The UI is absolutely atrocious... Idk how anyone thinks a mobile UI is the way to go for PC nowadays.
Type: Posts; User: J1N6666; Keyword(s):
The UI is absolutely atrocious... Idk how anyone thinks a mobile UI is the way to go for PC nowadays.
idk why they didnt just keep the old control scheme holy :wub:
Love the mod.
However, whenever you play as Lubu, there's are multiple bugs in his campaign:
1. The bug that prevents you from loading / corrupting your save.
I am unable to reliably...
please tell me of the witchcraft that is the 3rd party programs which may brick my computer
OHHhhhhhhhhhhhhhhhhhhhh I palyed this mod in RTW and MTW back in the day and it was HYPE! Im so glad you guys are working on a 3rd installment. CANT WAIT TO SLAUGHTER THOSE BARBARIANS
Would it be possible for you guys to upload the mod to steam?
Recently I noticed that there were a bunch of company of heroes mods on the steam store (free ofc) and I was wondering if you guys...
I think he means to set the AI to "prefer naval invasions" in the preferences.
any updates on the solution?
anyone down to form a discord?
Alright, I'm actually surprised that this hasn't been mentioned yet.
For me, the biggest game breaker for Warhammar Total War would be the 200 model cap per unit. It pisses me off so much to see...
We still have yet to see the AI make good decisions. At the very least, it's not broken like Rome 2. Only reason the AI won that siege fight so far was because it outnumbered a VAMPIRE COUNT army...
Oh, you mean those poorly placed gunpowder gunners lined up below the walls. Meh, those gunpowder units AI were probably categorized together with the archer and xbow's behavior pattern.
I get...
The gunners were standing point blank at the walls and literally shooting into the walls. Watch the video.
What you were talking about in MED 2 and shooting at the attacks into the walls usually...
HAHAHAHA, that was exactly what I was thinking when I was watching the video.
If you look at the video carefully, you would notice that on the walls, the AI was a complete cluster:wub: trying to...
Didn't they say that the cities were gonna be multi layered at higher tiers? What happened?
It's such a shame that the cities are still 25% percent of the map no matter what upgrade tiers. With...
Since you are actually building an AI or at least working on it. Check out the Ashes of the Singularity dev blogs, they mention that the key to a good AI is actually multi cores.
Here is the link:...
Really?
According to other forums, here's an actual list of all the things that we asked for
Unit wise that we got :wub:ed on:
-Empire Archers
-Flagellants
-Dogs of War mercenaries
-Rune Lord...
Sure, sounds good. Now you can go and build it.
Thousands of years of evolution and we still see such crippling stupidity from reddit.
The fact that you cant play different locations definately reduces replayability. Nuff said. It's a horrible design decision, and the fact that they think nothing of it and are continuing the...
Didn't they say that Legendary lords will only be starting in the same place no matter who you picked?
I heard somewhere on the official forums that they said this.
Am extremely disappointed.
Isn't that concern already ratified with those roster cuts?
Lack of free company, runesmiths, flaggants, etc.
Hahaha, great minds think alike.
I don't know about you guys, but the game crashes like every other turn for me.
Wehther it's beginning or end of the turn, chaos just likes to take over.
Is that the reason why I have so many crashes?
Godammit.
Other than the fact that it crashes every 2 turns, the mod is pretty solid.
In my play through, there's hardly ever any battlefield crashes.
On the occasion that I see battlefield crashes is mostly when it involves tomb kings / skaven and some of the other new units with...
Hello all, I just got another few crash reports.
Just wondering, should I be posting them here or...?
These crashes usually happen at the end of the turn or at the beginning of a new turn
The beta runs normally on normal size scale however, anything above (Huge and Large) tends to have very frequent CTD.
Here is the log for one of them. (Reikland Campaign on Huge Scale)
It crashed...
Hello, everyone, I was just wondering, i have 1.6, but where do I find the patch for 1.6.8?
Oh, thanks for helping out. But a small problem has risen on my end.
The russian site keeps giving me a website error, I'm unable to download the 1.5.1 as I mentioned before. If possible, could...
I have the 7zip program but extracting part 4 gives an error saying unable to open archive.
Edit: The russian site bad gateway error disappeared, i can download now. Oh and thx for replying.
...
Uhhh so I ran into a problem, I cant extract Holy Pilgrim's part 4 of the download with the Patch 1.5.1. So far I tried looking and the russian site has 502 bad gateway error on their site.
Am I...
I just came here to say
...
The dust mod working is great.
But the LOS not working is a massive :wub:.
Awww... That's quite a shame D:
But hey, you got the LOS reduction in combat + the implementation of a dust mod. If anything, I would say that's really good already.
Keep up the good work!
Support expressed.
On another note: there should be a message button inside the TW staff profiles... So... How many emails would it take?
Whoa, I haven't even thought of using a dust mod visual to cover up the fact of reducing vision. That's a really great idea.
Adding onto it, vision in infantry formations could also be redone a...
Mechanics and Gameplay: Fairly good
-AOE attacks are finally implemented
-Explosion sound was awesome on impact
-Blobbing looks like it's half gone...
-Frontline backing up and pushing is still...
Ahhh, I can see the problem it would cause if it suddenly revert it to the legendary ROME 2 release day AI. Perhaps you could let the AI maphack a little due to offset the fact that they have little...