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    Re: How to stop a faction recruiting mercenaries?

    Why would that be stupid? Since when do mercs care who they're working for, as long as they're paid? Alexander faced Greek mercs in Persian forces, for example.

    One thing you might think about...
  2. Thread: hotkey help

    by sleighr
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    hotkey help

    Can anyone tell me what key it is that makes the panel invisible in the battle screen. I've seen games played without the panel on YouTube and was wondering how I could do this.

    Thanks.
  3. Re: is this possible ,, if it is then well,,,,

    Theorhetically, yes. It's been done with chariot horses. The problems are that you'd have to come up with the skeletons and animation files to go with it (a LOT of modding there), and in the game...
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    Modding Formations

    Is it possible to transfer the shieldwall or schiltrom formations into RTW from BI, without having to go through the -mod command line?

    Also, which file deals with things like unit spacing in the...
  5. Re: Using animations to model, now can't get out

    Thanks guys. I thought I was stuck having to do the whole thing over again.
  6. Using animations to model, now can't get out

    I have a bit of a problem here. I was using an animation CAS to position the shield on a model. I got it in a sweet spot (very few clipping problems) and saved. Now I don't know how to get it back...
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    Re: Behold! New Units!

    Wouldn't do much good. When you designate the unit as phalanx capable in EDU, the game uses a set of spears different to the model's. Unless you can figure out where those spear models are and how...
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    Re: Behold! New Units!

    If you got pics, post them. I'm always looking for new ideas.

    Of my own I'm working on Carthage. Particularly this helmet:

    http://img147.imageshack.us/img147/4206/image13vf9.th.jpg...
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    Re: Behold! New Units!

    Alright guys, here it is. Fully done phalangite model in all four resolutions. Special helmet type done for Alcibiades of Athens. Includes new sword, scabbard, and shield straps. Tried it myself...
  10. Re: KING LOUISE ASSURBANIPAL - UNITS for RTW & mods - new skins & models

    A colour pic for your collection.

    http://img407.imageshack.us/img407/6251/immortalsoc6.th.jpg
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    Re: Behold! New Units!

    Okay. Despite deleting old attachments, I still can't put any new ones on.

    Sooo, here's a filefront link with the new model. (Thanks Tone)

    Please tell me I got it right this time.

    And...
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    Re: Behold! New Units!

    I don't suppose there's any way to delete attachments from previous posts? I can edit topics and such.
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    Re: Behold! New Units!

    Well, I WAS going to post the latest (hopefully last) model version, with scabbard, new sword and shield straps, but apparently I can't post attachments on this thread anymore. I'm getting the "you...
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    Re: Behold! New Units!

    It's called "Pulling The Curtain"; a stage play from the 1930's (updated) about a small southern (US) town's community theatre group trying to put on a play, and failing miserably. It's not...
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    Re: Behold! New Units!

    :sweating: Whew. Well, that's one out of the way. Guess I'll start on the lower rez versions then.

    It's also shown me a few mistakes I made on my earlier models. I just got a bunch of pics on...
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    Re: Behold! New Units!

    Sorry it took so long but I had last minute technical issues with the model, and I've been waiting for Alcibiades to answer my last post.

    Since he's obviously busy, I guess I'll just post it here....
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    Re: Behold! New Units!

    Ha. Okay, I've got a rehersal in about half an hour, so I gotta go (Oh. Never told you guys I was an actor, did I? Well, that's my reputation gone. :P ).

    But I'll send you the High beta model...
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    Re: Behold! New Units!

    Thank you for the pic. That'll be a big help.

    Hope everybody had a good Easter. I took the day off. But I'm back in the saddle now.

    A of A. Haven't heard from you. Is that the model you...
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    Re: Behold! New Units!

    The very special request. 12 hours for this model.
    Hope this is what you want.

    http://img138.imageshack.us/img138/4964/specialfl2.th.jpg

    It is now 4:30 AM here. I'm going to bed

    :snoring:
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    Re: Behold! New Units!

    Here's an idea. How about I send you the model and you do the cheekguards? :silly:
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    Re: Behold! New Units!

