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  1. Thread: How to Script

    by Wittz8
    Replies
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    1,071

    How to Script

    Are there any resources for scripting in MTW? Can you even write scripts for MTW mods, the same way you can for later TW titles? I'm having a hard time finding even basic information on such things.
  2. Converting .anim files to something usable (like .fbx)

    Has anyone found a way to convert or export Total War's .anim animation files into something usable in animation software like Blender? Like into .fbx files? I've been knocking my head against a wall...
  3. Sticky: Re: Discussion of plans for the development of the project and the implementation of things already selected for entering the game.

    Thanks Mountainhouzhe. I'm trying to look through youneuoy's repo to do it myself, but I'm having trouble making any sense of it. I checked his documentation, and while I'm sure it's helpful for...
  4. Sticky: Re: Discussion of plans for the development of the project and the implementation of things already selected for entering the game.

    Thanks for the work youneuoy. I tried looking through your GitHub repo, but it's way too complicated for me without a general understanding of how it's supposed to work.

    Do you think you might...
  5. Replies
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    Thanks for the reply Jurand. I believe Belovese's...

    Thanks for the reply Jurand. I believe Belovese's tools reformat files that already exist as text -- I'm talking about making the game write to files that don't exist yet -- new text files that...
  6. Replies
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    291

    Scripts Reading Text Files

    I can't for the life of me figure out how to make a script read a text file for some extra data. This would be very useful, because if we could make mods read and write to text files, we could have...
  7. Re: General discussion (use of already implemented functions, etc.)

    Is there any documentation on writing lua scripts? I found this page, but I can't find anything on where to place scripts or how to run/trigger them. Could someone here point me in the right...
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