got removed
Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve
And here you go.
Update 2 (which includes the persian archers buff/fix
Download-unpack-put it in the mod folder-drink something - start the game !! not save game compatible!!
http://www.mediafire.com/file/aciotm...25232.zip/file
Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve
While I'm here, I am having some bink-related issues with a few videos causing CTDs.
Example (this happened during some random AI turn):
01:21:02.871 [bink] [debug] [data/fmv/faction/minor_lose.bik]Pause on
01:21:02.871 [bink] [debug] [data/fmv/faction/minor_lose.bik]Pause on
01:21:02.988 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
Any ideas?
Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve
nope, that is not a bink issue. it is some untraceable error, that pops up from time to time, haven't had it in a long time. Do you use a submod? that may be the cause
Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve
I get it (without any submods) regularly, but it always follows a bink message (at least so far). Will test further.
Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve
If you find what it causes you get a cookie, because I was unable to find it and haven't had it in a long time.
It could be caused by a trait or so trigger, but as I said, I was not able to find it.
Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve
So what I am going to do with my market error? :)
Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve
I uploaded some fixed files to the submod thread here: https://www.twcenter.net/forums/show...1#post15816301
Using those should fix it. Apologies for the trouble.
Re: Total Vanilla Beyond 3.3 Release - Once more with feeling and verve
"Medieval 2: Total War encountered an unspecified error and will now exit" I play france. Submod:enhanced traits. fml