As Apple says... Come and say hi on discord. It's just as easy as the forum here.
Type: Posts; User: tone; Keyword(s):
As Apple says... Come and say hi on discord. It's just as easy as the forum here.
Late to the party I know but could you add the Roma Surrectum 2 team to the credit list please? The shields in the nobles are from RS2 Dacians.
Yes, it's a massive update for modders and players. Loads of new functionality that Feral have added in response to requests from various modders as well as proper implementation of things that...
Sounds like you've got some experience of working with PBR textures. If that's the case then it could be really helpful to have you involved.
Though the bodies of the models are lower poly, many of the weapons, helmets and shields are similar poly count, so many of these elements will be retained in any model upgrades.
In terms of texture...
Good to see you again. Sounds great. Have you joined the discord server?
All RS2 - we're adding one or two models for the launch as well but they're not yet upgrades in terms of unit model polygon numbers.
We upgraded most units when we did RS2 ten years ago, but the...
Hi I'm Tone,
I got involved in Roma Surrectum fairly early on in its history and did some minor unit graphic changes in RS1, working with DVK901, its founder. I was heavily involved in the...
So we're working hard with the RTR team to bring a campaign to you soon with some direct porting over of RS2 models and textures.
The first version should include named and numbered legions, city...
Great to hear from you again, rory and sithlord. If you're interested in helping out come and check out the discord channel here: https://discord.gg/H6k9w3ca
Discord is really easy even for older people like me. I'll send an invite
At work getting units into Remastered. Joining forces with RTR to deliver a new mod or series of mods just as soon as we can.
Check the preview below.
This is simply a port of one of the Roman...
Yes some of us oldies are back doing things again and hopefully bringing the best bits of RS2/3 and RTR together
Pinged you a message to join the Discord channel
Just to confirm that a number of the RS team are actively collaborating with the RTR team to look at modding the new engine
Makes a load of sense and can use a load of shared resources.
Means that modding should be not that different from the original engine, so it'll make porting easier. Onwards from M2TW, modding became a lot more complex.
Blender is a free 3D modelling tool....
@sharkeyyyy - Remastered got me thinking about RSIII, plus I had some time off last week to play for the first time in a while. I just got curious about how much further we could push the graphics on...
Worth looking at the Remastered Answers channel on Discord here: #answers-collection (discord.com)
Specifically some answers of interest:
Hi everyone, so I've found a way to get Reshade to work with RTW
This allows the use of:
Depth of field
Ambient occlusion
Ray tracing
Bloom
HDR
AA
Kind words, but of course you created the original vision, the amazing framework, stirred us on to keep going.
You'll be pleased to hear that I still have all the original GIMP layered files for...
Good question! I did most of the script modding for the original RS2 release 9 years ago and I've forgotten what that 100 does... I'm presuming it means 100%. However, it then takes a couple of years...
In the meantime, before any decent mods appear, I've just this week managed to get all of the lovely shader goodness of Reshade working with the Rome total war engine, include proper depth of field,...
I'm aware that a lot of work was done on the EDU by someone else after we released 2.5. With the original version I ended up automating quite a lot of the EDU production using Excel functions which...
Happy for any of my stuff to be used. I'm sure that will apply to any of the graphics, map elements, unit stats. Also very happy to upload all the original uncompressed graphics files as well as...
Would love to see a team take this on, but ultimately this is DVK's decision as it's his baby. You'll need to find someone to do the 3D modelling to create some of the unique Roma Surrectum units.
...
Yes, DVK hasn't been active for a while and I've not done any modding since 2012. I think I've still got most of the old textures I created in GIMP, or else TGA files that either Leif Erikson, Pacco...
Just had the same issue myself about a week back.
Go to data/models_unit/textures/tone/Sparta/ and copy and paste the pandotapoi_phalangites_sparta.tga.dds texture and rename the copy...
Me too. Haven't heard from him recently
Ranges were increased by whoever redid some of the stats
You can change these in the EDU file (export_descr_units.txt) in the /data folder of whichever campaign's subfolder for each of the archer...
Yes, some of the RS2 poly counts were a bit high!
Keen not to lose the beech and birch trees though.
Sounds great!
Thanks for the message. Great to know that some people are still enjoying the experience
It's actually RS2 vegetation in M2TW
DVK...bear in mind that we put some population replacement into the script every time a unit is recruited for the AI because we were still getting population stripping despite all of this.
I'm hoping that you'll get to finish translating the RS2 vegetation to M2TW. Really pleased with how it looks here.
Vegetation looking good in M2TW. I like the way the bark has come out in that first pic
Oh yes, definitely a special place for them. They were after all some of the factions that gave the Romans the hardest time... plus also some great archaeological material....as well as being towards...
Yes, a little too blurry...needs a little tweaking of the Depth of Field filter to improve the foreground off axis focussing...no time at the moment to do this due to work.
The shots were I think...
Some more shots using the same shaders