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  1. Replies
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    Re: Turning Artificial Intelligence off

    Actually, ideally both at the same time! We're gonna be at least 4 human players, and they pester me about my progress on making it happen, haha.



    I agree, 31 is fine. Not ideal, but fine....
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    Re: Turning Artificial Intelligence off

    Thank you very much for your response. I will test the princesses and loyalty changes tomorrow, its gonna be great.

    To explain a little better what I am aiming for, it is basically a game where...
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    Re: Turning Artificial Intelligence off

    Thank You very much, this solution is more than enough and it works.

    I'd like to ask few more things. As you can guess from all the edits You helped me with, my intention is to create sort of...
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    Turning Artificial Intelligence off

    Hello!

    Me again. I would like to turn off any and every artificial intelligence. I know there is a keyboard shortcut in test mode, but that one works only partially, as the AI keeps merging armies...
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    Re: Adding 31st faction to XL mod

    Thank You for Your time again. I am so very grateful!!

    You were 100% right again, the game runs now even with the 31st faction (FN_NONE) defined. There is a problem, though. Even though it is...
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    Adding 31st faction to XL mod

    Hello! Discussion about this issue is already active in another threat, but I felt like posting it in here too to increase a chance to get an answer.

    I am editing Early scenario from XL mod. In...
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    Re: Switching Factions in debug mode (shift+1 etc)

    Maybe I am simply not getting something when it comes to the 31st faction. Here's the campaign file I am editing, I am going to upload it here. If You'll find a bit of time, would You look it over...
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    Re: Switching Factions in debug mode (shift+1 etc)

    A quick reply.

    In fact, it would seem the max is 30 + 1, as in, 30 factions plus Rebels. Every time I add 31st faction, the game does not start, and no mod has more than 30 + rebels at any given...
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    Re: Switching Factions in debug mode (shift+1 etc)

    You understood correctly. Thank you very much, 31 + Rebels are going to be more than enough for me. <3

    Thank you again for all Your help.
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    Re: Switching Factions in debug mode (shift+1 etc)

    Bless You, sir. It actually works. You are absolute unit, and I cannot thank You enough. With Your 2 responses in my topics, You have realised by childhood dreams.

    One last request, and that is...
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    Re: Switching Factions in debug mode (shift+1 etc)

    Thanks a lot for Your reply.

    I am not making a mod, I simply want to play for all factions in RP-like fashion. I know it sounds awkward, but it is seriously whole lot of fun.

    Two last questions...
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    Switching Factions in debug mode (shift+1 etc)

    Hello!

    In test mode of Medieval I, I can switch factions I play for by pressing 1, 2 , 3 up to 0 and then combinations of shift + 1, 2, 3, 4, etcetra up to 0 again. Like this, I can get access to...
  13. Re: In game player province border - Dashed line instead of full line

    It worked!! Thank you so much!
  14. Re: In game player province border - Dashed line instead of full line

    https://i.imgur.com/2sVYGhO.png

    Here is the file. I am sorry for the spam.
  15. Re: In game player province border - Dashed line instead of full line

    The only file I can find with similar name is one with 0 instead of 7 at the end.

    0014EAD0
  16. Re: In game player province border - Dashed line instead of full line

    Thank You so much. I downloaded the hex editor and I am trying to find the address. I am failing as of now.
    https://i.imgur.com/blVJvwi.png

    If I am doing anything wrong or You have more pointers...
  17. In game player province border - Dashed line instead of full line

    Hello.


    I am sorry to bother all of you with such trivial proboblem, but it annoys me to no end.


    In game, the faction I choose has province borders displayed as interrupted, dashed line. AI...
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