    Hee hee! They still don't work. Max says they're missing DLL files. :laughter:
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    Scabbards and weapons

    Perhaps some of the more experienced modellers can aid me.

    When adding scabbards to a model, is there any way to get the sword to appear in the scabbard, then switch to the hand? Like when the...
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    Re: Does this happen with anyone else?

    Both. And when not selected either.

    It has to be an optical illusion. Because when I render it, it looks fine in the render.

    As you can see here: In the viewscreen (Perspective). ...
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    Re: Behold! New Units!

    Hee hee! Looks like you're going to have to upload it again, Alcibiades. The file's corrupted. It won't open. :funny:

    Don't mind me. Been having a hard time today. It's just how my luck seems...
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    Does this happen with anyone else?

    I'm attaching a shield boss onto a shield, right? I center it, get it perfectly aligned in all three dimensions, attach it. Done.

    I map it in the texture file. Perfect.

    I open the texture...
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    Re: Behold! New Units!

    Well, the crest is a completely separate piece, and the metal texture for the crest ridge is from the crest on the texture file. I'm working on that, but so far using the same metal as on the helmet...
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    Re: Behold! New Units!

    Okay, okay, I give in. But from this point on I don't do requests.

    Is this what you're looking for?

    http://img50.imageshack.us/img50/6369/image3cn8.th.jpg

    BTW, the model you showed me in...
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    Re: Behold! New Units!

    That first and last one were just what I was talking about, especially the first one. I prefer real pics to paintings. Too bad you don't have a larger size. I tried zooming it but it loses...
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    Whoops!

    Had a report of a bug in the Macedonian Phalanx Pikeman. Apparently a hole would appear in the left cheekguard when the head turned.

    This was due to an unassigned vertix in the skin modifier.
    ...
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    Re: Behold! New Units!

    Well, the latter helmet is more historical for 2nd to 1st century BCE, as it was more common then. The Thracian is more Early Successor. But I did it to give Macedon a more posteric image.

    As...
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    Re: Behold! New Units!

    It'll take a while. I'm getting hold of that template for info cards. But the unit cards are beyond me right now. I don't have, nor can afford, Photoshop (still using Paint Shop Pro 5), and though...
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    Re: Behold! New Units!

    Yeah, thanks. But I'm using these guys to fight an ongoing campaign, combining work with pleasure (otherwise I'd never have time to play). You might notice the Greek flags in the background here...
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    Thracian model II

    Here's the other Macedonian model.

    http://img297.imageshack.us/img297/1273/image1be9.th.jpg

    This pic shows the muted red tunics that were so hotly asked for on various forums. I will have...
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    Re: Behold! New Units!

    Yeah, it is a bit, isn't it?

    Well that's mainly because this particular battle had the sun coming in from the west, either early morning or late afternoon, I don't know. That always plays hell...
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    Behold! New Units!

    Greetings, folks!

    For those bored with the old CA Phalangite models I've got a gift for you!

    Four new additions to the armies of Macedon!:cheer2:

    Macedonian Phalanx Pikemen at ease...
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    Re: Texture Mapping

    Well, I knew about rendering but, God knows why, it didn't even cross my mind to try it. Being ignorant about it is one thing. That's excusable.

    Since I knew about it, and yet I've spent about...
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    Re: Texture Mapping

    [QUOTE=Publius;1533288]Just out of curiosity, you aren't thinking what you see in the viewfinder is the actual texture lod, are you? Press F9 to take a render of the unit (this is what the unit...
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    Re: Texture Mapping

    I don't believe an in-game shot is necessary, as it shows up in Max quite by itself.

    1a)Original texture (256x256) with UVWs

    http://img367.imageshack.us/img367/302/image5iq9.th.jpg

    1b)on the...
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    Texture Mapping

    Hey guys.

    A question. 3DSMax can do texture maps in both the 256x256 and 512x512 range, right? Is there a way to get it to read a 512 map in the 256 resolution?

    Let me explain. I had an idea...
  40. Thread: BI.exe?

    by sleighr
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    Re: BI.exe?

    Whoa. Weird response.

    Followed the command line instructions and got this:

    Script Error in data/descr_skeleton.txt, at line 56, column 133
    AnimDB: could not load- "data/animations/SG 01...
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