Can't recall FreeCam causing issues, just crossing fingers that the SDK installation solved the problem.
Type: Posts; User: Gigantus; Keyword(s):
Can't recall FreeCam causing issues, just crossing fingers that the SDK installation solved the problem.
Try some compatibility settings and install the legacy DirectX SDK. Applying LAA to the executable file(s) might help as well.
all means all, the default ownership setting for mercenaries - that includes the slave faction. But it does need slave ownership if all isn't used and you want the slaves to recruit that unit, needs...
all - that literally means all factions listed in descr_strat, possibly even descr_sm_factions, eg factions listed there but not used in descr_strat.
ownership - compulsory for use in the...
"Our thoughts and prayers are with you......" /sarc
I am starting to wonder if you can change relation ships with dead factions..
I'll have to test myself it seems.
"Adding axe militia to Abbasids" is exactly what the linked tutorial describes, eg 'adding an existing unit to another faction'. It also applies to the 'mercenary' aspect your query as far as the...
1. Enter the unit it in the descr_mercenaries file. Add the 'mercenary_unit'** attribute to the unit in the EDU file. Open the modeldb file with Notepad and search for the model(s) entries. change...
Oh, I meant to test the second monitor of yours with a historic_event line to see if it actually works. Or use this monitor:
monitor_event FactionTurnEnd FactionType slave
and...
France - that might cause an issue as they obliviously can have zero settlements. It can however be circumvented by creating a hidden faction leader trait for the faction leader (BecomesFactionLeader...
Bare Geomod is a mod like every other mod, eg it has it's own directory with a BAT and CFG file. which means if you managed to get mods working on Linux you shouldn't have an issue with it. Besides...
One is glad to be of service :buba:
Close - in the brothel level you can only recruit in the capital, ergo only one spy:
agent_limit spy 0 ; -- cannot ordinarily recruit agent
agent_limit spy 1 requires factions { all, } and...
Have a look ion the export_descr_buildings file for 'agent_limit' and see if the value after is 1. Also look for 'agent' in general to see if you can actually recruit agents. The zero in agent line...
The second monitor will work best in general provided the dead faction cannot horde. It's however 'neutral' in lower caps.
And it will require a new campaign to be applied.
Outstanding Community Spirit Award: DFK
Outstanding Creative Excellence Award: Narf, BagaturSasha
Outstanding Innovation and Development Award: DFK, QuintusSertorious
Outstanding Leadership and...
A cyclic redundancy check in a compressed file (cab) usually means that the file is corrupted and that it needs to be downloaded again. But then this is a CD, is it?
Reason I ask is because of the...
unit mon_horchi_cav exp 0 armor 0 weapon_lvl 0
end_if
end_monitor
There is no preceding if in that monitor, that might cause the issue. Simply deleting the end_if part should be enough.
One is glad to be of service :buba:
There is a line in EDU that limits the size of a unit before it gets automatically disbanded - I am assuming it's to prevent this issue, it has a value of 4 as default, it being on the same principle...
One is glad to be of service :buba:
More of my stuff here.
One is glad to be of service :buba:
Maybe uninstall and try my repack? Plus the small fix (loading screen crash fix).
https://www.twcenter.net/forums/showthread.php?805683
I have come across these questions by a user in the total War discord:
Any link\reference I can give him?
Thanks for summarizing - I do agree with your thoughts that scripted sound events don't have or generate a event id and hence a tag is required to test for it.
Feral must have been thinking about the mongols in the main campaign because they do not exist at the beginning of the campaign, but it is entirely possible - see my post here. All of that is not...
Well, the base version (3.2) is available as a repack of mine, basically a click through affair. Just don't change any settings while installing.
As to the 4.8 version - there is some EOP stuff...
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It's not that we hate Mondays.
It's the mind boggling pain
getting separated
from the weekend.
I am out of ideas - as to the resolution: that will default to 1024x786 after generating a new CFG file, simply reset that in the graphic options.
Based on the above I have changed the entry in the 'non functional' thread to this:
"Will return 'true' only while sound is playing, eg when testing in the monitor that triggers the sound or using...
So the reason why our custom sound monitors were not working was because we did not use a tag?
Let me try again:
monitor_event FactionTurnStart FactionIsLocal
play_sound_event...
Large Address Awareness link.
Suggest to select 'disable full screen optimization' and 'run as admin' in compatibility mode of the executable file as well as setting the 'override high DPI' to...
Updated with I_SoundPlaying condition findings.
Thanks for explaining the tag principle here.
My thoughts here are that the tag number is not required in the second monitor as the test is for the sound event, not the particular mp3 files being...
Not sure what the number 2 is - but I don't think it has any impact - in fact it may be the reason why the monitor doesn't work.
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I need a new lawn mower
but they are damn expensive.
Contemplating now to get a goat
Available for US90 onward
That way I save money
I suppose those are the sounds defined in descr_sounds_narration? Example for 'choose the heir' in EBII:
event Successor_1
folder data/sounds/SFX/Events
successor.mp3
end
I am surprised that the error message is without any text whatsoever. Maybe generating a fresh CFG file might help? Simply remove the medieval2.preferences.cfg from the game's root directory and then...
You may have to update the DirectX SDK: https://www.microsoft.com/en-in/download/details.aspx?id=6812
Are you doing a quick save or a regular one?