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  1. Replies
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    Sticky: Re: INVASIO BARBARORVM III Discussion Thread

    dead horse
  2. Replies
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    Sticky: Re: [Technical] 1.15 Bug Reports

    In 1.15.3 are some pink textures on roman legionnaires in custom battle. In 1.1.5 it is ok. I suppose it is caused by new division of rome to republic, augustan and marian etc... In my humble opinion...
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    Sticky: Re: [Technical] 1.15 Bug Reports

    Hi, since last update 1.15.2 I have some issue with pink textures on legionaires.
  4. Re: [Submod] Fall of the Eagles + Europa Perdita revised

    thanks for update
  5. Re: [Submod] Fall of the Eagles + Europa Perdita revised

    No, I'm more clever than that. I use just user.script.txt
  6. Re: [Submod] Fall of the Eagles + Europa Perdita revised

    Ye, but I rather avoid this stuff.
  7. Re: [Submod] Fall of the Eagles + Europa Perdita revised

    Hi, can you please upload non-steam links? I have some issues with launcher.
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    Re: Fall of the Eagles 6.0 Released!

    thanks for update
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    Poll: Re: DEI's Official Graphics Presets.

    Be patient and maybe next christmas there will be some beta stuff :D
  10. Replies
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    144,906

    Re: Judex-Rex - The original thread

    Hi there. Is campaign harder than vanilla?
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    Re: DEI late champaign, no resistance at all

    I think that civil war is the only answer to late game. And it can be fun :-)
  12. Replies
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    6,253

    Re: Any updates on the way?

    I've been waiting for some update long time so it's amazing to hear. Some sage said that 90% of work take 10% of time and rest 10% of work take 90% of time. And I think this mod is the case of that...
  13. Replies
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    Re: 1.0.1h NON STEAM DOWNLOAD LINKS

    I don't know how it goes with 6 gb files downloaded through browser, but with files about 2gb I have never had problem like that. My internet connection is stable. However I would say that this error...
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    Re: 1.0.1h NON STEAM DOWNLOAD LINKS

    I've tried to download third time and its same, but with 7zip tool its possible to extract it, so it works fine for me now though it shows some errors during extraction. I'm on win10. Thanx for that...
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    Re: 1.0.1h NON STEAM DOWNLOAD LINKS

    Hi, same here. I've tried to download part2 from both links(from texoman 1.01j link) and same message of corruption, can't extract file.
  16. Replies
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I've played only as Rome so can't say.
  17. Replies
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Playing as Rome and there is little issue in objectives where they tell me that I should recruit army in particular city but city name is city that I dont have.
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    Poll: Re: DEI's Official Graphics Presets.

    Looks good
  19. Sticky: Re: Missing Textures/Models Report Thread (Weapons, Armor, Skin, etc.)

    Hi. "pseudocomitatenses infantry"(franks) have invisible shield"
  20. Replies
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    Re: WIP 5.3 Fix Pack

    Ah thanks for info. I've never played vanilla.
  21. Replies
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    Re: WIP 5.3 Fix Pack

    Hi. I play fote+ep. I found problem when I defend in fortified city with open bridge and there are two AI armies in different sides of map. This armies want to join and so main AI army with siege...
  22. Re: [Request] Romans march with pilum with shank on the top

    ah, didn't realise that. So it's not easy to do it?
  23. [Request] Romans march with pilum with shank on the top

    Hi, is possible to reverse pilum just for romans? I tried make mod long time ago but some units had invisible pilum so I surrendered.
  24. Re: [1.2beta] Battle OPTICS--*realism*-- Discussion. SETTINGS: Unit Sz- Ultra, Batt Diff- Normal, NO MODS

    Before I also thought that battle should be something like this https://www.youtube.com/watch?v=zc-JTc36Q4Q or https://www.youtube.com/watch?v=z-FJWFH-QdQ. But it would be probably possible only when...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Hi there. Sometimes when I make from army fleet and then return army to land then army is on stance patrol and I can't change it. Playing only with DEI 10. january update as rome.
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    Sticky: Re: [UNITS] Ancient Empires Presents: THE ROMAN LEGIONS

    Oki thanks.
  27. Replies
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    Sticky: Re: [UNITS] Ancient Empires Presents: THE ROMAN LEGIONS

    Hi there. This is wonderful work. Could you make it working also with DEI? XIIICaesar's mod is not updated long time, so it would be great to have such units also in DEI mod. Thx.
  28. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***6-6-2016 UPDATE***

    I have done campaign with this new legions and it was great to have so much variety legionaries in armies. Thanks for this work. But maybe one complication for me was problem with latin culture which...
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    Re: Battle balance idea on normal difficulty

    Yea I know that set battle difficulty to higher makes it harder and it is solution for foolish AI. But if I was Chuck Norris I would choose rather higher unit count than boost units attributes. It...
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    Battle balance idea on normal difficulty

    Have been playing campaign as Rome with normal battle difficulty and I think battle balance could be made through lesser number of soldiers in army of player. It could be done by two ways. First is...
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    Sticky: Re: [PREVIEW] Ancient Empires Presents: THE ROMAN LEGIONS

    beautiful
  32. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***6-6-2016 UPDATE***

    gj
  33. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***11-16-2015 UPDATE***

    Finish it all and victory will be complete! :) Thx
  34. Thread: Bug Reports

    by martin4
    Replies
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    113,314

    Sticky: Re: Bug Reports

    Playing just with fote mod.
    Lancarii germanorum(from suebi horde) - full unvisible unit
    Ferentarii lanciarii sueborum(from suebi horde)- unvisible spear
  35. Re: [Submod]: UMCenturion's Original Caesar's Legions & Units Cards

    Good job here. I originally thought this is only unit cards submod for caesar's legions. Will you update what you have done on AE here for DEI? I think it should be official submob when XIIICaesar is...
  36. Re: Better Aggresive CAI for Rome 2 V 2.8 Official Release

    Hi I started with DEI-hard version with DEI mod :) as rome and balista is recruitable on begin.
  37. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***INITIAL BETA RELEASE***

    Yea it's possible that red color is just fiction. Aha brass not gold. From wiki: "The uniform use of brass for coinage and military equipment across the Roman world". So maybe it's plausible(Maybe...
  38. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***INITIAL BETA RELEASE***

    I thing this units looks nice. But maybe I can notice two things which I realised. Both relate to shields. One is that shields are not too much red color like I have habit for romans and also about...
  39. Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***INITIAL BETA RELEASE***

    good job!
  40. Re: [Official Submod] Caesar's Legions Named and Numbered for EE DeI ***UPDATE 2-11-15 ---> 1.04 Scripts***

    Oh that waiting is endless :)
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