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  1. Re: TESTING PHASE of the game before publishing offiial build: please, testers, specify here (YOU CAN START TESTING!)

    I answered yes to that event choice and no message box was remaining when i save

    Now seems to be randomic if it crash on start of campaign or run normally, anyway now I need to sleep, If I met new...
  2. Re: TESTING PHASE of the game before publishing offiial build: please, testers, specify here (YOU CAN START TESTING!)

    Alright, I was able to launch a roman campaign, I save, I exit the game, then I re-launch it, try to begin a new roman campaign and crash.

    and now there is something strange, if I load the save...
  3. Re: TESTING PHASE of the game before publishing offiial build: please, testers, specify here (YOU CAN START TESTING!)

    nothing, always crash, and this time there are 4 missing string bin files, the battle, shared, strat and tooltips
  4. Re: TESTING PHASE of the game before publishing offiial build: please, testers, specify here (YOU CAN START TESTING!)

    ok, the sequecies I have done is the following:
    - downloaded the file from mega
    - extracted it in Steam\steamapps\common\Medieval II Total War\mods
    - downloaded the Steam batch file and put it in...
  5. Re: TESTING PHASE of the game before publishing offiial build: please, testers, specify here (YOU CAN START TESTING!)

    Hi rafmc, first I have to thank you for having bringed back a great mod (especially made by italians ;)), I have given an eye to this testing version and I have to point out some things:

    about my...
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    Sticky: Re: The original thread

    Already done months ago XD
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    Sticky: Re: The original thread

    Already fixed in next version.
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    Re: When will the 1.5 patch will relese?

    We are prewiewing the new contents on moddb, since for most of people is easier to find the submod there:
    http://www.moddb.com/mods/call-of-warhammer-beginning-of-the-end-times
  9. Re: Chaos Undivided unit variety is a bit too much.

    Just build a common mark of chaos and then choose one upgrade between the 4 chaos gods marks :).
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    Sticky: Re: The original thread

    "Waiting" is the secret word :D.
  11. Re: Chaos Undivided unit variety is a bit too much.

    In the next version Chaos Undivided cannot recruit all daemons unit from the same settlement, instead they have to build one of the 4 chaos marks, each one referring to a chaos god and basing on...
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    Sticky: Re: The original thread

    Surely they will fight Dark Elves since we are connecting Nagarroth and Lustria on campaign map, plus we cut the lizardmen settlement in the Southlands since they always loose it to the Tomb Kings...
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    Re: Is High Elves recruitment issue fixed?

    Already fixed, no worry :thumbsup2
  14. Sticky: Re: The Hardcore Fantasy Battle campaign - An Expansion for Beginning of the End Times

    It is, is only waiting the new patch ;).
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    Sticky: Re: BoTET Technical Assistance

    I think the cause of this bug is the fact that have both versions installed could cause issues with the .exe file since they have the same name; maybe is ended that both version start use the same...
  16. Re: [MOD REQUEST] Faction specific UI and music from previous CoW

    Always happy to help other people and good luck with your exam :thumbsup2
  17. Re: [MOD REQUEST] Faction specific UI and music from previous CoW

    Hi Nichita, about the UI we have setted the empire's one for all because is the lesser bugged of all and because there are only 7 type of culture to which are related that will cause bugs sharing...
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    Sticky: Re: BoTET Technical Assistance

    The causes of your problem could be multiple, as a bad installation or low RAM memory avaiable. Do you start the game using its own bat.file? Because start the game without using that file can...
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    Alright, after many weeks of work and tests i can confirm that in the next version of the submod the factions of Bretonnia, Kislev and Dogs of War will have each one its own soundtrack; sorry if in...
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    Guys, i have to ask you a hand with the new soundtrack for bretonnia, kislev and dogs of war; actually as i said i have already remade the campaign soundtrack for these faction, but they still share...
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    About the music question i have splitted the humans music into empire, bretonnia, kislev and dogs of war, now each one has unique musics EXCLUSIVELY on campaign map, in battle they shared the same....
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    excellent work Sanatyr, i'm sure your job will be added as part of the main submod, you have done very well stuff



