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  1. Replies
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    Re: A new map and a new SPQR experience

    What new changes to gameplay?
  2. Thread: SPQR 8.0????

    by lt1956
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    Re: SPQR 8.0????

    No need to remove, there is always someone that wants the old copies. but I removed them for the benefit of confusion.
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    Re: A new map and a new SPQR experience

    Hello, I would suggest not messing with the shield and armor of units, doing so will mess up the AI behavior.

    Also on the new locations and cities, did you adjust the garrison script to reflect...
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    Re: SPQR for remastered

    No, I am afraid not.
  5. Thread: SPQR 8.0????

    by lt1956
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    Re: SPQR 8.0????

    Both are legit, they just had 2 different maps. I did remove all old copies as the newer version is better in many ways, and any UI issues could be easily fixed to taste. The older version could have...
  6. Thread: Old Trailer

    by lt1956
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    Re: Old Trailer

    Hmm, I dont have that trailer so It must have been a fan made one.
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    Re: A couple of improvement to the campaign map

    Any news on this project, I would like to add the link to the download page, it would be sad to see others not enjoy this patch
  8. Re: Rome Total War Remastered - Is there support for this mod being adapted to the remaster?

    Yes, I agree. I was checking reviews and it seems CA dropped the ball on many options that could have been added. It seems just like a cash cow thing, what is more insulting is making it a Windows 10...
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    Re: A couple of improvement to the campaign map

    Good work would you like to make available these fixes for the public? I can post this as a small Graphic Patch, you did a great job. The map was giving to me by another large mod which had a better...
  10. Re: Rome Total War Remastered - Is there support for this mod being adapted to the remaster?

    I hate steam, but it may be possible. Its one of the few steam games I would buy, but don;t expect the graphics to change, I would only be doing the Mechanics as needed. I hope the fixed the Forts...
  11. Re: 10 year SPQR player looking for similar style mods in other TW games

    Thanks for the kind words!
  12. Thread: Imperial Units

    by lt1956
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    Re: Imperial Units

    Take Rome, then you can recruit them in Rome.
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    Re: ****SPQR Total War 9.0 RELEASED!****

    Thanks, I wish they just made RTW2 better and not so arcade. RTW was a good concept and if they went back and added Food and ship battles and a little code to add more units it would blow away RTW2...
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    Re: How can ı stop A.I'S army spamming ?

    Main thing to do is CUT their production ability, this is done by removing the ownership of towns and cities. When you do that they really can't keep sending troops, also correct use of assassins to...
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    Re: Office elections

    Once you take out Rome, offices wont matter. That setup was for the 3 families that were removed from this mod.
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    Re: ****SPQR Total War 9.0 RELEASED!****

    Have no idea on Dacia, I have had no crashes nor have others. Also that Cunning trait add benefits, I think its just a way of giving bonuses to enemy generals, to make them tough. lol is not LOL. Its...
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    Re: the game is so :wub: i went back to Medieval 2

    For myself I have not played RTW2 since I bought it a while back. I still feel I wasted my money like a sucker. Its has some nice features I wish were in the original RTW but Many other changes and...
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    Re: ****SPQR Total War 9.0 RELEASED!****

    That is correct. I never did a convert to a mod folder.
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    Re: What is the music used named?

    Music comes from 3 real sources.

    Ben-Hur
    Conan
    Caesar 3 game.
  20. Re: 10 year SPQR player looking for similar style mods in other TW games

    I agree COMPLETELY with you. The modern versions are lacking so much compared to the old better days of gaming. Graphics are more realistic, but gameplay not as good. Fallout 3 is a prime example...
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    Re: A little Something for the SPQR Community

    Hello,

    I want to thank all of you again, and especially Ultra123 for that wonderful story. This is EXACTLY why I released SPQR for everyone, because even if ONE person finds pleasure from this...
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    Re: General Thoughts

    His frequent crashes are Hardware issues, SPQR is very stable.

    Its also seems while he is trying to play by house rules, that he likes playing a vanilla style. First post he says its easy here and...
  23. Thread: 260 ad bug

    by lt1956
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    Re: 260 ad bug

    This is usually caused from forgetting to activate the Script a few times, I know I have made that mistake myself. But I do believe others reporting this with the Script issue. Steam may not be...
  24. Thread: Phalanx Bug ?

    by lt1956
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    Re: Phalanx Bug ?

    Like it said Remove the secondary weapon and that should fix the bug with RTW
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    Re: how do I stop the wars?

    Dont use the script. Game is made for most sides at war with Rome
  26. Thread: civil war?

    by lt1956
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    Re: civil war?

    I like that advice about high taxes. It would have saved all that coding for me. lol
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    Re: A little Something for the SPQR Community

    Its nice to read posts like this. The whole idea of the mod was to share with others, and to know others got enjoyment out of the Mod is reward enough.
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    Re: ****SPQR Total War 9.0 RELEASED!****

    Thanks for the comments. Suggestion you should never speak about yourself in third person its creepy. ;-)
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    Re: ****SPQR Total War 9.0 RELEASED!****

    Just hope you like it.
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    Re: Is VH/VH Really The Hardest? Or Not?

    I made the mod and playing on H/H you will never finish the campaign. Playing on M/M helps the player hang in there. SPQR was never designed with EASY in mind. You can always playing Medium for...
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    Re: ****SPQR Total War 9.0 RELEASED!****

    Thanks dvk901!

    Its a final version of course with that new .dll modifying that RTR2 team is doing could open larger formations which could be nice.
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    Re: ****SPQR Total War 9.0 RELEASED!****

    Yes, as long as you didn't have other mod files also.
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    Re: ****SPQR Total War 9.0 RELEASED!****

    Depends on your system specs.
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    Re: House Rules Questions

    Siege is not a problem in used Archers or siege weapons. Basically what you do is have your standard Legion and then have extra units following along for sieges etc. Then shuffle them to front for...
  35. Thread: Marius Reforms

    by lt1956
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    Re: Marius Reforms

    Glad you figured it out. Its really just back to vanilla settings. lol

    Imperial Palace is what you were missing. Later in the game SPQR will ALREADY have an imperial palace which will make things...
  36. Thread: Spiky legs

    by lt1956
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    Re: Spiky legs

    Its one of the settings in your graphics settings in RTW I am not sure which one off the top of my head but you need to enable one of them like Shadows or something.
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    Re: ****SPQR Total War 9.0 RELEASED!****

    Saspio, Always built palisades right off the bat, this is what I do and it prevents losing a City overnight. You will probably lose a city or two before you can respond. But you can take it back. lol...
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    Re: ****SPQR Total War 9.0 RELEASED!****

    acmarques;

    I just did a test with Regular Skirmishers for Greece against Equites and they killed them with no problem. None of the changes in SPQR 9.0 should effect Skirmishers. Only the Spear...
  39. Thread: Marius Reforms

    by lt1956
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    6,481

    Re: Marius Reforms

    You have to have Imperial Barracks for the city you wish to recruit in, also the city has to be able to make Legionaries. If you are getting Republican Legionaries you got the reforms.
    The resource...
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    Re: ****SPQR Total War 9.0 RELEASED!****

    Yes you can do that, but the problem is they will conquer the other nations, this would give you super powers again. The script was designed to prevent Super Powers so the Roman Player can fight Each...
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