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  1. Thread: RR GW mod

    by raubak
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    2
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    1,015

    Re: RR GW mod

    https://iili.io/J1gkbm7.jpghttps://iili.io/J1gvR7p.jpg
  2. Thread: RR GW mod

    by raubak
    Replies
    2
    Views
    1,015

    Re: RR GW mod

    https://iili.io/HP9l5qF.jpg
  3. Thread: RR GW mod

    by raubak
    Replies
    2
    Views
    1,015

    RR GW mod

    New Global Mod check that map
    https://iili.io/HS8aSQ2.jpg
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    lol i download texcon.exe like u say and it didn't work ))) but texconv.exe work
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    i see a lot of them and guess easier to play with parameters than fix map_heights.tga thx
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    i got these parameters for beach


    that part of the map is original vanilla with height 1,1,1 and it had that bug too...

    https://iili.io/H0gyZW7.jpg
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    https://iili.io/H0XiCfR.jpg
    i got that bug with coastal line marking white spots , i check all map.tga files there nothing wrong
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    wilddog thx for amazing tool:worship::worship::worship: makanyane thx for help:worship:
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    thx for answer makanyane , did IWTE create materials.tga too?
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Yep i remember i try to add climate to M2 and it looks like work in start map , but not in battle map i got some psihodelilic pics ....

    map now it seems work and i got everything but with that...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    it definitely climate pixel , but i guess it still possible to create new climate or RR is too sensitive, but not a big deal ...also about wrong pixels ,can be errors in ground.tga with wrong pixel?
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Hi guys
    got that error with try to create map meshes
    https://iili.io/HYKzaSa.png
    also thx for u keep doing it
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    [Mapping] simple question about RR mapping

    i just try to porting my old mod for RR but i got that mapping problem i guess i see that in some thread but i can't find it again cuz i guess it was in M2 mapping forum... so who know how to change...
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    Re: Medieval II Extra Total War V 1.3

    The first military gate ...

    http://imtw.ru/uploads/imperiall/loadst/imperial1540051622_kingdoms_2018-10-20_10-54-59-06.jpg...
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    Re: Medieval II Extra Total War V 1.3

    stаrt dаte is 980 аnd аs u cаn see mаp , i don't wаnnа mаke аny limit so 1700-1800...by scenаrio is Martin Luther ,british invаsion in Indiа ,аnd open Hаwаi islаnds .. yes it will be looks strangely...
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    Re: Medieval II Extra Total War V 1.3

    if u hаve crush sаve? send it to me it cаn reаly helps ! Mongols stаrt invаsion in 1209 to China...
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    Re: Medieval II Extra Total War V 1.3

    I check ur mod , all is similar with my mod is date...and sorry i didn't see way to cooperate ,cuz my mod is global in time period with almost world map, u can't even put in ur mod unique cities cuz...
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    Re: Medieval II Extra Total War V 1.3

    all i show here is a progress of 980 Total War ,which is not released yet, but based on Medieval II Extra Total :sim:
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    Re: Medieval II Extra Total War V 1.3

    Yep it base on Medieval II Extra Total War but will have new name 980Total War
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    Re: Medieval II Extra Total War V 1.3

    The legendary Golden Gate of Theodosius the Great, with an elephant quadriga and statues of Nike ......
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    Re: Medieval II Extra Total War V 1.3

    The first line gate of the golden gate ...
    http://imtw.ru/uploads/imperiall/loadst/imperial1533604152_untitled2.jpg
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    Re: Medieval II Extra Total War V 1.3

    finished the most difficult model of all that I did - a statue of legion eagle, it was at the gates of the city ......
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    Re: Medieval II Extra Total War V 1.3

    The first bridge across the Golden Horn was built by Justinian...
    http://imtw.ru/uploads/imperiall/loadst/imperial1530402079_kingdoms_2018-06-30_18-10-20-02.jpg...
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    Re: Medieval II Extra Total War V 1.3

    That is a point ...:cool2:
    and not only Theodosian walls ,also Constantine walls !
    i try to make it realistic as much as possible...:squid:
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    Re: Medieval II Extra Total War V 1.3

    Next is Constantinople :bigboss:
    map of heights is done ...

    http://imtw.ru/uploads/imperiall/loadst/imperial1529706581_new.jpg
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    Re: Medieval II Extra Total War V 1.3

    Finally finished Machu-Picchu! :cheer2:
    http://imtw.ru/uploads/imperiall/loadst/imperial1528848119_kingdoms_2018-06-12_14-13-35-45.jpg...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    i have problem with one link/ladder path around two ground level doors - units go up ,but can't goes down ,seems like wrong height of door ....i try exact height , little upper or lower still didn't...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Thx for reply ... aha u just answer on two my questions ...IWTE_v17_07_A i use that version and i hope it is a problem ...and yes the problem is i misunderstood what kind of hight i need to put in...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Hi !!! I try to add effect collision to 256 hight and it put only 100 height , omg it means in Machu-Picchu will be no burning buildings?:no:
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    Re: Medieval II Extra Total War V 1.3

    finished the last temple of the condor ...
    http://imtw.ru/uploads/imperiall/loadst/imperial1525209008_kingdoms_2018-05-01_16-02-22-09.jpg...
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    Re: Medieval II Extra Total War V 1.3

    i don't think so , u better ask about from modders of Colonies & Empires, anyway even if it possible it will be not easy...

    Miguel_80

    Thx :)
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    Re: Medieval II Extra Total War V 1.3

    finished the temple of 3 windows with the Inca cross ..
    http://imtw.ru/uploads/imperiall/loadst/imperial1522059375_kingdoms_2018-03-26_05-02-07-26.jpg...
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    Re: Medieval II Extra Total War V 1.3

    some progress
    http://imtw.ru/uploads/imperiall/loadst/imperial1520997055_kingdoms_2018-03-13_10-08-20-37.jpg...
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    Re: Medieval II Extra Total War V 1.3

    Thx ! yep making my dream mod for Medieval II , have no experience with units ...but units already exist, tons of it...some permisions i alredy have ,some not ...:torch:
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    Re: Medieval II Extra Total War V 1.3

    if u have no experience in 3d modeling , it not easy to get it ...u need a lot of time to learn the tools all u need is MilkShape 3D and IWTE ...
    google help u to get MilkShape 3D and how to work...
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    Re: Medieval II Extra Total War V 1.3

    it is 100% chance to see Constantinople like unique city , i planning do it next...all that legendary walls and Sofia cafedral i already learning history and landshaft of constantinople in that...
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    Re: Medieval II Extra Total War V 1.3

    finished the temple of the sun - Terrion, during the Incas time temple was covered with golden plates ......
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    Re: Medieval II Extra Total War V 1.3

    some progress
    http://imtw.ru/uploads/imperiall/loadst/imperial1517408187_kingdoms_2018-01-31_08-09-50-69.jpg...
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    Re: Medieval II Extra Total War V 1.3

    thanks :)
    i think that increase gameplay too


    http://imtw.ru/uploads/imperiall/loadst/imperial1515242451_kingdoms_2018-01-06_06-33-41-48.jpg...
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    Re: Medieval II Extra Total War V 1.3

    some progress with Machu-Pickchu...
    http://imtw.ru/uploads/imperiall/loadst/imperial1514648391_kingdoms_2017-12-30_09-33-39-60.jpg...
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