    Not yet, maybe in future will be added but require a lot of time since the...
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    Thank you for your advice Mr_Nygren, idk that Hyrule has so much type of musics, but there's always that audio issue with our submod, if i add a new type of music the audio totally disappear, trust...
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    Hi Dani, the soundtrack has been remade because there a max limit of 10 types (to avoid audio troubles as disappear of all sounds effects) and lizardmen and tomb kings needed proper music themes,...
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    Sticky: Re: COW: Beginning of The End Times

    Yeah, the soundtrack has been redone, many old tracks have been removed and replaced with others which the team reputed more fitting for warhammer universe ( nothing against the old ones, but...
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    Sticky: Re: COW: Beginning of The End Times

    Hi Fluxx
    the submod isn't yet ready for a public release, actually is in beta-testing but if want you can ask to WhiffofGrapeshot or tomdoof2236 to add you to the group of the beta testers, we...
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    Sticky: Re: COW: Beginning of The End Times

    We have also added new voices for wood elves, lizardmen and ogres :thumbsup2
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    Sticky: Re: COW: Beginning of The End Times

    No, it will be standalone so you don't need any other mod already installed
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    Sticky: Re: COW: Beginning of The End Times

    Very good to hear that it works without trouble, and that you also liked it :smile:. I bet that if you will try the other factions you will also liked them.
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    Sticky: Re: COW: Beginning of The End Times

    TO ALL BETA TESTERS

    First hi to everyone, I'm very happy :) that so many of you are coming to give a hand to us in testing this great project. I have to ask you one thing as the team member who is...
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    Sticky: Re: COW: Beginning of The End Times

    My translation works only for COW 1.6.8, Gigantus 1.6 version is the actual 1.6.10 version of original russian COW, if he had included my translation in his version it will crash because there are...
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    Sticky: Re: COW: Beginning of The End Times

    Yes, I can assure you as a member of the team who is working on this project that Lizardmen (along with the new factions of Wood Elves and Ogre Kingdom) will offer a unique gameplay, mixed between...
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    Sticky: Re: COW: Beginning of The End Times

    I speak with Whiff and told about some of the many music I want to insert in the submod; I cannot edit very well other type of sounds file :doh:( such as voice or effects) different from descr_music...
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    Sticky: Re: COW: Beginning of The End Times

    Great to hear that Whiff :). I don't have so much experience in modding, but if you need a hand, even little help, I know well how to edit the text folder files, and also mainly export_descr_units,...
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    Sticky: Re: COW: Beginning of The End Times

    Thank you Whiff for having answer me :smile:.
    For the units slot you can recover 28 slot from the 35 chaos warriors units: I mean we have 7 common type of units, 4 marauders and 3 of chaos ...
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    Sticky: Re: COW: Beginning of The End Times

    For long I've waited that someone will create a submod like this... it'a AMAZING :jawdrop:! Finally a map that allows you to play with all the world's major armies of warhammer fantasy! I've have...
  37. Sticky: Re: Questions and Answers. FAQ- First post contains vital information!!!

    Hi Gigan the Blood Dragons units for Vampire Counts will unlock when you receive a random script event, i.e. "Blood Dragons" which has 1% of possibility that every turn from the starting of the...
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    Re: How to get Pirazzo's Lost Legion

    Yes I think that is the one to be edit as "and RandomPercent = 100" and you will receive his offer at first turn during every new campaign with everyone that can hired him that are empire, kislev...
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    Re: How to get Pirazzo's Lost Legion

    Hi Perfect, there are many factors that make avaiable a mercenary captain during you campaign, mainly the campaign script event that have 1% of probability that every turn every mercenary will...
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    Re: Mercenaries/Dogs of War Camp

    Hi Karathrain, if you want to use the hellcannons along with chaos dwarfs warriors and blunderbuss for Khorne (or every of the other 3 chaos faction) you have to capture the "dwarf" settlement, Kraka...
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