Hahahahahahahahahaha :whistling
Type: Posts; User: FuzFuzFuz; Keyword(s):
Hahahahahahahahahaha :whistling
Hey mang, I am interested!
I know how to insert units and basic db stuff, textures and models as well; but I am always up for upgrading my skills.
Sign me up!
Marvin all grown up with a dope ass beard
Acknowledged. I'll see to it.
The Sultan from Aladdin?
800 years makes a big difference :laughter:
http://i.imgur.com/SgpYmVv.jpg
Inb4 this thread gets locked
I.Just.Cannot wait for the Navarrese screaming in Basque! My life then will be complete. :yes:
When the unit cards look better than the units :yes:
In that case just scroll down until you find them. It's not that hard to find if you know what you are looking for.
Edit: There were some translation links posted a few days ago in the MK Base...
Everything changed database wise (faction names, unit names etc) is changed by Mk Base (that would be your "source file"). Everything and anything you want to do with it is explained in this...
I am very much interested in seeing said rumour/announcement that even I (a dev) am not aware of.
A 13th century Polish knight vs a 15th century HRE knight; we know who would win :laughter:
Your mkmodels.pack(s) got downloaded elsewhere. models.pack, models2.pack and models3.pack is the vanilla Attila model files. Its not our fault you didnt change the path directory in the installers.
Either you didnt put one file in the data folder or you didnt enable one file in the TW Launcher.
Warman made installers specifically to help people solve the invisible units problem :doh:
You don't need a custom attribute (rigid_material: weighted) for weapons and shields.
Join the discord and find out! :yes:
Ok guys, I have created an official MKTW Discord server (approved by Warman) so us devs can better communicate with our dear community!
Chat with devs/other players, give feedback and organise...
You can look at Tsardoms Preview of the Ottomans for inspiration, they have detailed description of the units you described.
Friend, like you said, she passed away in 1204. Our mod starts at 1212.
Yes, the regions will be defragemented by many lesser houses (with the great houses present ofcourse) which will be present as client-overlord relationship at turn 1. You can remain as client state...
There are other mods for that. We will start from 1212 AD, hence the name Medieval Kingdoms: 1212 AD. If you want us to shift to 1080; the structure of the mod needs to be changed considerably,...
A teaser for the upcoming Boltons!
http://imgur.com/yRibOJg.png
In battle!
http://imgur.com/1HSBjZX.png
There is no official campaign as of yet.
Now if you bothered to check the description section of Simpzy's video you would have come across this.
http://imgur.com/QRCk30X.png
The first link...
From left to right: Sansa, Margaery and Cersei :laughter:
Dont worry zsimmortal, I got ya fam.
Ghurids will be somewhere over here, somewhere.
http://imgur.com/u29p6qS.png
Press the Enable out-of-date mods under the play button and then you can tick the models box like 1078.
Who said Wallachia was playable? And this thread is not the place to ask that.
Changed. Ill keep the name Sancho as we all used Anglicized names for our monarchs. Would you mind translating the other unit names for me?
Alright me matey, herr be changed asap.
Did you modify the data.pack or any other .packs? Deleting it and verifying cache might help.
- Go to your AppData folder (try searching for %appdata% with Windows). Mine is located at C:\Users\Taufiq\AppData\Roaming\The Creative Assembly\Attila
- Delete the folder "battle_preferences". This...
Yep, already seen it, Tier 1 Navarrese Knights is based on of those pictures. Now I need military structure eg. What kind of armour and weapons they used, any unique troop type I can add, stuff like...
http://imgur.com/BjceXm8.png
Regnum Navarrae / Nafarroako Erresuma
Kingdom of Navarre is a relatively small kingdom in the Pyreenes, surrounded by powerful enemies that desire it's lands. In...
My Steam name is...FuzFuzFuz
Bruh...You dont have post literally everywhere that you made some videos...
Warman's Steam page
The campaign aspect of the mod you featured in your video is not made by our team, it is a...
The "PR" person would be Warman, the project lead of the mod. He attends a film school, so he's really good with anything related to picture motion.
The person who has claimed to discovering music implementation has not responded to any request by mod teams on how to do so. I'd rather not get any hopes up and take it with a pinch of salt..
His Hospitaller Knight unit have turbans and doesnt have nearly enough red :whistling