Do you need help with working on the mod?
Type: Posts; User: The_Duluthian; Keyword(s):
Do you need help with working on the mod?
I have a question to ask. When I click on run, it pops up and closes without the program starting. It's in the file with the mod's data as well. Is there something that I am doing that is wrong?
Ah. As mentioned previously, is there a zip file of the mod without the installer? The reason that I am asking is that wine no longer works for some reason.
Is there a link to the zip version without the installer? Also, will the new factions in 2.5 be eastern, nomadic, or hellenistic?
An issue that I am having with the mod (both 1345 & 1448) on my mac is that when I end a turn, it crashes. I do not have this issue with it on my PC. Has there been tests to make the mod mac...
Will there be more North African and Middle Eastern units?
Ah. Which areas would the high priority units be recruited in? Also, when will (roughly) the next version of EBII be released?
Is the reason that the other Augustan era units are not going to be added is because of the hard coded limits for the amount of units?
I have a few questions to ask. Will there be late bodyguard units like in EBI? Will there be Augustan era units (including auxilia)? Will there be more Parthian units (Grivpanvar, Partho-Hellenic...
When I hover the cursor over an army in a settlement or in the field in the army map overlay, it crashes without a pop-up. Is there a way to resolve this?
Will Restitutor Orbis and the other Invasio Barbarorum mods be ported to Rome Remastered?
I'm making a mod for BI and I am wondering how to add new religions and how to make them for certain factions.
Will the mod be released soon? If not, I'd be more than willing to help out with the process.
Can you try re-uploading it? It says that I need an access key in order to download it
Have you tried fixing the issue that causes a CTD when starting a campaign as an Arab faction after adding an army?
I've been digging around the files and found references to Roman units under the grouping of "Notitia Dignitarum." Are the texture files for these units in the mod and if so, will they be added in a...
I've been tinkering around with the End of Antiquity campaign I've experienced the city crash that you have mentioned. Tried adding armies for the Lombards and Caliphate and it crashed the first...
I’ve been trying to add new names for faction characters, it crashes saying that it can’t find a name in the nameDB (I’m guessing it’s both descr_names and descr_namelist) despite the fact that the...
There are faction icons from Rome 2 that I would like to use for a few of the factions I've added. Are there any modding programs that can help me with this?
This mod looks really cool! Is there anyway I can help with it?
Hello, I haven't played this mod in a while and I am planning resuming my campaign. My campaign is version 0.4.2 and because of that, is version 0.5.1 save compatible?
Sorry for the second post. There was a weird glitch when I replied
It crashes when I load a battle (campaign and custom) with most of the new factions I created. I do have the command line snd_saved_events in the advanced options. Is there a way to solve this issue?
It crashes when I load a battle (campaign and custom) with most of the new factions I created. I do have the command line snd_saved_events in the advanced options. Is there a way to solve this issue?
I found this guide to be very helpful. I fixed an end turn crash by adding factions (the Roman families and senate) into the campaign. However, when I try to start a custom battle, the game crashes....
I've been able to fix the issue with the end turn crash by adding the Roman family and senate faction into the campaign however, I discovered another problem. The game crashes when I try to start a...
Not that I'm aware of. My mod uses Ganim's TWRR Vanilla Modpack as a bases. Whenever I load a save, I get a pop up asking if I want to use forced diplomacy. I haven't experienced this when I start a...
I have been having some success with adding new factions without any issues until recently. Whenever I end a turn, the I get a CTD without an error pop-up. Here's the log file. Hope there is a way to...
Ah. It's a bit unstable because whenever it crashes, I get a pop up message saying it is due to a graphical error (I can run other high graphics mods just fine), or something else had happened that...
Is there an English translation of this mod?
Has there been any progress on the mod?
Hello,
I'm trying to add another campaign with different campaign map into my mod and it is not showing up. I did add all of the correct files. Is there something that I am missing?
I'm willing to help out by testing the 1448 campaign
How's progress on the 1448 campaign?
The game crashes saying it doesn't recognize the character names for the new faction I created. I did enter the names into the name files correctly. Is there something that I'm missing/need to do?
I did enter the hidden resource into the regions text and it still says that it cannot be found despite being in the buildings file. I still can't find the resource file. However, when I entered the...
Does anyone know where the resource DB is located? The game crashes and says that the hidden resource is found in the resource db file. I haven't had this issue until today.
Can someone add a new link? The ones listed are dead
I edited the run.bat file so it's the install location of python and it still says it could not be found:(. I don't know what else will. Thanks for the help though
I typed "where python", it showed the installation location. Does that mean that dir was added to the PATH variable? Do I change to the full python.exe in the location path of the run file?